Team Fortress 2

Team Fortress 2

Oakvale (KOTH)
16 Comments
PooPooMan492 24 Feb, 2019 @ 9:32am 
why is the road a single color and not rocky?
Chdata 3 Sep, 2016 @ 10:49am 
Little update I've been posting to frontline map workshop pages ;o

"Unfortunately I can't host this map on my live server due to the asset pack requirement. The only maps I've been able to run from frontline are koth_trenchfoot and koth_avalanche.

More details here: https://tf2maps.net/posts/392537/
Jeddyk  [author] 23 Aug, 2016 @ 10:11am 
thanks XD , but the map is on hold for now due to some issues im having , (prob in a 1 ill be able to continue it ) , i also am thinking of changing the theme (but its a secret ;D)
Chdata 23 Aug, 2016 @ 9:40am 
Could use some textures on the ground and roofs. Maybe when it's a little more fleshed out I'll run it on my server ;p
Squdge 15 Aug, 2016 @ 11:50pm 
i can see this working, although right now everything looks like a well sanded surface. level design is pretty good.
Shure Iam 5 Aug, 2016 @ 10:13pm 
this doesnt look like Oakvale
RIOT 5 Aug, 2016 @ 12:51pm 
@Spy
I know how. Just go to your console (If you don't have it active, go to options, into keyboard, and then click on advanced, click that shit, and press this key ` to activate it)
When you are in your console, search for the map that you want. Now, there should be a number for it. Copy the number, and the number only.

In the input bar thingy, put in "map workshop/<insert number here>" WITHOUT THE QUOTATION MARKS.

The final result should look like this:
map workshop/231312312387 (thats not an actual map, just an example)
And you should be done!
Jeddyk  [author] 5 Aug, 2016 @ 6:18am 
you cant , theres a way to check the map but idk how , maybe go check on youtube, google or something
❤Spyti❤ 5 Aug, 2016 @ 5:03am 
how can I finde it on my server list, I've subscribed..but cant fine it.
Jeddyk  [author] 5 Aug, 2016 @ 3:13am 
thanks :)
BothBubbles 4 Aug, 2016 @ 10:29pm 
yeah if you work on this map a little bit more you could put some of valves maps to shame in a good way
Jeddyk  [author] 4 Aug, 2016 @ 12:41pm 
Latest update:
-New Layout
-New Control Point
-Removed alot of sniper sightlines
-Removed HDR for better play
-Map is more optimized
-Old buildings have been resized so they dont feel claustrophobic
Jeddyk  [author] 4 Aug, 2016 @ 11:57am 
idk i never played Fable i just thinked of this name and went with it
Spike The Psiborg 4 Aug, 2016 @ 11:48am 
isn't oakvale the name of the starting village in fable 1?
Jeddyk  [author] 4 Aug, 2016 @ 9:56am 
Thanks :) im currently working on a new update with a more solid layout (with less sniper sightlines)
charitysheep 4 Aug, 2016 @ 8:29am 
This looks so good. :sentry::spycon: