Garry's Mod
[Event Map] Fortified Sim
10 comentarios
Mothdust23 15 MAR 2020 a las 19:03 
can you make a version without CS:S? p l e a s e ?
Big Juicy XL Meal 19 MAY 2018 a las 12:19 
Dzex, I know the feeling!
DZHEX 29 DIC 2016 a las 6:48 
"Requirements:
- Counter-strike Source"
*cries*
An Enemy  [autor] 3 SEP 2016 a las 17:22 
@KDC
Yes, it was designed to have significantly improved performance over standard maps.

The open areas will always use a lot of resources, but I compensated for this by closing off the open area from the main facility, keeping the resource intensity low, and allowing for the best FPS I can provide.
The solar flare. 3 SEP 2016 a las 8:23 
I don't want to crash my game and PC loading this, do it have fast overall performance?
An Enemy  [autor] 8 AGO 2016 a las 16:51 
Haha you got it. It's made to be modular and versatile, so you can use it for just about whatever you need. There is a textured version of this which adds realism and terrain
Texas Red 8 AGO 2016 a las 14:33 
or well obviously not just that you stated that it was for events was well :P
Texas Red 8 AGO 2016 a las 14:32 
wow so this is just used for like training in different scinarios like CQC mid range and long range combat/engagements thats fucking awesome!
An Enemy  [autor] 7 AGO 2016 a las 1:46 
AI nodes have been added to the textured versions as of this moment.
An Enemy  [autor] 2 AGO 2016 a las 0:08 
Correct. I will not place ai nodes in the Sim versions since they are so simplistic the ai don't have too much to calculate, hide behind, etc. and I don't want them opening all the doors up in an event.

When I release the textured versions and later update them to have preset objects, such as rocks and debris, then I may add ai nodes to help smooth things out during events and keep things immersive.