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That said, if you ever update the mod.. I noticed your custom passive health regen, doesn't activate in missions that turn off hunger. Some might say this is a feature, as you have to complete the missions with vanilla mechanics (and only get hp regen if you spam food again). But if that's unintentional.. yeah, we're having to spam food for full belly again, during these missions.
Some possible ideas I had besides that -
* a temporary debuff to the maxHP too when starving. So while it won't directly kill you... it makes death a lot more likely.
* the act of regenerating energy itself drives hunger. While the passive rate is greatly cut. Thus using more energy makes you more so hungry but being passive doesn't require so many calories - makes sense, right?
* That means late game players(who use and regenerate far more energy) would have a greater need for food - something they can certainly handle in the late game.
* To offset that annoyance that a greater need for food might provide, that larger stomach I mentioned so you can just gorge yourself silly.
I might even make that myself eventually, but (if interested) you'd probably get around to it first.
Thank you for making this mod.
"Exception caught in client main-loop (AssetException) Error loading asset /jte/stats/food/regen/foodregen.animation"
We're both subbed to the mod.