Starbound

Starbound

Pancor Jackhammer (shotgun)
24 Comments
cass 9 Apr, 2022 @ 6:01am 
have fun trying to unjam your gun in the midst of a firefight
Bullet 11 Sep, 2021 @ 7:38pm 
*mikeburnfire quote*
RustedRegime 23 Jun, 2019 @ 4:53am 
Only 3 Pancor jackhammers were ever made. 2 broke. 1 got shipped to Forgotten Weapons Youtube channel.
BishopCross 5 Feb, 2018 @ 6:25pm 
https://www.dropbox.com/s/i6g80m42ftl66gm/Olu%20Makaiu's%20crap%20that%20isnt%20working%20lol.zip?dl=0

here it is ^.^ good luck friend. hope you can figure out what has gone wrong with it. im at a total loss at this point
BishopCross 4 Feb, 2018 @ 12:23pm 
i have my item saved in a zip file on dropbox now. i was hopping i could send you the link in a private message instead of right here. i trust you with it but im not sure i trust the rest of the world too ^^'

sent you a friend invite if you dont mind me doing so ^.^. if not i will post it here instead.
its not like im making some kind of ground breaking mod here. i understand if you dont want the friend invite considering you dont exatly know me so no worries :)
Ω Spriggan Ω  [author] 2 Feb, 2018 @ 4:30pm 
@BishopCross that is odd but like a million things can go wrong while creating a mod, the fact its not crashing outright is a good start.
.
but sometimes it can be a misspelt word or comma in the wrong place.

I know from plenty of experience the player.config.patch needs a comma at the end of every one but the last one.
.
you could always create a dropbox link and send it to me if you want me to take a look at it.
you have my word that i won't just upload it...I couldn't think of anything more evil than tha. :(
BishopCross 31 Jan, 2018 @ 5:25pm 
ok.. this is weird..

just to see what would happen i added all of my weapons info to your files and included your info along side mine in the player.config.patch file.

the weapon worked perfectly fine and even appeared in the anvil1 crafting menu when i wasn't in admin mode. but there is still a problem i cant seem to figure out.

the moment i change the items name to my custom name in the .activeitem and .recipe files it vanishes from the anvil's list unless i switch back to admin mode. everything with the weapon works fine except for that.

what could i be missing.. ;(
Ω Spriggan Ω  [author] 24 Jan, 2018 @ 8:55pm 
@BishopCross
its alot to explain. hopefully i can
maybe this'll help. its a copy of this mod. if you extract it you'll see how it ticks.

https://www.dropbox.com/s/d3ylus5u66va7ys/Jackhammer.rar?dl=0


1.) the first step is to create the recipe for the gun
follow how its done for
recipes\anvil1\weapons\tier2

anvil1 does stand for tier 1 anvil the basic one made from iron
also note that inside that file tungstenjackhammer.recipe you'll see
"groups" : [ "craftinganvil", "weapons", "all" ]
craftinganvil i believe works with anvil1 for it to appear

2.) second part this confused me endlessly but i have a working example to copy and paste around
player.config.patch
basically instead of changing existing files for something to add which can lead to issues adding other mods starbound devs add this feature called .patch once you have step 1 done just put in the recipe name and it should be good.
BishopCross 24 Jan, 2018 @ 5:08pm 
wish i had one of these in real life lol, just to have it


currently making a weapon mod of my own but i ran into a snag with the crafting recipe.

how were you able to make the weapon appear in the anvil crafting menu without being in admin mode.
teToastGhost 14 Jan, 2018 @ 6:17pm 
needs a buff in my opinion. im playing with nightmare difficulty mod on too so it might be that.
CzechAdam 15 Nov, 2017 @ 11:22am 
not bad
MasterOfBacon 14 Nov, 2017 @ 2:46pm 
it does look like a gun that belongs In space so does the AA-12 and the Striker 12 shotgun maybe you could uh ;) add them in too :kittycaptain: :digordie: :tabbycat:
AikonaH 15 Oct, 2016 @ 12:36pm 
.i.
Nick 26 Sep, 2016 @ 11:08am 
Elvis.
Ω Spriggan Ω  [author] 16 Sep, 2016 @ 3:02pm 
@The Novakid of Terraria

Thanks thats means alot to me. ^^
Seiryu_6 16 Sep, 2016 @ 2:47pm 
I like this mod a lot!!!
Ω Spriggan Ω  [author] 27 Aug, 2016 @ 3:54pm 
@Broken Window
It's a very nice special shotgun.
appeared in a few games but ultimately has been replaced by the AA12 as the automatic shotgun.

It appeared in Max Payne 1 thats where i knew it from didn't know it was in Alien shooter 2.
}{0ТТ@БЬ)Ч 26 Aug, 2016 @ 8:57pm 
Hello, shotgun from Alien shooter 2
Remnant Fate 18 Aug, 2016 @ 8:32pm 
ok retested after the damage buff, and it seems to be pretty good now. i like that it isnt too op, but does the job very well. i just wish it was compatible with the weapon fusion mod XD, but that is just wishful thinking cause while i agree that the flashlight secondary is nice, i personally would like to be able to change it out for a weapon secondary considering that i use the spelunking epp mod and dont really need the flashlight late game. but anyway great mod look foward to any further updates or new weapons:steamhappy:
Nico 5 Aug, 2016 @ 9:25am 
The flashlight is super helpful in caves and dark places, and I think the concept of it is very useful, but the damage is really low, it needs a bit more punch. The gun is awesome however.
Vendémiaire 4 Aug, 2016 @ 10:48am 
I do agree with the others, this gun has great design, and I like the flashlight two.
But it is not so powerful as a T5 weapon.
The fire rate is not high enough to knock back a charging monster, nor the DPS is high enough to kill it before it reach the distance where it can harm you but you can't shoot back.
Nascu 3 Aug, 2016 @ 11:07am 
This rustic autoshotty. this old thing...
[U.N.] Switchblade 2 Aug, 2016 @ 7:56pm 
I really like the idea of having the flashlight as secondary mode.

Just power the weapon a bit up. Design's great as it is.
Remnant Fate 2 Aug, 2016 @ 4:15pm 
after testing them out i found them to be underpowered, i just kept switching to another weapon, and the secondary being a flashlight just made it feel even less powerful compaired to the other shotguns in the game that have grenade launchers or shrapnel bombs, like the look of the gun itself tho so good job on that.