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here it is ^.^ good luck friend. hope you can figure out what has gone wrong with it. im at a total loss at this point
sent you a friend invite if you dont mind me doing so ^.^. if not i will post it here instead.
its not like im making some kind of ground breaking mod here. i understand if you dont want the friend invite considering you dont exatly know me so no worries :)
.
but sometimes it can be a misspelt word or comma in the wrong place.
I know from plenty of experience the player.config.patch needs a comma at the end of every one but the last one.
.
you could always create a dropbox link and send it to me if you want me to take a look at it.
you have my word that i won't just upload it...I couldn't think of anything more evil than tha. :(
just to see what would happen i added all of my weapons info to your files and included your info along side mine in the player.config.patch file.
the weapon worked perfectly fine and even appeared in the anvil1 crafting menu when i wasn't in admin mode. but there is still a problem i cant seem to figure out.
the moment i change the items name to my custom name in the .activeitem and .recipe files it vanishes from the anvil's list unless i switch back to admin mode. everything with the weapon works fine except for that.
what could i be missing.. ;(
its alot to explain. hopefully i can
maybe this'll help. its a copy of this mod. if you extract it you'll see how it ticks.
https://www.dropbox.com/s/d3ylus5u66va7ys/Jackhammer.rar?dl=0
1.) the first step is to create the recipe for the gun
follow how its done for
recipes\anvil1\weapons\tier2
anvil1 does stand for tier 1 anvil the basic one made from iron
also note that inside that file tungstenjackhammer.recipe you'll see
"groups" : [ "craftinganvil", "weapons", "all" ]
craftinganvil i believe works with anvil1 for it to appear
2.) second part this confused me endlessly but i have a working example to copy and paste around
player.config.patch
basically instead of changing existing files for something to add which can lead to issues adding other mods starbound devs add this feature called .patch once you have step 1 done just put in the recipe name and it should be good.
currently making a weapon mod of my own but i ran into a snag with the crafting recipe.
how were you able to make the weapon appear in the anvil crafting menu without being in admin mode.
Thanks thats means alot to me. ^^
It's a very nice special shotgun.
appeared in a few games but ultimately has been replaced by the AA12 as the automatic shotgun.
It appeared in Max Payne 1 thats where i knew it from didn't know it was in Alien shooter 2.
But it is not so powerful as a T5 weapon.
The fire rate is not high enough to knock back a charging monster, nor the DPS is high enough to kill it before it reach the distance where it can harm you but you can't shoot back.
Just power the weapon a bit up. Design's great as it is.