XCOM 2
Powered Armor Immunities
57 Comments
Acerrrr12 [ENG] 14 May, 2018 @ 3:47pm 
does this work with LW2?
I Darkstar X 7 Oct, 2017 @ 11:01am 
Understood. ^^ Thank you for your time, regardless. Enjoy the rest of your day!
krj12 (Ken)  [author] 7 Oct, 2017 @ 10:58am 
I dont see how any project, regardless of the order, could impact this.
I Darkstar X 7 Oct, 2017 @ 9:02am 
Thank you for responding. ^vv^

Did you research the brain as teh very first project? Before the vial? It could very well be an ordering bug which the devs don't want to fix or cannot.
krj12 (Ken)  [author] 6 Oct, 2017 @ 1:30pm 
I've had no such issue in my last couple playthroughs.
I Darkstar X 6 Oct, 2017 @ 12:22pm 
Hey, just a question, but does this mod cause issues when you research teh Codex Brain Shadow Project? When I did in my playthrough it stopped the scanning, but the cutscene did not trigger. The Decrypt Codex Brain Shadow Project was unlocked however. I was just curious if you knew anything about this XD
Rabid Dutchman 30 Aug, 2017 @ 6:32pm 
Just tested this with WotC, and it runs.
IDK if the mods till works as intended, but it doesn't seem to crash the game.
T'erissk 28 Aug, 2017 @ 6:47pm 
Going ot turn this off until its updated.
DERPKING1991 25 Aug, 2017 @ 6:47pm 
Well with the dlc right around the corner ima wait till all the mods i used get updated.
OdinHighwind 25 Aug, 2017 @ 8:58am 
Will this work with Long War? Hadn't tried it just yet.
DERPKING1991 13 Jul, 2017 @ 12:28am 
btw it works, thanks for the help too
DERPKING1991 9 Jul, 2017 @ 4:57am 
SO far I havnt had any lucy with finding out if it works, nothing with venmon or burn atttacks yet.
If it does work, my efforrt with look things up and you coming up with such thing is a god send lol. I hate uneven slots
krj12 (Ken)  [author] 9 Jul, 2017 @ 4:52am 
Looks good to me. Is it not working for even the powered armor?
If not, you might have some kind of mod conflict.
DERPKING1991 8 Jul, 2017 @ 8:05pm 
Hows this



[PoweredArmorImmunities.X2DownloadableContentInfo_PoweredArmorImmunities]

ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)
ArmorList[3]="MediumPlatedArmor"; (Predator Armor)
ArmorList[4]="LightPlatedArmor"; (Spider Suit)
ArmorList[5]="HeavyPlatedArmor"; (E.X.O. Suit)
ArmorList[6]="HeavyAlienArmor"; (RAGESuit)
ArmorList[7]="LightAlienArmor"; (SerpentSuit)
ArmorList[8]="MediumAlienArmor"; (IcarusArmor)
ArmorList[9]="HeavyAlienArmorMk2"; (RAGEArmor)
ArmorList[10]="LightAlienArmorMk2"; (SerpentArmor)
DERPKING1991 8 Jul, 2017 @ 7:09pm 
So trying to put the plated armor in should work and etc?

ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)

do I have to change powered, hevy, and light?
krj12 (Ken)  [author] 8 Jul, 2017 @ 6:27pm 
You'll want to look at the code to find the template names of what you want to add.
Each section should have something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');

Add these names to the array list, and make sure you have them sequenced correctly.
For example, if you add to the above list, make sure you start the new items at sequence 3.

DERPKING1991 8 Jul, 2017 @ 6:21pm 
I tried both with a new one after one of the mods causing my game to crash two times. Tho i think i may have not udnerstand what to put.
i tried copying what you have up top and realize i didnt have them unlocked and before that i just copy the top and just add the names of the armour and saw what i looked up was wrong and realize that is was powered armor and not the suppose of class armor, then i was like how am i suppose to add plated and etc with it being powered or does it really matter? I stayed up from 4 am trying to figure this out and im still lost i think XD
krj12 (Ken)  [author] 8 Jul, 2017 @ 3:28pm 
did you install this mod before or after you started the campaign? I'm really not sure if this change is retroactive to existing armor - never tried it.

Can you show me the lines you added?
DERPKING1991 8 Jul, 2017 @ 3:19pm 
I did but no luck, kept getting burn.
krj12 (Ken)  [author] 8 Jul, 2017 @ 12:00pm 
you should theoretically be able to do any armor, just add to the list.
DERPKING1991 8 Jul, 2017 @ 10:45am 
Wait i think i see what i did wrong lol, What happens when you stay up till like 8 am and cant read right

but isnt there a way to make Plated Armor and the dlc armor in this little mix?
DERPKING1991 8 Jul, 2017 @ 8:20am 
That or I missed something small while doing it
DERPKING1991 8 Jul, 2017 @ 8:18am 
Yeah I just copy what you have in the info and added the names to it and nothing happened ingame
krj12 (Ken)  [author] 8 Jul, 2017 @ 7:57am 
should work regardless of LW2 - you sure you're getting the correct template names?
DERPKING1991 8 Jul, 2017 @ 7:11am 
Sadly this doesnt work at all for lw2
Id put in all the armors and nothing happens
DERPKING1991 8 Jul, 2017 @ 4:05am 
DLC works right if i put it in?
Ralph Raptor 22 Jun, 2017 @ 10:14pm 
Nice Mod! Thanks for sharing!!
trooper404 24 Feb, 2017 @ 9:51pm 
It works with LW2.
DERPKING1991 22 Jan, 2017 @ 8:27pm 
The mod is running very well for the first relase
krj12 (Ken)  [author] 22 Jan, 2017 @ 1:13pm 
I'm not currently playing the game, and have zero interest in the LW2 mod. I'd suggest trying it out - if it doesnt work, I will take a look.
alberix91 22 Jan, 2017 @ 5:24am 
I was wondering if there are issues with this mod and Long War.
DERPKING1991 18 Jan, 2017 @ 6:41pm 
Balls, i wouldnt know, but oh well.
krj12 (Ken)  [author] 9 Jan, 2017 @ 6:10pm 
you can add any armor in the INI, as long as you know the template name.
DERPKING1991 9 Jan, 2017 @ 5:22pm 
Does it have to be just Powered or can you or we add in the armor that are made in the Proving Ground???
krj12 (Ken)  [author] 19 Dec, 2016 @ 7:48am 
Not familiar with that mod. But you can search his .uc file and look for something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');

TaKo 19 Dec, 2016 @ 7:07am 
could u give me some help on trying to find the templates for the masterful armor mods?
krj12 (Ken)  [author] 23 Aug, 2016 @ 2:49pm 
I've consistently received immune messages for all of my armor, at least when encountering patches of fire or acid. Havent really payed attention when the enemty is using poisoned weapons, but i guess its possible you dont get the message in that scenario.
All-a-Mort 23 Aug, 2016 @ 5:14am 
Quick question: if this mod is working should a notice come up to say "Immune" when a soldier encounters one of the fire, acid, poison conditions? Since installing it and wearing warden armour and having a venom rounds dark event active, none of my soldiers were poisoned upon being shot but no notification appeared. Yet last night a W.A.R. suit wearing soldier had an immune notice when encountering an Andromedon's acid cloud.
krj12 (Ken)  [author] 13 Aug, 2016 @ 12:13pm 
I usually keep it in beta a few weeks, just in case any bugs crop up.
Gulp DragonDawn 13 Aug, 2016 @ 10:14am 
when will it be in "Alpha"?
All-a-Mort 9 Aug, 2016 @ 3:59pm 
Thinking about it, considering the Halo armour is just a cosmetic option not a functional item equipped in the loadout screen (so not an armour in the sense of being an equipable item) , I shouldn't need to do anything as the game considers you to still be wearing Warden or whatever.
krj12 (Ken)  [author] 9 Aug, 2016 @ 3:01pm 
The template name I'm referring to is the name of the Armor set, not an individual piece.
I would look for lines of code that look something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'MediumPoweredArmor');

Template.strImage = img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor";

Template.ItemCat = 'armor';
All-a-Mort 9 Aug, 2016 @ 5:24am 
Re: adding other mod's armour to this. If I wanted to add Nigel Thornbury's Halo armours, would I have add the template name for each part of the armour (torso, left arm, shoulder etc) or would it be sufficient just to add the torso, e.g "Nigel_F_Argus_Torso" for the female Argus armour type?
krj12 (Ken)  [author] 9 Aug, 2016 @ 4:05am 
It should work with an existing save. I havent been able to get it to show on the armor description.
ferret 9 Aug, 2016 @ 2:01am 
Does this work with an existing save? Or is it that the immunity just doesn't show on the armour description?
krj12 (Ken)  [author] 7 Aug, 2016 @ 5:23pm 
add to my ini.
Slayer0fKings 7 Aug, 2016 @ 5:21pm 
on your ini or his?
krj12 (Ken)  [author] 7 Aug, 2016 @ 5:14pm 
Quick glance through his code - you can try adding "GrimyBonusArmor1" to the list. Might work.
Slayer0fKings 7 Aug, 2016 @ 5:00pm 
Right I just looked through all of it I couldn't find it, remember Grimy's loot mod tries to do a whole Diablo style drop system with the armors gives them names and abilities it's the same basic armors just with stats and abilities going through his Ini I wouldn't even know where to begin. Thanks for quickly answering my inquiry and I hope there is a workaround soon.
Kunovega 7 Aug, 2016 @ 4:56pm 
At least for me I don't add mods mid-campaign. I finish a campaign and than go looking for new mods to use. I don't know if that's the norm for other people but I feel like I enjoy it more if the rules aren't changing mid-campaign. But each new start over with new mods keeps it fresh.