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Did you research the brain as teh very first project? Before the vial? It could very well be an ordering bug which the devs don't want to fix or cannot.
IDK if the mods till works as intended, but it doesn't seem to crash the game.
If it does work, my efforrt with look things up and you coming up with such thing is a god send lol. I hate uneven slots
If not, you might have some kind of mod conflict.
[PoweredArmorImmunities.X2DownloadableContentInfo_PoweredArmorImmunities]
ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)
ArmorList[3]="MediumPlatedArmor"; (Predator Armor)
ArmorList[4]="LightPlatedArmor"; (Spider Suit)
ArmorList[5]="HeavyPlatedArmor"; (E.X.O. Suit)
ArmorList[6]="HeavyAlienArmor"; (RAGESuit)
ArmorList[7]="LightAlienArmor"; (SerpentSuit)
ArmorList[8]="MediumAlienArmor"; (IcarusArmor)
ArmorList[9]="HeavyAlienArmorMk2"; (RAGEArmor)
ArmorList[10]="LightAlienArmorMk2"; (SerpentArmor)
ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)
do I have to change powered, hevy, and light?
Each section should have something like:
`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');
Add these names to the array list, and make sure you have them sequenced correctly.
For example, if you add to the above list, make sure you start the new items at sequence 3.
i tried copying what you have up top and realize i didnt have them unlocked and before that i just copy the top and just add the names of the armour and saw what i looked up was wrong and realize that is was powered armor and not the suppose of class armor, then i was like how am i suppose to add plated and etc with it being powered or does it really matter? I stayed up from 4 am trying to figure this out and im still lost i think XD
Can you show me the lines you added?
but isnt there a way to make Plated Armor and the dlc armor in this little mix?
Id put in all the armors and nothing happens
`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');
I would look for lines of code that look something like:
`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'MediumPoweredArmor');
Template.strImage = img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor";
Template.ItemCat = 'armor';