Total War: WARHAMMER

Total War: WARHAMMER

More Active Clash
35 Comments
HEU3BECTEH  [author] 5 Sep, 2019 @ 10:10pm 
@Jamei In vanilla units have 40% average chance to hit. With this mod they hit twice in the time they hit once in vanilla, so the fight might be over twice as fast. To make that change not that game-changing, the average chance to his is decreased to 20% too.
You can try some hit chance mod (if it will overwrite the values) or change this mod in Pack File Manager and see will it bother you that the fights are over much quicklier.
Jamei 5 Sep, 2019 @ 2:38pm 
is it just a feling or do the most hits miss in the more active version
it locks like they do 2-3 time as much hits but the monsters are just air crawling
is it worth trying some hit chance mod so they dont miss most hits?
HEU3BECTEH  [author] 31 Oct, 2017 @ 11:30am 
TankZealot 30 Oct, 2017 @ 1:44pm 
Hi! Are you planning on bringing this mod to Total war warhammer 2 aswell? :)
HEU3BECTEH  [author] 6 Sep, 2017 @ 10:38am 
@Lonely_Dancer Насколько я могу судить, этот мод совпадает по функционалу с Active Clash: он меняет размеры бойцов и расстояние между ними в отряде. Не могу сказать, что там меняется с натиском.
Таким образом, использовать его с Active Clash или More Active Clash бессмысленно, так как они меняют одно и то же.
Lonely_Dancer 5 Sep, 2017 @ 6:29am 
Здравствуйте. А он будет работать с "Brutal Battles"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713257097
௵Pailerr The DCS 7 Apr, 2017 @ 1:25pm 
Hiii im in same boat as Tank, could you send a link? Idk why your link is removed in your comment, Im also an chaotic loving player :P
TankZealot 30 Mar, 2017 @ 1:44pm 
Dude! The mod i got from u, it's EXACLTY what i needed! Tyvm man!!
TankZealot 30 Mar, 2017 @ 1:25pm 
I downlaoded it, Thanks bro! I will try it out soon :D
HEU3BECTEH  [author] 30 Mar, 2017 @ 12:42pm 
@TankZealot If you do not care much about maintaining balance (I've tried to preserve it in this mod), you can just increase charge speed with Pack File Manager or whatever.
I made it without much thought... Here is a version with a somehow more charge speed, somehow less radius, somehow more spacing and somehow more projectile intersection radius:
{LINK REMOVED}
Warning: it's a mess.
TankZealot 30 Mar, 2017 @ 11:46am 
Thanks man! Yeah i use to have that mod, but game keeps crashing cause not updated i think?

If you have the test version lying around, could you please upload them? hehe :D Just for us chaotic loving players haha.

Ty for the reply.

HEU3BECTEH  [author] 30 Mar, 2017 @ 11:30am 
@TankZealot Sometimes the soldiers do it in current version too, but I had some test versions where they penetrate the lines much more. I do not remember for sure which problems it caused... Maybe something with being flanked/attacked from the rear... Anyway it changed the battle mechanic too much, in unpredictable way, so I had to refrain from that.
There was some mod making that sort of change... Found the link in Active Clash comments:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691625850

Thank you for the comment.
TankZealot 30 Mar, 2017 @ 11:23am 
Sexy mod , but is it possible to make the charge speed faster and make the units penetrate the lines? So some soldiers fight the back line and some fight in the front. Making the battles chaotic? Nice mod otherwise :D
HEU3BECTEH  [author] 12 Mar, 2017 @ 9:58am 
@Mechavelli I do not have anything new to say on that, maybe someone else can clarify?
I believe this mod will not change much when archers are already in melee, but it will help some friendly unit pass through them from the back, letting them retreat faster before they will be occupied in melee.
Mechavelli 12 Mar, 2017 @ 9:32am 
Hey I have a question. Does this allow friendly units to sort of "bleed" through each other? For example, a unit of swordsmen could now charge through a unit of crossbowmen to hit the enemy in front of the ranged unit. That'd allow for a lot of really cool tactics if it is allowed!
HEU3BECTEH  [author] 12 Mar, 2017 @ 8:38am 
@++ S ++ Glad to hear that.
Updated.
++ Syg ++ 11 Mar, 2017 @ 12:02pm 
That wold be great. I have been using this and Effective Artillery since you put them out. Excellent mods by the way, really add a lot with minor (seemingly) changes.
HEU3BECTEH  [author] 10 Mar, 2017 @ 1:19pm 
@++ S ++ Thank you for the comment.
I was away at business trip, but I can update the mod if you are interested (now I plan on updating 60%, that is not one of them, of my mods as it is too tedious to recompile them all every update).
++ Syg ++ 5 Mar, 2017 @ 9:40am 
Curious if this is planned to be updated. Testing now to see if it will run regardless.
HEU3BECTEH  [author] 8 Nov, 2016 @ 10:09am 
@Mechavelli I can not say anything about effective unit relief, you can try testing it. It may be a little easier to pull out exhausted unit, because it should turn around faster and pass 'unpiled' allies better.
Generally I tried to affect vanilla battle results as little as possible, changing only visual aspect of combat, but with the changes done it is not possible to not affect combat itself at all. In my tests the battle speed remained pretty much the same as in vanilla version.
Mechavelli 8 Nov, 2016 @ 7:35am 
So they 'pile in', in effect, right? The charging through archers thing was just an example, another thing I'm hoping that this mod does is allow unit relief to be more effective. For example, I have one unit of swordsmen behind one in melee. The one that is in melee has sustained casualties and might lose the fight, so I order the fresh one to charge into the backs of the other swordman unit. The old unit then isn't fighting alone and can retreat without getting chased down.

Can this happen with the mod?

Also... this is getting pretty long, but will this make battles longer?
HEU3BECTEH  [author] 8 Nov, 2016 @ 1:45am 
@Mechavelli It probably will, because of decreased on 10% radius and increased on 10% spacing. That change is not so significant, but allied troops can pass through each other easier. But when the combat starts, units will come closer to each other, preventing other units from coming through.
Mechavelli 7 Nov, 2016 @ 3:29pm 
Will this make it easier for units to move through each other? For example, will spearmen have an easier time charging through archers?
HEU3BECTEH  [author] 2 Sep, 2016 @ 1:27am 
@Mako Sorry about that, that should've been some surprise XD
Playing broken mods is fun in a way too, but I did not want to make surprise mod =)

I just do not have time to test updated mods. Nothing should change really, so that should've been fine, but it seems some row was shifted in 'melee_weapons' table, making a mess after that.
It helps when someone reports an error.

Best regards.
Amko The Terrible 2 Sep, 2016 @ 1:11am 
Me and my friend noticed when a unit of fell-bats wiped out his blood knights in less than 30 seconds.
HEU3BECTEH  [author] 2 Sep, 2016 @ 1:10am 
@Mako Something went wrong with the update. Thank you for reporting!
While managing mods I start to dislike updates (:

@† Изгой † нзч )
Amko The Terrible 1 Sep, 2016 @ 11:38pm 
Uh, this mod breaks gives VC units ABSURD weapon strength. Gives Fell Bars 270 weapon strength with armor piercing and anti-large. This also goes along with a lot of other units including vargheists and some of the regiments of renown.
Dead Duo 13 Aug, 2016 @ 6:19am 
спс )
Oni鬼 8 Aug, 2016 @ 1:53am 
Sounds fair, I'll try Active Clash.
HEU3BECTEH  [author] 8 Aug, 2016 @ 12:31am 
@Carebeornthun Added/edited by other mod melee weapons will probably work, but not as intended ('melee_weapons' will be used from one mod OR another, added weapons will be weaker as they probably attack infrequently). New units using standart equipment should be fine.
You can try Active Clash mod (description) which changes only parts of 'battle_entities' and 'unit_spacings' tables.
Oni鬼 7 Aug, 2016 @ 1:53pm 
I wonder is this compatible with radious mods?
HEU3BECTEH  [author] 7 Aug, 2016 @ 7:53am 
@Smaljon @sharpshot Thank you!
Slousy 7 Aug, 2016 @ 7:07am 
agree
Nameless Keeper 7 Aug, 2016 @ 6:42am 
Dude... AWESOME