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Sounds good :P Let me know and I'll see if I get time to brush up on this stuff ^^
As always, its about finding the time! D:
How's your luck on making new rune bolt arrows for cross bows? --i've actualy got some ideas for a few new arrows you could make if your itnerested in expanding this current set' - ones that should be eaiser to do then the runes themselves XD
XD God I hate it when that happens lol.
Message me when you are back online and we'll talk about some ideas XD It's been a while since I had time to work on any of these, but would like to give it a try :P
You need to show some of your stuff while I'm busy with work and such xD Show me some stuffs!!
Maybe. I'll try to look into it once I get chance xD Thanks for the idea.
Not a bad idea. If I ever get time to work on this again, I'll give it a try as a separate mod file. The bolts are a no-go I'm afraid =[ they just won't work and getting around it is going to require some high level scripting or changing the current mechanics... which is not something I know how to do.
You should be able to craft them at the forge. They are under the 'Misc' category. Let me know if you have any issues.
I'm unusure what's caused it tbh, but think it's something to do with the bolts, like I said....might have to fiddle with things and maybe cheat a lil to make it work as the other set does...not much point otherwise :/
This is fully compatible with Vanilla, so I doubt there will be any issues with any DLC. Still, I am using DLC and the mod, so I'll keep an eye out as well :P
Bolts - I see, sorry, completely forgot about crosbows x.x If I make these, it may have to be a seperate version with them included or a standalone purely for the bolts. Still, good idea, I don't really want peeps who use crossbows to have to use a bow just for the rune arrows. Thanks for the idea! I'll give credit if I go with it ^_^
It's been a while since I last updated, with one thing or another going on. This isn't anything big yet, just some minor tweaks and some tests as well to try and resolve some of the bigger issues with the Cage Arrows. Please comment if you notice any bugs and I'll get to squashing them.
Cheers
You mean a magic version of the runes using the bolt projectile or an arrow that sets a bolt-based trap?
Sorry to ask but could you PM me a list of the mods you are currently using and I'll check through and see what I can find...I honestly can't think why this would be happening unless something has modified the Void salts object ref or something. I'll need to delve deeper x.x
You may just need to re-order them if there is a slight conflict. I wouldn't want you to have to drop any of your mods if it wasn't necessary >.> If you figure out which one is possibly causing the conflict, try loading it first in your mods list or shuffling the list around a bit. Let me know if you find out what it was and I'll see if I can create a fix so there is no conflict.
Do you have any other mods that modify void salts, arrows or crafting at all? I'll need to check around each one and see if there are any conflicts >.> Is there anything else that stands out or is it purely the void salts?
Was one of the things I had planned, but reecently changed machines so need to get all my resources back in order before I can get back on making changes xD
Ooooo, that sounds cool! Once I get the planned content out of the way, I might look into that gem idea. In the meanwhile, the cage re-sizing is a good idea, though I'd honestly have to start at square one learning how to do it tbh. I can check a few things but it might require some extra research on my part before I can manage that >.>
Still, thank you very much for the ideas - first comment in response to the large enemies clipping out of cages problem xD
Update - Going to be busy for a few days, but I will try to make some time to get at least some new content into the mod in the next week or so, even if I can't fix the cage issues still. Cheers for your patience guys.
Also a different arrow: Prison Stone - Summons a gem that traps the target inside imprisoning the target (size is not an issue - think TARDIS). The best part about this is that the target creature can be released by dropping the gem. The prisoner is so angry that it goes beserk and attacks everything in sight.
Yeah, I thought of trying that but couldn't find a way in the CK to do it :/ Might just need to fiddle with it some more at some point. It's not hugely important atm, just a minor bug fix. Still, ty for the input =P
@rkepnersr
Could do. Me and hastur will look at some ideas for them (hastur being unofficially helping out with some ideas atm) we like the idea and will credit ya if we add some. Cheers =D
The problem would be that it might rotate the wrong way or walls that aren't 90 degrees but yeah :P
I added you. Feel free to leave a message on my profile if I'm not online. We'll have a chat about some of the ideas later on when I have time :3
@rkepnersr
Could do. I don't want to make these unbalanced though, so I thought of a few things I can use for that. My main issue with the idea is that I want to add more original effects. If I can't find a way around that, I'll have a look at alternatives that stop AOE arrow effects being totally op. =P Thanks for the suggestion and comment ^^