Team Fortress 2

Team Fortress 2

WarTown
17 Comments
Serge Ivanov 28 Dec, 2024 @ 2:02pm 
Not bad, a bit blocky and small though.
DM 30 Jun, 2018 @ 11:47pm 
oooh, nice and straight paths for spies! This will benefit me nicely....
Jimmy McBeltbuckle 7 Aug, 2017 @ 7:18pm 
I love this.
Accelerator 18 Aug, 2016 @ 6:46am 
ewsdxc vfd
CQwarten_Alone 16 Aug, 2016 @ 6:15am 
Nice job!
Viemärirotta 14 Aug, 2016 @ 11:10pm 
If you made your cubemaps correclty, it should overwrite the old bsp with the one with the cubemaps.
riskRED  [author] 14 Aug, 2016 @ 10:07am 
Hm, I did make cubemaps, they may have not compiled correctly or something. I'll add it to the list of changes to be made anyways.

Currently working on a few other things at the moment so I may not be super quick with these releases.

As for the download, all you need to do is simply subscribe to this content and boot up the game.
≧▽≦KingKoolKattzㆁωㆁ* 14 Aug, 2016 @ 8:42am 
it looks cool but seems overly compact,very tight spaces and turns
Tenent Jason 14 Aug, 2016 @ 7:39am 
How to download the map?Sorry I'm new to here.
Viemärirotta 14 Aug, 2016 @ 5:09am 
Oh, I see the problem with the broken textures. Your map is missing cubemaps. https://tf2maps.net/threads/tutorial-cubemaps-and-how-to-make-them.25699/
Chdata 13 Aug, 2016 @ 3:35pm 
It tends to happen often for me on maps with glossy textures / water textures. Some custom maps never have problems. It's really weird.
riskRED  [author] 13 Aug, 2016 @ 3:25pm 
Hm, haven't seen anything wrong with spawn textures but I'll take a closer look.
Chdata 13 Aug, 2016 @ 2:47pm 
the spawns seem to have broken textures
Kyzentas 12 Aug, 2016 @ 10:12am 
Looks cool
CTepB[o3]o4ka 12 Aug, 2016 @ 3:51am 
this are very coll map
riskRED  [author] 10 Aug, 2016 @ 9:21am 
Thanks for the comment!

You are very correct about Snipers in this map. I have play tested this multiple times on a friend's server; I have noticed this as a problem. I tried multiple things to improve this, but have fallen flat.

In terms of the Scout's dominating this map, I have seen this, however while playtesting it I have found other classes still have a lot they can do to as well. (Mostly Demo and Soldier).

And lastly, thank you about the aesthetic. That was a big focus for me as my only other proper map I made was "koth_uphold_b1" (which can be found here: https://tf2maps.net/downloads/koth_uphold.631/ ). This map had problems (leaks, bad compiling, very flawed design, and no visual appeal). This was my first map that I made a week after learning basics of hammer.

Anyways, thanks again!
Zed Zeusington 10 Aug, 2016 @ 6:53am 
Good word for this map: Comfy. The sleepy sunset aesthetic is great and really makes me want to play in it.

Gameplay-wise, the map is quite small, so high-pop servers are unlikely to run it. It's also pretty anti-Sniper since the only good sightlines are from a little in front of spawn towards middle, where both spawns converge and are likely to have too much traffic for Snipers to do anything useful. There's also health and ammo pretty much everywhere, so it's likely to be very Scout-dominated.

Won't be running it myself, but I think some servers should. It's quality.