Space Engineers

Space Engineers

Shukuchi Heavy Spacefighter (Decommissioned)
13 Comments
damienmccain12 16 Aug, 2016 @ 1:38pm 
it works for gatlings for me too,at some ranges atleast
Alysius  [author] 16 Aug, 2016 @ 9:11am 
thats for missiles. for gatling it is much slower
damienmccain12 16 Aug, 2016 @ 9:06am 
they might have changed it,bc the most accurate i can get it is with max speed 700,initial speed 100 and acceleration at 650 :/
damienmccain12 16 Aug, 2016 @ 8:55am 
" One of the passed in parameter is projectileInitialVelocity. Changed to pass in a contstant 0" i think i did it wrong as its not working properly
damienmccain12 16 Aug, 2016 @ 8:44am 
awesome thanks,and ok ill not credit,unless i see you releasing the script then ill recheck with you just incase :]
Alysius  [author] 15 Aug, 2016 @ 8:33pm 
Acceleratuon for gatling gun is actually 0, but there is a bug where exact 0 may give special condition (very math according to wikipedia), which I have no intent to solve.
Alysius  [author] 15 Aug, 2016 @ 8:32pm 
@damien You can just use, please do not give any credit, since it is not released. As for gatling gun, it is much easier as it does not drift like rockets do. You just need to change the part where ComputeAimDirection is calculated:

1) One of the passed in parameter is projectileInitialVelocity. Changed to pass in a contstant 0.
2) Then the top of script there is const double values. Change them to:

PROJECTILE_MAX_SPEED = 300
PROJECTILE_INITIAL_SPEED = 300
PROJECTILE_ACCELERATION = 0.0001
damienmccain12 15 Aug, 2016 @ 1:17pm 
oh and if you can find the exact ballistics needed for gatlings id be interested,i can only get it sortof accurate at certain distances/relative vectors
damienmccain12 15 Aug, 2016 @ 1:16pm 
ive figured out how to use it and ive duct taped it into some of my builds,is it ok if i site you as a contributer if u end up uploading them,or do you just want me to credit you in the desc.?
Alysius  [author] 13 Aug, 2016 @ 11:31am 
@damien Script is in patchwork state, as this fighter is intended for my personal use mostly. Hastily made just so that I dont need to use someone else ship during MP. Thats why I dont have any intention to improve this or make generic the aiming script, unless there are like suddenly 5000 over users and many is requesting it.
damienmccain12 13 Aug, 2016 @ 7:35am 
this ships awesome,id love to see a script that is a user friendly version of the autoaim system using the modded targeting one,since i cant figure out how to us it from this ship[very bad with scripts]
Alysius  [author] 11 Aug, 2016 @ 7:26pm 
@MarsAttack Depending on how hardcore my WoW team is, there may be non raiding days and idle time. So I may revisit SE to release new stuff. But that all depends
Marziopan 10 Aug, 2016 @ 9:16am 
ur last gift be4 u go play WOW?