Torchlight II

Torchlight II

Synergies Essentials Brothers
33 Comments
KyleOdin | Surveyor  [author] 16 Apr, 2019 @ 5:00pm 
@ Shadowbolt bloodmane :portal: It's been a few months since I last played TL2 with my collection. I was trying to fix this problem myself by using Torchlight II GUTS and making them work together. Instead, I ran into problems with GUTS not liking the workstation that I use for development and gaming.

I've also noticed that some mods have been updated recently which may have fixed the inventory and other UI problems. I am planning on doing a new play test soon to make sure everything is fine. If not, I'll have to find replacements for the mods that are still causing problems.
Shadowbolt (birthday today) 8 Apr, 2019 @ 3:15am 
hey, i know this is Probably gonna sound like a broken record, but was there ever any update on the equipment slots overhaul and brothers in arms mod being fixed?
KyleOdin | Surveyor  [author] 31 Oct, 2018 @ 10:00pm 
@ Roshlev :portal: The short answer is that specific compatibility mod is no longer needed and very outdated. It's two years older than the latest updated version of Essentials that Lone Wolf released. I'm in the process of making a new UI Merger mod that will fix the collections reported issues as well as adding some features. It's being designed to accompany this mod collection, but can naturally be used without it. :gem:
Roshlev 31 Oct, 2018 @ 7:22pm 
Why doesn't this use the Torchlight essentials for synergies compatibility mod?
rabitsrule 30 Oct, 2018 @ 10:21pm 
thanks no problem just take your time.
KyleOdin | Surveyor  [author] 29 Oct, 2018 @ 1:20pm 
@ rabitsrule :portal: I'm sorry that I wasn't able to get back to your comments sooner. These mods were working fine together the last time I tested them but that was a while back. I did a quick play session today and saw the issues that you were describing. It looks like I'll be working on a collection update to address these issues. This forces me to try new and updated mods to find new additions for my collection, which is usually a whole lot of fun. :luck:
rabitsrule 21 Oct, 2018 @ 1:21pm 
think its equiment slots overhaul breaking the brother mods any help be nice thx for great mods.
rabitsrule 21 Oct, 2018 @ 1:20pm 
first time using the brother in arms mods deff must have for me now imeant both your brother mods break
rabitsrule 21 Oct, 2018 @ 1:17pm 
nice little mod set up started using enjoying very much just curious how you got dracos diablo 3 and others ui merger to work with this set up npc names are gone and warbound mods break not able change gear and see the stat updates.
KyleOdin | Surveyor  [author] 20 Sep, 2018 @ 12:58pm 
@ Josh :portal: I'm glad that you're enjoying my collection. I keep it updated with the best mods the community is working on and that mesh well together. :gem:
Kenpachi 26 Jul, 2018 @ 3:24pm 
Sounds good K.O. Since posting this, I have dropped Synergies for Draco's "torment mode" pack (gameplay mod pack) and was able to manually add TL2-E, so it's all good. :)
KyleOdin | Surveyor  [author] 26 Jul, 2018 @ 3:13pm 
@ Kenpachi :portal: I would have to spend time figuring out the proper mod load order and see if there are any major issues with adding TL2-E to my collection. That mod seems very well made so it's something that I would consider doing for my next collection update. :loot:
Kenpachi 25 Jul, 2018 @ 10:19am 
for TL2-E, is there anyway to add his Act V to the campaign? Thanks gain for this comp.--it's great!
DaniRol | ZoiS 20 Jul, 2018 @ 3:10pm 
gg for my friend
KyleOdin | Surveyor  [author] 14 Jul, 2018 @ 11:41pm 
@ Woob :fishing: I'm glad that you're enjoying the latest version of my TL2 collection.
Cosmic Cat 13 Jul, 2018 @ 4:40pm 
Hi, thanks for the compilation!
KyleOdin | Surveyor  [author] 9 Jul, 2018 @ 4:00pm 
@Danith :portal: Yeah, I know what you mean. I've run into that same problem while testing the last update. I figured giving players lots of high-quality classes to choose from will keep their games fresh and exciting. :steamhappy:
Danith 8 Jul, 2018 @ 7:20am 
The only problem with this mod pack is that I can't decide what class to play :rfacepalm:
Zahl 24 May, 2018 @ 8:15pm 
@Kyle You sir, are amazing. Thank you. I'm going on a trip soon and about to start a fresh playthrough for it. :thumb:
KyleOdin | Surveyor  [author] 23 May, 2018 @ 12:37am 
@ Zahl I didn't forget and if I didn't know better, I would say that you were reading my mind. Look above for the latest collection update and enjoy. :portal:
KyleOdin | Surveyor  [author] 23 May, 2018 @ 12:34am 
@ T☢rchM☢dders Glad that you like my collection and it's so fun playing those classic classes from the first game in modded TL2 game sessions.
Zahl 22 May, 2018 @ 1:33pm 
@KyleOdin Hey mate, you mentioned a newer collection in your previous post, is that still happening? Love your collection. <3
TOG | Phanjam 12 May, 2018 @ 9:45pm 
Cant believe i missed this and thanks very very much for the inclusion :steamhappy:
KyleOdin | Surveyor  [author] 21 Mar, 2018 @ 6:01pm 
@Danith Thanks for your kind feedback. :tgrin:

I am in the process of playtesting a new version of this collection with some new content thanks to a few TL2 modders who has returned. I just want to make sure everything is working OK in multiplayer before sharing it with the rest of you. Expect to see the next update in a few days. :rbiggrin:
Danith 21 Mar, 2018 @ 5:30am 
Awesome mod collection!
KyleOdin | Surveyor  [author] 28 Feb, 2018 @ 1:14pm 
@ Nycterelis I tried my collection again a few days ago and everything seemed fine. A few of the mods had to be updated since the last time I played but I didn't experience any crashes or broken features. Just remember to only use one texture replacement mod at a time and you should be fine. If you happen to find any issues please let me know. I've only tested my collection with the latest Torchlight II and mod updates for a few hours and haven't played a new character thru the entire game in awhile.
Nycterelis 25 Feb, 2018 @ 1:02pm 
@KyleOdin this list still good to go?
KyleOdin | Surveyor  [author] 24 Jun, 2017 @ 8:11pm 
@ Stellar :portal: I have been playing for a few weeks with a revised mod loadout which is much better than all my previous versions. I'll be posted the updated version to my mod loadout later tonight. :steamhappy:
Stimmied 24 Jun, 2017 @ 7:23pm 
@KyleOdin Did you ever get this new updated loadout working correctly? I would love an update!
KyleOdin | Surveyor  [author] 27 Apr, 2017 @ 11:22pm 
@ TheBrampi :portal: The latest update to Essentials has changed the player inventory and player stash. It now has five sections; weapons, armor, consumables, gems, and spells instead of the old three. The gear you pickup will automatically go into those new sections and it will probably take you some time to get used to to the changes. I've noticed that you will be using portals and selling gear more often with the smaller but smarter inventory changes.

I am in the process of playtesting a revised mod loadout atm and will be updating this guide once everything is running smoothly.
TheBrampi 26 Apr, 2017 @ 4:53am 
i have installed all the mods in this pack in the order that is listed above, but when i pick up an item and it is supposed to go to my inventory, it just dissapears.
KyleOdin | Surveyor  [author] 24 Feb, 2017 @ 11:32am 
@SpacePunch :portal: I double-checked my collection and the Additional Classes mods include both Far East packs so there is no need to install them. :tgrin:
Space 23 Feb, 2017 @ 5:58pm 
Would it be possible to merge far east mod pack with one of these for personal use? And if so, can you tell me which one to mod to and in what order?