XCOM 2
Grey Smoke Grenade
51 Comments
TraderPisces 16 Jul, 2023 @ 2:08am 
Just like the dude below me, same warning, with a line after causing a crash, when you load a save from cold boot where this smoke is applied on the tactical map. For some reason, this didn't crash when loading from in game last night, but does now (after booting pc up).

Unfortunately I have disable it to get my legendary save to work.
Aiendreas 26 Apr, 2022 @ 6:27am 
Is this serious?
[1836.95] Warning: Warning, The Outer object (Package FX_Grey_Smoke_Grenade.Gridded) for 'FX_Grey_Smoke_Grenade.Gridded.P_Smoke_Grenade_Fill' couldn't be loaded [while loading package FX_Grey_Smoke_Grenade]: Invalid linker index [couldn't load Package FX_Grey_Smoke_Grenade.Gridded]?
Iron 23 Jan, 2022 @ 2:19pm 
P.S thanks for the mod helps create a more related effect :)
Iron 23 Jan, 2022 @ 2:17pm 
Hi do you if there's a way to added 'shooting out of smoke penalty' when in smoke, to make more down to earth, as normally used for concealment rather than something you stand in when shooting for obvious reasons :)
Any ideas ?
deerrhea 20 Jul, 2021 @ 9:53am 
graynade
Tox/Fox-7 29 Jun, 2021 @ 1:45pm 
That or has a fundamental misunderstanding of how the human eye works...
Vortex ♀ Pixalation 21 Jul, 2020 @ 9:28pm 
@Wraith... what??? I don't think you understand the point of smoke irl
T'erissk 21 Jul, 2020 @ 1:15pm 
@Wraith, Or if its saints Row the Turd -I mean third.
Wraith 21 Jul, 2020 @ 12:42pm 
pink is only a good idea if your character is dressed in all pink, otherwise it's moronic, great work
brandonlee503 12 Jul, 2019 @ 10:02pm 
Works with WOTC
Deathwishkomodo 3 Nov, 2018 @ 2:13pm 
Oh yes pink smoke is a "brilliant" idea.
Jess 20 Dec, 2017 @ 9:36am 
Works with WotC, no problems.
Jhereg 5 Oct, 2017 @ 9:27am 
Please update this fo WoTC...pink smoke...AAAAAAAAAAGGGGGggggghhhhhhhhh!
Gwynbleiid 19 Sep, 2017 @ 9:51am 
Hi @robojumper, can i add an entry in the XComGameData.ini to make the grey smoke apply to the smoke warhead from the tier iii grenades mod?
Gong-Gle-E 7 Sep, 2017 @ 6:43pm 
i waiting for update
mynameactually 7 Sep, 2017 @ 3:40am 
Same question as previous.
T'erissk 29 Aug, 2017 @ 1:59pm 
Does this work with Wotc?
BE02-Raziel 20 Mar, 2017 @ 3:38am 
Nope. Still not working after resubbing, bring it above LW2 in the load order and regen'ing the MyDoc .inis... Welp, there goes those epic cinematic shots firing into the smoke...
BE02-Raziel 19 Mar, 2017 @ 11:52am 
Alright... Been getting pink smoke this past while. Only smoke related mods I have is reliable smoke and Superheavy Battlesuits LW2. Playing on LW2. I'm currently using the Alt. Mod Launcher to set up the mod load order and I have Grey Smoke near the top of the load order, below LW2 to try to overtake anything that's preventing it from working.
Thahat 14 Mar, 2017 @ 1:25am 
this should have been default..
Arkhangel 27 Nov, 2016 @ 10:41am 
@Spunk: it might also be affecting "smoke" grants Concealment. interestingly, I actually still see a mix too, heh. you'll see a puff of grey before it goes pink again.
robojumper  [author] 25 Aug, 2016 @ 8:26am 
@Spunkn
Good to know, can include that when I get back.
Spunkn 24 Aug, 2016 @ 5:58pm 
My problem seems to be coming from a custom class, I think Grenadier and Gunner separation mod, which gives the Grenedier a free smoke grenade, which comes out as pink. When just using the regular smoke grenade on one of the soldiers, it comes out as grey. Which is fine, not a big deal, I was just trying to identify the source of the problem. Good mod :)
robojumper  [author] 24 Aug, 2016 @ 2:47pm 
@[IPP] Rammstein
Yes.
Ethereal 24 Aug, 2016 @ 1:57pm 
Is it compatible with Smoke Grenade Grants Concealment?
Dragon32 23 Aug, 2016 @ 10:32am 
@Spunkn: When I tried this out (with Reliable Smoke loaded) I got the intended grey smoke effect. So not that...
Spunkn 22 Aug, 2016 @ 7:31pm 
Have this installed and still getting pink smoke. Any ideas? I do have the reliable smoke grenade mod installed as well.
Killian 20 Aug, 2016 @ 1:28pm 
I have been looking for something like this since Enemy Unknown came out. Nice work.
T'erissk 17 Aug, 2016 @ 3:15pm 
Pink? I thought it was sorta...redish or purple...
I will try this out :)
robojumper  [author] 17 Aug, 2016 @ 12:06pm 
@ADVENT Avenger
So far, my efforts of editing particle systems at runtime have been unsuccessful.
Juravis 16 Aug, 2016 @ 7:54pm 
I'd like a configurable color option, how feasible is that? Can you also tweak the alpha in a config file setting? Dark blue would look great and it would also help on winter maps. And marine blue is the king of colors.
scoobasteve 15 Aug, 2016 @ 11:24am 
honestly i had no idea how much the pink smoke bothered me until i saw this. it's a small detail but it still makes the game better. great job!
robojumper  [author] 13 Aug, 2016 @ 2:06pm 
@Verrik
Compatible with everything.
Verrik 13 Aug, 2016 @ 1:59pm 
Is this compatible with the smoke grenade fix mod?
Juravis 13 Aug, 2016 @ 10:11am 
Holy shit I was talking with Vortex yesterday about this, thank you so much
Thahat 13 Aug, 2016 @ 8:05am 
great job! now i might actually consider using the damn things...
Tapir 13 Aug, 2016 @ 6:39am 
probably has to do with software-ergonomics and with the players perception
with the pink way, the grenade's gameplay altering effect is easier to differentiate from the map's standard environment particles
still, I can't believe no one made a mod like this in the last 6 months, great job :D
Xepa Ltolyh 13 Aug, 2016 @ 4:06am 
@robojumper

That dark blue plasma for XCOM thing i mentioned? Please consider it a "might as well do it if you have nothing better to do" request ... (I doubt you have nothing better to do though)

I have no idea what I'm doing and it will take a while for me to properly understand the entire system :I
robojumper  [author] 13 Aug, 2016 @ 1:35am 
@The Great Garrus
Heavy Ordnance.
The Great Garrus 12 Aug, 2016 @ 6:59pm 
how in the hell do you get more than 1 smoke grenade
Archer 12 Aug, 2016 @ 6:10pm 
The first time I sent out a smoke grenade I said this is gonna be awesome, and then a giant ball of cotton candy appeared on my screen and became very confused. Thank you so much for this.
Pencey 12 Aug, 2016 @ 6:02pm 
Beautiful! Thank you.
robojumper  [author] 12 Aug, 2016 @ 1:33pm 
@Xepa Ltolyh
You need the SDK (beware, 65GB Download). It redistributes ModBuddy, and the UE 3.5 Editor, an XCOM 2 specific version of the Unreal Editor. After installing both manually (refer to the Documentation in XCOM 2 SDK/Documentation), start ModBuddy, and from there, start the Editor.

Grenades are somewhat complicated. A Grenade is a Weapon that has a Projectile . Additionally, the blinking is an AnimSet , and all three have references to the Particle Systems . To replace them, you need to copy them over all over to a new packages, set all the references right, change the particle systems to a different color. To tell the Grenade to use the new Archetype , I edit the template after it's been created in the code.

Also, when the smoke is actually in the world, two more particle effects are used. The references are pulled from the config in this case.

You can open other mod's packages and source code to see how it's done.
Xepa Ltolyh 12 Aug, 2016 @ 1:23pm 
@robojumper
Great to hear! Could you tell me how exactly you did this? Is a special program required or do you just need the ModBuddy - in which case where do you find the values?

(I simply want to know because I'd prefer to do the changes I want myself instead of requesting you to for example make the XCOM plasma dark blue - unless you feel like doing that and uploading it anyways...)
( ͡° ͜ʖ ͡°)
Vortex ♀ Pixalation 12 Aug, 2016 @ 1:14pm 
dang beat me to it, was about to make this
robojumper  [author] 12 Aug, 2016 @ 1:13pm 
@ShotgunSoul
No conflicts with that mod.
ShotgunSoul 12 Aug, 2016 @ 1:12pm 
No conflicts with smoke grants concealment mod?

Already had slowdown issues when soldiers fought in smoke, the pink got annoying.
robojumper  [author] 12 Aug, 2016 @ 1:03pm 
@Xepa Ltolyh
That is in fact what I did here - create a copy, modify the colors, tell the game to use the copy.
Xepa Ltolyh 12 Aug, 2016 @ 12:59pm 
@robojumper
Would it be possible to change the colour values though? One would not require brand new effects for that although I have no idea if something like that could easily be modified in the files :I
robojumper  [author] 12 Aug, 2016 @ 12:52pm 
@Xepa Ltolyh
Yes. I'm more of a scripter, so I won't be able to create very good particle effects :(