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Unfortunately I have disable it to get my legendary save to work.
[1836.95] Warning: Warning, The Outer object (Package FX_Grey_Smoke_Grenade.Gridded) for 'FX_Grey_Smoke_Grenade.Gridded.P_Smoke_Grenade_Fill' couldn't be loaded [while loading package FX_Grey_Smoke_Grenade]: Invalid linker index [couldn't load Package FX_Grey_Smoke_Grenade.Gridded]?
Any ideas ?
Good to know, can include that when I get back.
Yes.
I will try this out :)
So far, my efforts of editing particle systems at runtime have been unsuccessful.
Compatible with everything.
with the pink way, the grenade's gameplay altering effect is easier to differentiate from the map's standard environment particles
still, I can't believe no one made a mod like this in the last 6 months, great job :D
That dark blue plasma for XCOM thing i mentioned? Please consider it a "might as well do it if you have nothing better to do" request ... (I doubt you have nothing better to do though)
I have no idea what I'm doing and it will take a while for me to properly understand the entire system :I
Heavy Ordnance.
You need the SDK (beware, 65GB Download). It redistributes ModBuddy, and the UE 3.5 Editor, an XCOM 2 specific version of the Unreal Editor. After installing both manually (refer to the Documentation in XCOM 2 SDK/Documentation), start ModBuddy, and from there, start the Editor.
Grenades are somewhat complicated. A Grenade is a Weapon that has a Projectile . Additionally, the blinking is an AnimSet , and all three have references to the Particle Systems . To replace them, you need to copy them over all over to a new packages, set all the references right, change the particle systems to a different color. To tell the Grenade to use the new Archetype , I edit the template after it's been created in the code.
Also, when the smoke is actually in the world, two more particle effects are used. The references are pulled from the config in this case.
You can open other mod's packages and source code to see how it's done.
Great to hear! Could you tell me how exactly you did this? Is a special program required or do you just need the ModBuddy - in which case where do you find the values?
(I simply want to know because I'd prefer to do the changes I want myself instead of requesting you to for example make the XCOM plasma dark blue - unless you feel like doing that and uploading it anyways...)
( ͡° ͜ʖ ͡°)
No conflicts with that mod.
Already had slowdown issues when soldiers fought in smoke, the pink got annoying.
That is in fact what I did here - create a copy, modify the colors, tell the game to use the copy.
Would it be possible to change the colour values though? One would not require brand new effects for that although I have no idea if something like that could easily be modified in the files :I
Yes. I'm more of a scripter, so I won't be able to create very good particle effects :(