The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No NPC Greetings
46 kommentarer
Yuo better commit sudoku 25. aug. 2022 kl. 5:21 
does it still works...?
Pontifex Maximus 10. mar. 2021 kl. 2:50 
Oh thank the nine!
LoptsEldr 12. dec. 2020 kl. 8:01 
Life saver!
Cesar Bonilha 28. sep. 2019 kl. 18:20 
Oh thank you, divines bless your kind heart
[☆] AresOfThrace 22. apr. 2019 kl. 0:55 
Oh thanks god there is this.
Democracy Officer Onyx 22. dec. 2018 kl. 16:42 
finally everybody stfu
LoptsEldr 21. okt. 2017 kl. 15:24 
This is a god send!
Semi 1. nov. 2016 kl. 12:26 
You Sir, saved a lot of NPC lives. ;)
Cipscis  [ophavsmand] 31. okt. 2016 kl. 23:48 
I've resaved this tweak with the new version of the Creation Kit for Skyrim Special Edition and uploaded it to Bethesda.net : https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3011110
Semi 28. okt. 2016 kl. 6:11 
Will this mod get updatet for Skyrim Special Edition and uploaded at Bethesda?
Love it.
Icicle C Cold 29. maj 2016 kl. 5:09 
They STILL say "you've already learned all I can teach you" even when I'm not nearby!
ARGH! And I have not been able to find a mod to prevent this! GAH!
Icicle C Cold 27. maj 2016 kl. 16:40 
Oh, thanks. And it worked after I left the cell and came back.
Cipscis  [ophavsmand] 27. maj 2016 kl. 1:22 
You shouldn't have to do anything like that, no. All this mod does is change one configuration number that the game engine uses to tell whether or not an NPC has come close enough to you for their greeting text. That change should take effect immediately, but there may be some cases where there is scripted dialogue or something which won't be affected by this mod.
Icicle C Cold 26. maj 2016 kl. 17:58 
Just making sure here, but do I have to leave the current cell and come back before it works? I assume that is why I still heard the "You've already learned all I can teach you" line after I installed this.
Icicle C Cold 26. maj 2016 kl. 17:52 
Is there any way to more than "like" this mod? CAUSE I LOVE IT!
Azzule 20. okt. 2015 kl. 15:56 
DG compatable?
Mannimarco 19. maj 2015 kl. 4:19 
Ok so I found that out but the mod isnt working.
Cipscis  [ophavsmand] 19. maj 2015 kl. 3:19 
Yes. This only affects the passive "greeting" speeches triggered when you get close enough to an NPC. This version works by reducing the required distance to 0, so it's impossible to get close enough. Regular dialogue is unaffected.
Mannimarco 17. maj 2015 kl. 6:55 
If you press E to talk to them, Will they still talk?
AngryAtronach 15. feb. 2015 kl. 10:38 
over 100 hours and for some reason i haven't installed this until now
mrhardy12 26. jan. 2015 kl. 14:15 
Does this affect followers and/or DLC, like Serana from Dawnguard? She is the reason I dislike doing the Dawnguard quests, because she just WILL NOT SHUT UP when she is REQUIRED to be a follower. "Yes? What did you need?" *two seconds later* "Yes? What did you need?" *two seconds later* "Yes? What did you need?" It's even worse when I play trying to be sneaky, since I barely end up moving at all.
Fallendusk89 11. sep. 2014 kl. 17:09 
YES! I can finally not hear Nazeem!
Derpy 28. aug. 2014 kl. 17:29 
I have been to the cloud district! [A.K.A Cloudstale]
Dovakiin 19. jan. 2013 kl. 8:13 
will they only say their lines once then?
Cipscis  [ophavsmand] 16. jan. 2013 kl. 1:21 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 6. jan. 2013 kl. 14:59 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
daytrip take it to ten 22. okt. 2012 kl. 11:15 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [ophavsmand] 3. okt. 2012 kl. 3:38 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [ophavsmand] 3. okt. 2012 kl. 3:37 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
BFG9000 1. okt. 2012 kl. 17:05 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [ophavsmand] 1. okt. 2012 kl. 2:42 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
BFG9000 29. sep. 2012 kl. 17:14 
Plz fix. Doesnt work with Dawnguard.
LHAV 25. aug. 2012 kl. 11:13 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
NickVataka 10. aug. 2012 kl. 21:21 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Jeighmes 4. juni 2012 kl. 11:45 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
roks 19. mar. 2012 kl. 16:46 
you saved my life
stgneverdie 11. feb. 2012 kl. 15:26 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [ophavsmand] 10. feb. 2012 kl. 17:53 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
BenieTheDragon 9. feb. 2012 kl. 19:58 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [ophavsmand] 9. feb. 2012 kl. 16:01 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
BenieTheDragon 9. feb. 2012 kl. 10:12 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 9. feb. 2012 kl. 8:25 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 8. feb. 2012 kl. 3:18 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [ophavsmand] 7. feb. 2012 kl. 14:25 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Povuh 7. feb. 2012 kl. 14:10 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 7. feb. 2012 kl. 13:25 
Thank God...