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I just made public the WotC version of this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1435526644
I couldn't find bugs with my limited time for testing, so let me know what you find
But if anyone really needs it immediately, send me a friend request. steam doesn't allow link sharing. Have to be friends for some reason. weird.
In other news, Ballistic shields are in :)
Yes, it's that mod that mynameactually is talking about. owo
I don't know when i'l have a finished version. i'm still tripping all over my code. it's a tangled mess. At least no special animations will be requried for anyhting, so at least there's light at the end. it'll be finished eventually, not like the Necromancer with his billion special effects. lol.
I'd open it to the public, but it isn't ready and people can't handle an unfinished product, and then the downvoting begins. :(
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Hmm, how about i upload to Nexus...
As soon as I can get these hundreds of mods compatible, I'll load it up! I absolutely loved this class!
I assume you are talking abotu the WOTC version? It's not quite ready. I havent tested it enough. It's definitely safe and playable, just not ready for release to the masses. It's hidden, but if you want to try it, and maybe beta test it, I think you can get to it with this link. Let me know:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1435526644
Lol, what's the latest?? I'm just installing the 900 mods :(
Literally a whole day off to going over what's no longer compatible
Def liking blazing pinions too [Radiant Plume?]
Sorry for all the posts. I keep coming up with ideas after already posting.
The Paladin Colonel ability should be called "Heroes Never Die". Haha. The first time you are downed per mission, your brought back up with 1/2 or 1/3 health and stasis until your next turn.
For example, a finbal rank might give you an aura that prevents those units from being revived at all within 25 tiles of the Warrior of Light, and earlier ranks might give fat damage bonuses against them, or weaken their attacks somewhat. You could also make the Warrior of Light impervious to mind control, etc.
Might seem a tad niche for a class, but then I would find it interesting to play with.
An earlier version of this power could be similar to the LW1 psionicist's Pyrokinesis ability?
Paladins also usually have similar abilities such as the Psi Operative's Fortress
You could even give this LW2 mod class similar abilities to the original LW1 psionicists, http://ufopaedia.org/index.php/Psionic_(Long_War)