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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
It is.
This is the best L86A1-A2 models that i've seen:
http://www.armaholic.com/page.php?id=23169
If you still in touch with the ArmA community, maybe you could talk with Kaory and tell him that you go with the blesses of Charles Wipman, the dude of the ArmA & ArmA2 custom faces and M4's pack; it may work... .
Depends on if I can get good models for the L85A1 and A2.
This AUG is great; very pimp for equip the aussie and irish soldiers, do you have any plan on do any other bullpup rifle like a L85A1 or A2 for equip the UK soldiers?, or you gonna switch to work on armor/clothes for a while?.
A lot of patience and constant re-adjusting.
Did you use the Beam version of the AUG for the AssaultRifle_CV, by any chance?
Yes! This fixed it right up, thanks a million. Love this mod and all your other conventional weapons, really glad to be able to make these edits.
Try adding these values in the mod's XComSkinSystem.ini, so that when you upgrade, you get those weapons as well:
+SkinConfigs=(BaseTemplateName="AssaultRifle_MG", TemplateName="MILLAUGA1_MG")
+SkinConfigs=(BaseTemplateName="AssaultRifle_BM", TemplateName="MILLAUGA1_BM")
My way around this has been to set the research costs for all fields to zero for both magnetic and plasma teirs, playing a kind of honest man way where I make sure I buy the vanilla squad upgrade before buying these for free. Was super easy to do!
But I'm back to the point now where I've upgraded to magnetic weapons with the vanilla gun - and all the weapons in CWpack get upgraded automatically - and I can use them all easily through the Xskin system.
All of your guns stay at T1, and are no longer available through the skin system, so to continue using them I'd have to upgrade each gun individually.
I've gone through lots of .ini files trying to compare differences between your files and the CW pack ones but there appears to be a lot of different ways to do things, so I'm at a loss.
My last guess would be to modify the research.ini to 0's and just upgrade them the same time I upgrade the vanilla guns? (Actually I'll go try that now,...)
The Aug and a few of your more recent things aren't included - I assume that means the Xskin would need to be updated for me to use it with this mod?
Thanks again :D
Unless you are trying to upgrade every weapon at once, then I suggest using robojumper's XSkin system to replace the vanilla weapons with the modded versions.
The research stuff should be in XComConfig_<TemplateName>_Research.ini, TemplateName is the name of the weapon template in question.
Hope that's something you might be able to help with? I tend to find I leave your awesome weapons at tier 1 as I progress further into the game.
Cheers!
I'm gonna take a break from porting for a couple of days, maybe weeks, depends on how I feel and how busy I am IRL.
As per usual, if there's a model with normal and spec maps. (I think MGS4 might work, but I'll have to find the model somewhere).
Yeah, it's an oversight. I will fix it after redownloading the entire SDK again.
https://s3.amazonaws.com/mgm-content/sites/armslist/uploads/posts/2013/07/06/1849847_01_factory_gsg_5_22lr_folding_sto_640.jpg
Shotgun Poll V2 [www.strawpoll.me]
Pistol Poll [www.strawpoll.me]
Sniper Poll [www.strawpoll.me]
Assault Rifle [www.strawpoll.me]