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The flamer mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848571873&searchtext=flamer
Does anyone know how to edit the perk tree and add that ability?
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
@a8a or anyone interested in further branching the code from Disabused Sunfish's code: It may be more interesting to go off of the LW2 Technical's take on things with its alternate uses for the Heavy Weapon slot of heavy armors that upgrade the class' existing abilities. That probably requires some other scripting changes but in the same ini would be
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="gauntlet")
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavyammo")
"heavyammo" may be linked toe the gauntlet so it would end up more like
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="fuelcell")
Really dont want to have to cut this class, I was wondering if anyone has had a similar problem?
Also how will the secondary weapon interact with exo or spider suits?
and lastly how will the secondary weapon interact with mod everything or grimy's mods
You did read the description, yes?
It just feels really weak in comparison to what the LW Perk Pack's 2 sword based classes already do.
Still, I guess I would rather the class be too weak than too strong, but just a little buff would be nice, Maybe I just need to wait until I get some of the later abilities, like tackle.
i.e.
+AbilityUnlocksAmmoPocket=Momentum
+AbilityUnlocksGrenadePocket=Momentum