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The menu itself works in that you can choose the intel perks and goto the mission but in exiting the menu , what you spend in intel is refunded and nothing goes into effect.
Also, changing the config ini to disable tutorial does nothing and shows a compressed blurry image.
We just updated this mod with the Broadcast mission UI fix, but are moving on to our own game, so won't be providing future updates. Thank you for playing, and feel free to make your own branch of this mod!
@JiMMy Then use this with the "Black Market Earns Intel" mod to get more intel.
@Peregrinus I actually have no idea, so let us know if it does! Thank you!
everything seems to be working so far expect the extra soldier purchase wont take effect in infiltration missions therefore its a useless purchase.
my price modifier is 0.1 but still feels its too much due to how scarce the intel resource is. so parting from 3-5 intel is still a hard choice.
;-;
If there is enough demand, we'll make an XCOM 2 specific version of this mod. We didn't because we assumed another modder would have already. That's the great thing about open source software and code sharing.
and change the "m_strImage[0]" field on both files there to change the image (You'd need to change it to an image from XCom) and the "m_strMarketQuotesLvl_1[0]","m_strShortTextLvl_1[0]","m_strLongTextLvl_1[0]" fields on both files to show whatever you want for the text.
I´m waiting for the co-op though. Can't understand why make a game, a turn based stategy game without co-op.
but i am gonna give you all an advice: if you use the mods/cheats which allow you to sell junk for intel on the black market than this mod becomes overpowered and its full on cheating. please don't be that cheeky scrublord that cheats on xcom! this game meant to be hard.
If you are playing a longer game you can end up with tons of intel. I've had 3000+ intel stored up with nothing left to spend it on if I'm playing out a multi-year campaign.
As for whether any intel gets spent on the hidden events, depends entirely on which ones are shown already shown and how much intel I have laying around. If the shown ones aren't that bad I'll just counter the hidden one without bothering to reveal it. If the shown ones might be rough and I have the intel then I'll reveal the hidden so I can make a more informed choice.
Anyway, extra intel options might not see a ton of use on higher difficulty levels without mods that increase the amount of intel you can get--I find myself saving basically all of it to establish contact with new teritories. I never really look at the third Dark Event. But is this how other people play Commander? I'm curious.
broken mod