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One glitch though: I found my lord, Morglum (Teef Snatchaz)'s skill tree has 2 no-text buttons on the upper screen, which seems to be mounting boar/wyvern. But upon spending skill point on these doesn't do anything, just broken.
I don't want all of the features of Faction Unlocke+
I don't mind if you or someone else wants to make an overhaul to deal with this issue, but I will probably not just directly include most of it into my mod.
I didn't change anything about the Savage Orc building trees, but I certainly intend to improve them and other bits about their subculture when I get around to it.
Btw. Yar mods are awesome.
Was there an update? Any ideas on why greenskins specifically is crashing now?
Thanks! Love your work.
I changed the structure of my Faction Unlockers, which means that this is not a standalone mod anymore but instead a Faction Pack submod to be used together with the new core unlocker linked at the top of the description.
Please subscribe to that one to continue playing these factions.
If you want to read into the details on why this was changed, these are also linked above.
They're intentional, as a means of fixing the diplomacy window, and are detailed a few posts below yours.
That lord is not meant to be used for moving outside of the capital as you can see in his bonuses.
I should probably see about giving them a permanent fightiness bonus to keep them at 0.
Thanks for the clarification!
They CAN leave the settlements, but can't go far beyond the physical border of the settlement. You can of course also still reassign them to a different settlements should they be defeated in battle, but not remove them once placed as they are counted as Legendary Lords that can't be disbanded for some weird reason.
So these issues are not really present and almost all factions get a bit better capital defense out of this to prevent their overly early demise.
The diplomacy screen bugs have been resolved via a workaround, which now assigns new "Diplomat" lords to the screen instead of the real faction leaders, which look identical to these lords.
These have been assigned to all factions that did not already have a unique character as faction leader and will effectively act as immortal capital guards, although they cannot be moved outside of the settlements they are assigned to, cost no upkeep and cannot recruit any units.
This fix will require a new campaign start to work.
I tried various other methods on how to do this as well, but this is the only way that really worked and was rather balanced, so until CA fixes this issue properly these will have to stick around.
Victory Conditions should be up tomorrow, hopefully soon also the compatibility restoration for older saves, as I didn't get around to push quite everything that I wanted into this update yet.
More details about this update soon within the patch notes!
Localized Titles are just that, titles that by default are used across all languages or can be individually localized for different game languages.
Not all of the tutorial is still up-to-date and some of it is plain unnecessary, so I'll see about making an improved and updated version of it somewhen soon.
I'm just confused as to what "Add Record" and "set your key" mean.
Also "set your localized title" sounds straight forward but I'm not 100% sure what that means either.
If that tutorial had screen shots showing what the code should look like, then it would be much easier for me to follow. I've always been a visual learner,I need to see it or I don't understand what's being said.
Oh, by the way, thanks for replying so dang quickly man, it's like you're speedy gonzales up in here. xD
I just answered that below your comment.