RimWorld

RimWorld

Advanced Hydroponics
58 Comments
DocHolliday 21 Dec, 2024 @ 2:16pm 
Awesome! Much appreciated!
Stolij  [author] 21 Dec, 2024 @ 2:53am 
@DocHolliday I remember looking into adding this quite a few years ago actually. Back then, it wasn't really possible to do without adding a custom assembly to the mod. It seems though, that at some point, support for this functionality was added to the base game.

The latest version of the mod now has both the tiled and 1x4 advanced basins configured with their own builtin sun lamp.
DocHolliday 19 Dec, 2024 @ 4:52pm 
Any chance you could make these count as self lit? You could just make the blue exterior color glow a tiny bit and it would make sense if need be. Nice mod regardless!
Ruby 27 Apr, 2024 @ 1:46pm 
Thank you for the update
Stolij  [author] 26 Aug, 2023 @ 3:58am 
@Thundercraft While I agree that having multiple mods with the exact same display name can be confusing, I do personally believe that the current name is very fitting though.

Given that Ogre's mod was published several years after mine, I'm of the opinion that (in this case) it's his responsibility to ensure that a given mod name wasn't already taken in the past before using it themselves.

About the potential logs issue, every mod also has an unique Identifier, separate from the Display Name. This Identifier is visible in the 'Mods' menu in the 'ID' field. When users provide logs, this identifier is also generally contained inside these logs, so error logging shouldn't really be affected by this naming issue.
Thundercraft 23 Aug, 2023 @ 5:12pm 
It seems confusing that this mod uses the same name as Advanced Hydroponics , especially since these two mods do very, very different things. And because they do different things, I could easily see some players using both mods. Imagine trying to use both mods, but looking at your mod list in confusion because you see what appears to be the same mod listed twice... :lunar2020sweatrat: It would be even more confusing for players using both mods to try to figure out an error log if "Advanced Hydroponics" was mentioned.

Just saying: It would be nice if, either, this mod was named "Stolij's Advanced Hydroponics" or the other mod was renamed to "Ogre's Advanced Hydroponics".
Stolij  [author] 27 Jan, 2023 @ 5:01am 
@saintz Since I can't reproduce the problem you're experiencing, I can't exactly pinpoint what's causing it. You could try to verify the integrity of your Rimworld install (Right click Rimworld (in steam) -> Properties -> Local Files -> Verify integrity of game files).

I personally don't own any of the DLC's, so you could try to disable them to see if it does work when they aren't loaded.

Also, the mod BetterLoading (1.4 version) seems to have some comments which complain about Mod incompatibilities.
saintz 26 Jan, 2023 @ 4:31am 
@Stolij Hello, I tried only activate ur 'Advanced Hydroponics", still not showing.

Mod list order:
Harmony
BetterLoading
RIMMSAssemble
Core
DLC1
DLC2
HugsLib
Advanced Hydroponics
saintz 26 Jan, 2023 @ 3:47am 
@Stolij Oh, I will try later, thanks for ur suggestion.
Stolij  [author] 26 Jan, 2023 @ 2:43am 
@saintz Are you sure that it's not some other mod causing that? The build option shows up for me after researching 'Advanced Hydroponics' under the production tab
saintz 25 Jan, 2023 @ 4:15pm 
This mod is dead, not showing in the menu so you can't build it up.
DaaaY 28 Oct, 2022 @ 9:38am 
1.4? ima ask everyday
DaaaY 26 Oct, 2022 @ 5:44pm 
1.4 yet?
DaaaY 25 Oct, 2022 @ 2:57pm 
pretty please make a 1.4 update dad
Renix 24 Oct, 2022 @ 9:36pm 
Also here checking for 1.4 update
Grosty 23 Oct, 2022 @ 1:14am 
will there be a 1.4 update?
Hans 5 Sep, 2021 @ 4:02pm 
Thx for the Update :D Any possibilities to make it possible to plant trees in the hydroponic? With an extra research?
trekkre 13 Aug, 2021 @ 4:53pm 
1.3 update please? love this mod
Travtree 13 Mar, 2021 @ 1:53pm 
in real life, 1000W is actually what is needed for hydroponcs to work so this is pretty accurate
Stolij  [author] 8 Feb, 2021 @ 8:48am 
@[IX] Linarielle The high power use of the Advanced hydroponics basin was originally designed around the idea that the 'efficiency' stat of hydroponics basins increased the growth speed of crops instead of crop yield. I don't know if this behavior was changed in some update after 1.2 though.
[IX] Linarielle 7 Feb, 2021 @ 12:18am 
i don't understand why the advanced hydro need 1000 watt, put 2 regular hydro give the same yield at the cost of only 140 watt :o
MosaPudica 25 May, 2020 @ 4:41pm 
The description here should list what the vanilla hydroponics basin has for stats versus the advanced basin.
Zandy man 8 Mar, 2020 @ 9:31pm 
1.1?
Kittamaru 28 Oct, 2018 @ 5:45pm 
Alrighty - yeah, I'm trying to narrow it down - it'd be nice if the error log printed what mod loaded it XD
Stolij  [author] 26 Oct, 2018 @ 6:32am 
@{EQRG]Kittamaru I dont remember adding a 'UniversalFermenter'. It is probably from another mod
Kittamaru 25 Oct, 2018 @ 7:20pm 
Just a heads up - I'm getting this error - not sure if both the Adv. Hydro and the UniversalFermenter are from this mod or what (I don't know what's adding the universal fermenter)

Config error in UniversalFermenter: has duplicate thingCategory BuildingsProduction.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Stolij  [author] 10 Sep, 2018 @ 7:22am 
@DrolDraw You can create 'Specific Components' at the Fabrication Bench
DrolDraw 10 Sep, 2018 @ 4:13am 
How do I make "specific component"?
"The" SeanMacLeod 9 Sep, 2018 @ 2:33am 
@Stolij
:steamhappy:!
Stolij  [author] 9 Sep, 2018 @ 12:45am 
I have finished updating to B19!
Stolij  [author] 30 Aug, 2018 @ 11:47pm 
@JaredGP I am currently working on updating the mod for B19
JaredGP 30 Aug, 2018 @ 11:13am 
B19 update?
Zandy man 24 May, 2018 @ 10:43pm 
Can you make a mod for corn to grow in hydroponics?
Pandalaria 5 Mar, 2018 @ 1:27am 
finally :heart::heart:
mastice 4 Mar, 2018 @ 6:09am 
THANK YOU! :steamhappy:
"The" SeanMacLeod 4 Mar, 2018 @ 3:04am 
:steamhappy:!
Hunterfish | 3D > 2D 4 Mar, 2018 @ 1:13am 
np :)
Stolij  [author] 4 Mar, 2018 @ 1:02am 
I have updated the mod for Beta 18, sorry for the long wait!
Hunterfish | 3D > 2D 31 Dec, 2017 @ 4:02am 
Just wanna ask :D how is the update going?
mastice 7 Dec, 2017 @ 6:37am 
Glad to see you are working on the b18 update Duck! This is one of my favorite mods, take your time though. Would rather see it done right than fast. Keep up the good work. :steamhappy:
Stolij  [author] 25 Nov, 2017 @ 12:43am 
i am working on the b18 update :)
MrAlangor 21 Nov, 2017 @ 3:31pm 
Update for B18 ?
"The" SeanMacLeod 3 Jun, 2017 @ 1:34am 
Any word on a17?
Stolij  [author] 2 Feb, 2017 @ 10:57am 
Thanks Iridescens for the solution, and i also removed the non related stuffs.
Iridescens 2 Feb, 2017 @ 7:22am 
Here is the solution, ppl:
0) Assuming default directory to mod - Steam\steamapps\workshop\content\294100\749150111\
1) copy "Source\HydroponicsBasinWithOwnSunLamp\obj\Release\HydroponicsBasinWithOwnSunLamp.dll" to "Assemblies\" dir
2) In "Defs\ThingDefs\Buildings_AdvancedHydroponics.xml" and "Defs\ThingDefs\Buildings_AdvancedHydroponicswithlamp.xml" REMOVE the <plantsDestroyWithMe>true</plantsDestroyWithMe> string entirely (found twice in each file). Core Hydroponics doesn't have one, so why we need?
3) Enjoy.

@Stolij - wow, you did publish your entire test solution with non-related stuff. Please cleanup mod content to only include the advertised Adv.Hydro.
Azuma 15 Jan, 2017 @ 1:48pm 
Thanks Stolij. Here's a link top the log. Hope it helps.
https://gist.github.com/HugsLibRecordKeeper/bfa0dd14ae8b2a600c1e891e795e3aae
Stolij  [author] 15 Jan, 2017 @ 4:34am 
@azuma i'll take a look at that
Azuma 15 Jan, 2017 @ 2:52am 
I'm getting the same error as Pixel. When loading the mod I get errors about PlantsDieWithMe. Any way around this?
scritchscratch 22 Dec, 2016 @ 2:59pm 
The debug said a few bugs about the PlantsDieWithMe thing and the Sunlamp thing, any help?
Church.exe 12 Dec, 2016 @ 2:50pm 
ohh so YOU didnt nessisarily make them but they do have them ok cool