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Once any kind of galaxy is generated, a majority of stars will be converted into O-Class systems, which cannot be interacted with from the galaxy view, and once entered with the system view will mess up all textures to make the game unplayable until you reload the game.
Second, the Systemint for the L Gate appears to be missing (or at least not included in the default ints), as it doesn't get added with the various other ints for the galaxy, ere-go creating no L Gates.
Minor:
- All stars are slightly centered to the right.
- Mercury is too close to the sun. Might be affected by the aforementioned problem.
- Space structures are too far away from the objects they are orbiting.
- As a result of the new scaling the starbases look as big as small planets.
- Black hole only and gaia only systems are immersion breaking, while gaia only systems are also balance breaking. 2-3 black holes in the same system is okay, but ~10 packed next to each other is too much (vanilla issue I think).
- In asteroid systems the big asteroids are as big as the star. In general all big asteroids should be smaller; at least smaller than planets such as Mercury. Also I think the star should be the representing icon for the asteroid system, as is the case with every other system.
- Kuiper Belt is missing in the Solar system.
Were you able fix the megastructure problem by the way?
If that still doesn't fix your issue, could please constructively state your issues in the future rather than calling my mod stupid? I would appreciate it. If you really have that many issues with it, feel free to friend me and pm me and I'll see what I can do.
Thanks,
Thanks,
However, ruined ringworlds show up massive and connected, but when repaired,they go back to normal size and are split up
No matter what mods I ran (Downscaled Ships, Realistic Ships, etc.) as long as this mod was not active, I had no isseus.