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I was attempting to make them myself but I couldn't figure out how to make Cryo stuff work properly.
I also had a Cryo Trooper class planned out based on RA2 which included some gimmics, custom weapons like ice throwers and Ice beams, as well as a S.H.R.I.N.K. ray for mech units
Anyways I'm looking forward to your other mods! (This mod is my fave Enemy mod due to how unique they are with custom armor and not straight repaints)
I thought of this when the new Halo wars 2 leader came out and she has similar units unique to her where they don't do much damage but they had energy sheilds and can freeze things.
For reference here is the standard Hellbringers in game (flamethrowers)
https://www.halopedia.org/images/1/15/HW2_-_Hellbringer.png
https://www.halopedia.org/images/8/8e/HW2-ODSH.jpg
and here is the Halo wars 2 Cryo trooper
https://www.halopedia.org/images/1/1e/HW2-cryo_troops.jpg
https://www.halopedia.org/images/5/53/HW2-Frozen.png
Why do you make the wait so long?
Kidding, kidding. Take your time. :)
i will w8 for LW2 version :D
Would be grateful for this, really. I enjoy their armor's special style and texturing. With the real deal, I could have my own Bio Troops.
Right now, I improvise something out of the regular ADVENT armor, some camo's and matching colours + the Muton mask. Look's not that bad, but your armor's style left it's mark. ;)
Sincerely,
AO
Much like Dor's Advent Armour Mod, you could add the uniquely modeled/textured armors and helmets for XCOM's own use?
Any ideas what's wrong when the poison cloud isn't working? In the meantime, I'll resubscribe to the mod and bring it closer to the top of the load order to see if that helps. I'll update if I manage to get this fixed.
Also, something I fear but perhaps veteran modders may know, does the Alt. Mod Launcher REALLY follow the custom mod load order?