XCOM 2
Stealth Grenade
23 Comments
Adam Jensen 007 26 Feb, 2020 @ 9:33pm 
would you still do it for war of the chosen please?
superman81906 25 Apr, 2018 @ 7:09pm 
Is there a way to make these only available to shinobi or restrict what classes can use it?
darkzero 31 Aug, 2017 @ 11:03am 
No problem. Thank you for the reply and the wonderful mod.
Phantom  [author] 31 Aug, 2017 @ 6:14am 
yes but do not expect it in the next days. Thank you
darkzero 31 Aug, 2017 @ 4:23am 
Any chance you'll be updating your mods to work with WotC?
Phantom  [author] 29 Jan, 2017 @ 11:28am 
yeah thats a great idea. i had this too. MAybe i will implement this. thanks
Freelancer MAD DOg 29 Jan, 2017 @ 6:38am 
How about this ,It can only Concealment people when no enemy see this people.
Phantom  [author] 28 Jan, 2017 @ 4:25am 
@alexstrogan: I am not exactly sure what you mean, but this mod does not change or overwrite anything. In worst case you will get no item or an item that does not work, but this mod does not change anything with missions.
alexstrogan 28 Jan, 2017 @ 4:19am 
It is imperative to adapt LW2 . I installed the mod APA and, therefore, a secret mission to rescue the VIP not work. :steamfacepalm:
Match 26 Jan, 2017 @ 11:24am 
Awesome, looking forward to it!
Phantom  [author] 26 Jan, 2017 @ 2:17am 
hello, yes of course, but first i need to play it myself. It seems like there are some new stealth items in the long war mod itself so i will see how i can balance this and that it will fit nice into lw2 mod.
Match 25 Jan, 2017 @ 7:59pm 
Hi Phantom, any plans to update this to LW2?
Phantom  [author] 6 Dec, 2016 @ 4:24am 
Hello! Sorry for that long delay but balancing update is now live. Thanks
Phantom  [author] 4 Sep, 2016 @ 6:27am 
okay in the next update i reduce the range from 12 to 10.
Ralfester 4 Sep, 2016 @ 6:23am 
This is the balance I needed in my modded playthrough, thank you! It's very balanced right now, maybe the throw distance should eb like 10 to 20% less.
Phantom  [author] 2 Sep, 2016 @ 2:12am 
Hello you can adjust the values in the ini file of the mod for both grenades. The range of the stealth grenade is by default 12. I think that is the same like the flashbang. If more users tell me the range is to high i will adjust it by default.
Green Raven 1 Sep, 2016 @ 8:06pm 
Love this mod! I would propose some balance changes, though... no "bomb" upgrade and a much smaller throwing range.
Emperor Anydakas 29 Aug, 2016 @ 8:45am 
@talemore: Perhaps bring that idea to Musashi, as he's already used the Mimic beacon effect on his 'Silent Takedown' abilities from the Spec Opp's Combat Knives. He could easilly attach a smiliar ability and effect to an armor.
Kaldin 29 Aug, 2016 @ 4:49am 
Nice mod.

@Soundless: Well, if you want that, just use the mod Arkhangel mentions in the first comment on this mod. Otherwise, this mod would be somewhat obsolete. :/
zoominator 29 Aug, 2016 @ 4:13am 
I think it would make sense that it adds dodge or defense chance too along with conceal.
Phantom  [author] 29 Aug, 2016 @ 3:16am 
@arkhangel: the difference is that i do not want that my smoke can conceal. This is a new item and works different to the vanilla smoke.
@talemore: modding a ghost armor is possible, but i think i am not such advanced in modding to do it now.
talemore 28 Aug, 2016 @ 11:21pm 
Do the Ghost armor. Creates the mimic beacon effect, except that it replaces the character with the mimic beacon and then return back to the original character when the effect wears off. It maybe possible to make the mimic beacon a neutral character just like the civilians and then you can walk anywhere without the need to worry about the concealment.
"The subject is not physical existing and can not interact with the world while in ghost mode."
Arkhangel 28 Aug, 2016 @ 10:53pm 
just so your aware, there is a smoke grenade mod that does this too ;) still, always helps to have some variety, if for nothing else than a new animation effect.