Prison Architect

Prison Architect

Female Reform XL
21 Comments
murgh  [author] 27 Oct, 2016 @ 4:58am 
There is another version of this map available over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=787954066

It's using 1 combined mod instead of many separate mods.
murgh  [author] 23 Oct, 2016 @ 9:13am 
Please provide a debug.txt when things don't load like they should.
C:\Users\YourUserName\AppData\Local\Introversion\Prison Architect\debug.txt
murgh  [author] 22 Oct, 2016 @ 10:35am 
If you place new courts down you will also have to zone those courts as basketball league, otherwise it won't work.

Do you use the latest version of the mod? Try to load mods in the order shown in the screenshot (and perhaps deactivate other mods not in that list).

To quickly order the mods, you can edit C:\Users\YourUserName\AppData\Local\Introversion\Prison Architect\Preferences.txt and replace the Mods entry in that file with:

[code]
Mods "Small Road Gate,Branch Library,Border Changer,Road Sensors (Compact Edition),Solar Power Stations,Explosive SmartPhone,Metal Detector Fix,{ Perimeter Servo },High-efficiency condensing boiler,Sauna Mod,Customizable Control Booths,No Size Requirements For Rooms (V 1.7+),Office Chair,Roadworks,Basketball,Recycling"
[/code]
Bpol21 22 Oct, 2016 @ 9:25am 
When I try to load in the map, it deactivates the Basketball mod then I have to re-activate that and when it does that it deletes all of the basketball courts then I have to remake them manually, and when I do that people don't use the court even after I start the basketball program I'm unsure what could be making it do this.
murgh  [author] 17 Oct, 2016 @ 3:40pm 
It's advised to pull the shakedown switch immediately and do a shakedown to find all the contraband that has been smuggled in by a teacher. And to find the two cells in MinSec with tunnels.
murgh  [author] 17 Oct, 2016 @ 3:22pm 
Map updated with new items from the Recycling mod amongst other small changes.
Song 14 Oct, 2016 @ 6:12pm 
@murgh I see. Thank you! Will try it out sometime. :)
murgh  [author] 14 Oct, 2016 @ 10:38am 
@Song: By editing the saved game. On top there is a value OriginX, specifying the place where the 5 tiles vertical stroke is on the map (also defines the visitor spawning spot. Simply changing the value will move the stroke to the left or the right according to your likings. Then you bulldoze what was beneath and replace it with stuff you want. When done, edit saved game again to determine where you want OriginX to be.
Song 13 Oct, 2016 @ 5:38pm 
Looks gorgeous. But how did you manage to create two new roads in the middle? The mod Roadworks says the default one can't be overwritten?
murgh  [author] 2 Oct, 2016 @ 1:27pm 
The bug has been solved in the new beta test version, released on Sep 30. Hurray! :steamhappy:
murgh  [author] 21 Sep, 2016 @ 1:45pm 
It doesn't work with the new beta test version of the game. There seems to be a bug in that version, making the game crash when rooms are defined by mods. Use v2preview or unsubscribe from the beta test branch.
mmppolton 21 Sep, 2016 @ 1:41pm 
keeep on crash the game when I try to open it
murgh  [author] 15 Sep, 2016 @ 1:23pm 
Update done, now with double gang sorter at reception.
murgh  [author] 13 Sep, 2016 @ 1:03am 
This map will get another update soon, with better placement of some booths/alarms since the new range indicator on the customizable control booths mod revealed some weak spots.
murgh  [author] 31 Aug, 2016 @ 4:58pm 
Updated with some more evac alarms. Meanwhile a bus with 26 maxsec prisoners arrived from another prison, so say goodbye to the no-incidents-bonus...
murgh  [author] 31 Aug, 2016 @ 1:05pm 
Fixed it, and also repositioned the Obey booths a bit. Be aware that between 18-19pm the map could lag a bit on slower computers, because everybody gets his implanted chip activated in that hour to get the daily dose of suppression.
murgh  [author] 31 Aug, 2016 @ 12:09pm 
Ugh, just noticed that nice new fence gates mod is not working well with the Roadworks mod, so the prisonertruck will drive through the fence instead of stopping in front of it. It requires the SmallRoadGate from its own mod to work properly...
murgh  [author] 31 Aug, 2016 @ 3:33am 
Fixed :steamhappy:
murgh  [author] 31 Aug, 2016 @ 3:27am 
Oops, I've marked the solitary room below Reception as SuperMax, but it should be Maxsec.
Praise be to Allah 30 Aug, 2016 @ 9:19am 
Murgh?
You make maps?
murgh  [author] 30 Aug, 2016 @ 6:07am 
This map rocks guys, don't just look, download and play as well!