Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
I tested it with LW Perk Pack and it works. Only some of my mods that use a XComClassData.ini are not compatible, and may need to be edited for the changes to take effect.
If I have a chance, the Beretta will be the next pistol that I port, if possible.
I'm also thinking about going through Yard's ports and try to fix several things: the mesh, textures, adding sounds, UI icons, tier II and III version, etc, etc., provided that I can get permission to do so. Either that, or just make a completely new version that superseeds his mods. I haven't decided yet.
Anyways, don't forget to vote for whatever weapon that you think should be ported to XCOM 2!
Shotgun Poll V2 [www.strawpoll.me]
Pistol Poll [www.strawpoll.me]
Sniper Poll [www.strawpoll.me]
Assault Rifle [www.strawpoll.me]