Banished

Banished

DS Wagon Vendor
40 Comments
ᗷᑌᒪᗩᗰᗩTᗩRI 10 Oct, 2022 @ 2:14pm 
All your mods seem to suck. When I see "DS" I know I'd better read the comments first, no matter how promising the mod looks, and get an eyeful or two of all the problems other players have run into with your "mods". You should urgently leave the modding to people who know what they are doing, and not flood the workshop with all this sometimes even game-breaking botched mess. ❌ :steamthumbsdown:
UwU 2 Oct, 2021 @ 4:09pm 
Paused the building while scrolling through builders workplaces, and now i cant click the construction site to unpause it. and theres no way to remove it. So now i have an forever floating pause sign and unbuildable square. Is there any way at all to remove it when its not yet built??
amazezinger 10 Jun, 2021 @ 8:58pm 
Only road texture changes. No one buids there and the land is useless as u cant remove this without it being built. I do have wagon parts. Plz help.
Gropy 21 Nov, 2020 @ 9:22am 
doesnt work :(
Nordix 14 Sep, 2019 @ 12:43am 
What am I missing? What are industrial fuels and precious metals? I always show 0 for these items and have no idea how to make them. Sorry if I am dense.
Ÿonathæl 2 Sep, 2019 @ 2:04pm 
I can build the work shop, but for some reason when I try to build a wagon, it just changes the texture of the ground and nothing happens :/ am I missing another mod?
discrepancyOk  [author] 4 Mar, 2019 @ 12:20am 
@hotbread100, no, like you say, simply for more style (amongst other things).

It is actually the Townhall itself that requires the vanilla Market to be built to accept nomads, this mod makes no changes to this. I believe there are mods that will change this though.
Hotbread100 3 Mar, 2019 @ 9:42am 
would this work like a market to bring nomads? or is it just for people who like organizing with style?
PeckataBG 29 Nov, 2018 @ 2:52am 
Owsome mods thanks only one wish add small trading post wagon will be good for smaller villages :steamhappy:
pixelfoundry 2 Aug, 2018 @ 8:49am 
Very cool mod ! Perhaps ice-cream carts and newspapers, hot-dogs..... :D
leftbehind 17 Jun, 2018 @ 8:07pm 
These are freaking awesome!
discrepancyOk  [author] 19 Apr, 2018 @ 1:08am 
Yes, that is because I made the wagons road buildable, so roads can also be built under them, the problem with this is that when the wagon is placed it cannot be selected until the materials are taken to the building site footprint. The wagons require Wagon Parts to construct. Wagon Parts are made at the Wagon Workshop.
junkwargo 18 Apr, 2018 @ 3:34pm 
For some reason I can't build any of the wagons. When I try to place one, its sounds like I'm placing something and the texture of the ground changes, but nothing else happens... I can't select the wagon in construction... I'm only using mods from you (discrapancy)
softwalker001 20 Dec, 2017 @ 9:48pm 
Found the problem working great.
softwalker001 18 Dec, 2017 @ 10:21pm 
Cool. I will get it. Just discovered mods loved your cart., use it and RedKetchups Medeval Village. plus a few resouce/population ones. New version looks amazing though will now need 2 for outying farm zone due to firewood, but on road placement counters that. Do you know if your new versions compatible with RK's Village? Thaks for your work.
discrepancyOk  [author] 18 Dec, 2017 @ 8:23pm 
Yes, sorry this can't be helped. Possibly because trader was carrying some of the resources I removed in latest update, it is not savegame compatible. If you require the earlier version, head to banishedinfo.com to download v1.0
softwalker001 18 Dec, 2017 @ 7:52pm 
I have a crash issue when a trader arives at my post. This started after the new version updated. I saved the dump file.
Tadoké Is N Aint 17 Dec, 2017 @ 12:26am 
super useful :)
Saikyo27 14 Dec, 2017 @ 6:44pm 
Thank you for making this mod! Now I can use these great little wagons instead of markets to cover my less populated areas :)
XiDragon 17 Sep, 2017 @ 9:28am 
Very nice just missing shadows.
WAND3R3R_R33C3 3 Apr, 2017 @ 2:37pm 
I think it should also store wood and iron, like the original market, but it's still great.
Dr. Laurenz Geistert 5 Jan, 2017 @ 10:31pm 
works with the CC the forge awakens. great. thanks so much :steamhappy:
AchWatt 16 Oct, 2016 @ 10:15am 
So nice
Strains 13 Oct, 2016 @ 11:45pm 
this wagon is just to cute :D
Mudkest 13 Sep, 2016 @ 2:49pm 
@Discrepency great looking building, thanks for making it :)
Mudkest 13 Sep, 2016 @ 2:48pm 
@andyk131 the workers dont get distributed equaly among buildings, but theye get sent acording to max/current workforce. Take the mines for example, if you have 1 coal mine adn 1 iron mine and 10 miners, then both get 5 miners. But only as long as you dont change the workforce in the mines. If you set the coal mine to have 10 workers, and the iron mine to have 20 then those 10 miners will go 3 to the coal mine and 7 to the iron mine.

now seeing this cart only takes 2 vendors, and markets are default at 15 most vendors will be assigned to markets instead of carts. Either assign more vendors, or lower the max numbers on your markets o get more vendors in carts.
AndyK131 12 Sep, 2016 @ 12:23pm 
Icatius.I know this already BUT = If you build a Mine whit 16 workers to make Iron and then build another mine to make coal BUT dont add workers to it 8 of the workers from the iron moves to the coal automatic. This is my point The wagon and market should split the workers as the same way as all the other buildnings does. The wagon its the only one that dosnt do this. and you shouldent be forced to always have the vendor maxed whit workers couse of that. I want to be able to build a Market whit half workforce and then just place workers there when i get them knowing they will spread out evenly (sorry if my english is half bad )
Icaticus 12 Sep, 2016 @ 9:06am 
@AndyK131 - You can set how many workers the regular market will max out at. It helps when you have multiple buildings with the same type of workers. It works for farms and such as well.
AndyK131 11 Sep, 2016 @ 3:39am 
dosent work good whit the regular market. the regular market takes all the workers from the wagon vendor so you have to have max workes at the market before they work at the wagons. but its very good at the start before you get the real marketplace.
Prowdi 10 Sep, 2016 @ 4:42am 
very nice !
541N7x 9 Sep, 2016 @ 11:30pm 
Beautiful <3
Faded 8 Sep, 2016 @ 5:26pm 
So this is like a marketplace but smaller and better?
ガガガルフィ 7 Sep, 2016 @ 9:26pm 
COOL
Erikwa3290 7 Sep, 2016 @ 3:01pm 
sexy. thumbs up!
DuH LaNguH 5 Sep, 2016 @ 11:02am 
Thanks dude !
Forever.Mechu 5 Sep, 2016 @ 3:03am 
Cool!
Ezimeh 4 Sep, 2016 @ 4:01am 
anno 1503 style! like it very much :D
MapoTofu 3 Sep, 2016 @ 9:01am 
looks cool
Old Lady 2 Sep, 2016 @ 3:43am 
I just love it ^^ thank you !
Pattis 1 Sep, 2016 @ 2:40pm 
nice