Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
デザインも現実的でキャラクター入れ替え系のmodともサイズ的にマッチしやすいなと。
Of course. This mod only replaces the mesh of the first aid kit in both first and third person. This does not affect attachments on any custom playermodels or any custom healing animations in third person.
If you are talking about re-animations for the first person model, in that case it would not be compatible.
You just need to download any sort of medkit reskin addon. It wont conflict. This mod sources the base UV's from L4D2, IE: This mod just contains the w_medkit and v_medkit model, no textures.
If you see a digital camo medkit and you want that as the backpack, subscribe to this mod and the digital camo medkit mod. Thats how it works, no conflict.
If you arent using any sort of custom model, let me know so i can alter the mod to fix that for ya.
Its cool!
Oh ok, thanks a lot man. Normally I don't get responses.
Read the description
"Meaning, for example, if you have a purple medkit reskin installed and this mod at the same time, the bag will appear as the reskin. Other than that, without a reskin it appears as the default medkit, but in bag form. "
Why not create a cabinet model/edit the original one and make it a bit bigger so that the mid kit won't poke out??
Just a suggestion.... :P
Thanks so much guys!