Total War: WARHAMMER

Total War: WARHAMMER

The Servants of Nagash: Preview build
49 Comments
Slade 31 Aug, 2017 @ 1:02pm 
this is amazing ;.; would love a update lol
Evan 26 Jul, 2017 @ 10:13am 
Demon Spider, although you may not make a lot of mods but when you do they are top of the line must have mods!
peninmix 3 Mar, 2017 @ 8:49am 
update pleaseeeee pleaseeeee :´(
Sam 19 Jan, 2017 @ 9:56am 
Pls finish this mod if you can! l'd love playing as a full Tomb Kings-like faction :satan:
Daemonic Spoder  [author] 6 Jan, 2017 @ 4:55am 
@cooperftw nope, no idea if it will ever be completed, been having some trouble with the variants recentley...

Might make something else out of this though
cooperftw 6 Jan, 2017 @ 2:33am 
Any closer to completion? I say this having read the entirety of the description, just wondering if you have an estimated release?
Cheth 3 Dec, 2016 @ 9:47am 
if any of you could learn the art of reading, then demon spider said:
"I did say that there will be no updates, just one massive update that adds a whole lot of stuff.

I cant spread myself too thinly otherwise this modding thing i have going is just gonna collapse on me. Best to focus on the more important stuff.

Dont worry I havent forgotton about this. Found a way to remove those dumb tarps around the skeleton horsemen and design of some future units are being worked on.
(Like a unit of necromancers that supports the army with an aura of raise dead)"
ozzylep 3 Dec, 2016 @ 1:03am 
update
and also this dosent work
javichouxfrance 1 Dec, 2016 @ 12:47pm 
update please
Token 30 Nov, 2016 @ 5:16pm 
The servants of nagash make my game crash, but the other mods here in the list works fine, plz help :)
heretichh 15 Nov, 2016 @ 1:50am 
Great! Thanks a lot! ;)
Daemonic Spoder  [author] 14 Nov, 2016 @ 9:00am 
I did say that there will be no updates, just one massive update that adds a whole lot of stuff.

I cant spread myself too thinly otherwise this modding thing i have going is just gonna collapse on me. Best to focus on the more important stuff.

Dont worry I havent forgotton about this. Found a way to remove those dumb tarps around the skeleton horsemen and design of some future units are being worked on.
(Like a unit of necromancers that supports the army with an aura of raise dead)
heretichh 14 Nov, 2016 @ 1:32am 
Please update this))) You have the greatest Chaos Divided mod! I enjoy it more and more))) But I also love undeads ;) About those zombies or some kind of "fleshy" troops for vamps, it would be rgreat just to add greatweapon or something like undead knights you konw... Orc zombie would be great as well, but Im thinking about any kind of terrible sewed monsters from the necromancer undergrounds and secret labs (unloreful of cource :D). At least I'd like something like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705123705 those. Thanks! I'm really enjoying your works! :)
D Liquid 4 Nov, 2016 @ 3:43am 
update please
Cheth 3 Nov, 2016 @ 11:06am 
orc zombies should be better versions of human zombies
Daemonic Spoder  [author] 3 Nov, 2016 @ 6:36am 
@heretichh maybe, like ork zombies possibly
heretichh 3 Nov, 2016 @ 6:10am 
Can you also make some zombe troops? :)
Heathen 1 Nov, 2016 @ 12:38pm 
@Demon Spider You've made great mods mate, Can't wait for this one to be done.
Daemonic Spoder  [author] 24 Oct, 2016 @ 7:26am 
@David [NL] need to fix my other mods before i can resume work on this
David [NL] 24 Oct, 2016 @ 7:19am 
Any news about this excellent mod?
Roque the Rogue 3 Oct, 2016 @ 9:32am 
Golem units? sounds awesome, getting this Witcher feeling..
HAVOC5150 21 Sep, 2016 @ 3:13pm 
i looked at the tomb kings unit roster for warhammer fantasy. its got ALOT of statue units. animated golems basically. golem snakes, golem skeletons. its going to make interesting enemies.
hugoleomarinho 14 Sep, 2016 @ 10:45am 
All right friend. I´ll be waiting for it. Thanks.
Daemonic Spoder  [author] 14 Sep, 2016 @ 8:19am 
@hugoleomarinho with the other stuff im doing like 'dem green gits', chaos divided and the marienburg mod, its impossible to say. Got alot of projects so dont expect anything to be done quickly XD
hugoleomarinho 14 Sep, 2016 @ 8:17am 
Great models mate. They are awesome. Do you have any estimated date for when it will be finished??
For Chaos! 12 Sep, 2016 @ 9:35am 
@steelmidnight Legendary Heroes [Updated] thats the mod that adds him
Aurenical 10 Sep, 2016 @ 10:05am 
@steelmidnight

If you're looking for Krell, someone made a mod that adds him, the Green Knight, Valten and Krom. It also adds Krell's elite guys (forget their name atm), not sure about the other races if they get anything besides the hero unit. I used it previously, it's a good mod, it just didn't fit well with the current balance I was using.
Daemonic Spoder  [author] 10 Sep, 2016 @ 4:01am 
@steelmidnight Krell is a trickey one... Mixing normal skeletons and chaos warrior skeletons tend to end up with some hilarious results like the head being where the neck should be. Dunno if i can do him with the current modability of the game.
steelmidnight 9 Sep, 2016 @ 11:26pm 
You should do that Crazy Khorne undead guy (forgot his name) added, the way you added characters to the other mod, either as a Lord or as a hero.
PrinceImrahil 9 Sep, 2016 @ 10:57am 
Oh very cool, also finally a mod that adds in a Grave Guard style unit with Halberds and all the other units are acceptable! Too many mods try to add in Grave Guard archers, which I can't stand the thought of.
Daemonic Spoder  [author] 9 Sep, 2016 @ 7:39am 
@Princelmrahil their different. undead state troops have more armor while there are more breatonnian peasants but they have less armor
PrinceImrahil 9 Sep, 2016 @ 7:38am 
Are the stats on the Bretonnian and Imperial skeletons different or are they just reskins? It would be cool if one set was more offense and the other had higher defence maybe, and then the vanilla skeletons occupy a happy medium between the two.
steelmidnight 5 Sep, 2016 @ 8:51pm 
Demon spider kicking ass again! Damn man, you already impressed the hell out of us with chaos undivided. Show off.....LOL no really, man, looks like your working your magic once more. If I were on the CA creative development team, you would be hired in a second!
Its a friendly 5 Sep, 2016 @ 3:39pm 
@Demon Spider Reguardless thank you for your work in both Steel Faith and your own personal mods; I am excited to see your update to the Vampires.
Daemonic Spoder  [author] 5 Sep, 2016 @ 3:27pm 
@its a friendly cant take the glory for most of the additions to that mod im afraid XD
Steel's done the changes while he accepted state troops of the empire into it.
I agree that some of his changes seem pretty ingenius.
Its a friendly 5 Sep, 2016 @ 3:11pm 
I really liked the changes to Lords and Units of the Vampire faction in the Steel Faith overhaul mod you are accredited in; specifically including the Lord updates (Kemmeler and the more powerful Vampires), changes to combat bonous for wight units, regeneration updates and undead monsters rebalanced as serious late game monsters.
machotacoman256 5 Sep, 2016 @ 1:56pm 
@Demon Spider Ah I see now. I didn't know they were living men.
Cheth 5 Sep, 2016 @ 1:01pm 
just cheked, and it's save game compactiable
Daemonic Spoder  [author] 5 Sep, 2016 @ 9:46am 
@Seedling sadly its one of those things that are entirely fueled by the times i get board... Impossible to say
Seedling 5 Sep, 2016 @ 9:36am 
Looking very promising! Considering it's just a preview build how are the units currently implemented? Any sort of eta/timeframe for the update? *Opens calendar and grabs a pen*
Daemonic Spoder  [author] 5 Sep, 2016 @ 8:38am 
@Melle Yeah... Had to dig deep to find the drakenhof halberdiers.
Daemonic Spoder  [author] 5 Sep, 2016 @ 8:37am 
@Chakax best to experiment yourself, the more feedback the better. I know that the new units dont apear in the ressurection pool.
Daemonic Spoder  [author] 5 Sep, 2016 @ 8:35am 
@Warobsessive i could alternatively give them vampire voices. I want them to still be identifiable as living troops
heretichh 5 Sep, 2016 @ 6:53am 
That's nice!
♿ Melleb 5 Sep, 2016 @ 1:28am 
lore friendly?
Cheth 4 Sep, 2016 @ 11:06pm 
is this savegame compactible? I started a new VC camp yeasterday
Cheth 4 Sep, 2016 @ 10:57pm 
looks awsome
machotacoman256 4 Sep, 2016 @ 2:21pm 
Very promising start! The Drakenhof Halberds shout and banter like Empire troops though. THey should either be silent, or screech like other skeletons.
Tauempire 4 Sep, 2016 @ 1:31pm 
Can't wait to see if this gets finished