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Frustratingly, the upk won't open for me to change it, so there's no perma fix, but if you go into the config files and open XcomSkyrangerSound.ini you can change out CoH_HarleyMusic.CoH_Harley_Dropship for any of the commented out sound cues below it, ot just delete the line to have it use Squad Select music.
Also: Moonriver....
However, I narrowed a visual glitch down to this mod - I entered a Haven mission in LW2 and the visual contrasts were all sorts of messed up. After restarting and disbling the mod, no issues. I haven't determined yet if it affected any other missions. It had no impact on my Squad Selection screen or the global map.
I'm so misty right now
As to the music getting stuck I can't reproduce it unfortunately, and am now LW2'd out of XCOM2 for a bit.
City of Heroes. #neverforget #neverforgive
This is the LAST place I would expect a CoH mod. Holy shit.
Brilliant.
Only tiny complaint I can think of is that its a bit loud. But I just lowered music by10% sooo no big deal.
The combat music switches between loops for XCOM and Alien Turn. The default soundtrack has two variations of every track - one for xcom and one for alien.
If you set both, both will play appropriately. If you only set XLoop, it will only play that.
While you're here - what's the difference between XLoops and ALoops in the combat defs?
Great to see people putting the Music System to good use! Amazing work! One thing - please don't use +FallbackIntroCues in XComTacticalSound, but +DropShipIntroCues, because if you use the former, it will 50/50 mix with the default one, and not get played if another one uses the latter.