Total War: WARHAMMER

Total War: WARHAMMER

Glory Submod: Vampire Counts (NO RANGED UNIT VERSION)
33 Comments
CALiGeR190 10 Jul, 2017 @ 8:56am 
But thanks for making a non ranged version of this mod, it kills me a little in side to see them with skeleton and zombie archers... Just couldn't play that version of the mod.
CALiGeR190 10 Jul, 2017 @ 8:54am 
SUGGESTION: Rather than just remove missiles all together, why not add living and vampire archer units?
Syvania does have mortal residence, so it wouldn't be out of the question to give them something similar to peasant bowmen or Empire crossbows. Also its perfectly acceptable to have lower-born vampires use bow and arrows in my eyes.

I also really like your Warlock idea, its a creative way of giving Vampire Counts artillery that doesn't seriously trigger the lore fanatic in me.
trevorbergershank 20 May, 2017 @ 2:24am 
Hey, thanks for replying but could I be a pain and just get you to specify? Like is it that you changed dismounted Blood Knights to dismounted Dragon Knights or are you saying Yes that you changed Blood Knights to be darker? Or both? Cheers. Good mod btw, particularly the Vampire units; always felt VC faction needed more actual Vampires in their ranks.
Harambe2016  [author] 18 May, 2017 @ 3:11pm 
@trevor yeah i changed them and never updated title. sry.

@Capitaine, i prefer missle, not for archers but the warlocks ;)

@ Brother, haha I made that unit before i learnt how to edit meshes, I could fix it now though...

trevorbergershank 18 May, 2017 @ 7:52am 
Could someone clear up a couple of things about this mod (just started using it) - have Blood Knights been altered in it? The Blood Knights unit Vlad gets to start seem darker with this mod? Lastly, above it says Blood Knights Dismounted as a unit but I don't see them? All I can see are 'Dragon Knights Dismounted' or something?
CapitaineYolo 22 Apr, 2017 @ 2:11pm 
Which of the two variants do you prefer? I could see vamps with missile units being too strong. then again, they are fairly low tier. hows armor penetration/rate of fire/accuracy?
Voldo 8 Apr, 2017 @ 11:14am 
Hello! Decayed Ones (halberd) units have undead heads but hands are from normal humans (so grey heads and fleshy hands, which makes them look like they wear silly mask), any fast fix for this? ^^ Also KONRAD VON CARSTEIN's floating scythes have skulls flipped 90 degree to right side, should it be that way?
LilGoose 6 Apr, 2017 @ 12:06am 
Oh ok my bad, thanks.
Harambe2016  [author] 5 Apr, 2017 @ 5:35pm 
I have updated this mod, meaning she is no longer avaiable. I just haven't updated the description. See the main mod, thats whats in this mod... minus the ranged units.
LilGoose 5 Apr, 2017 @ 3:04pm 
With the new FLC (bretonnia and the new vampire counts factions) woouldn't this mod mess up the new vampire counts faction? I'm just curious because I think the new legendary lord is Isabella?
NotMacgyver 10 Mar, 2017 @ 9:22pm 
Your mod overrides krell from the Legendary Heroes mod.

Since I love running both mods was wondering if there is a way to fix it so that they can appear alongside each other rather than the units overriding each other?
THE 1ST GHOST TEMPLAR 4 Mar, 2017 @ 12:22pm 
@MajorSpankage um i meant vampire and blood knight's actually riding zombie dragons not there name XD
Harambe2016  [author] 4 Mar, 2017 @ 11:21am 
done. :)
THE 1ST GHOST TEMPLAR 4 Mar, 2017 @ 9:36am 
@MajorSpankage can u add vampiric dragon riders and blood knight dragon riders plz it would be epic love whats in the mod btw great work
Camilitus 4 Mar, 2017 @ 6:54am 
any chance of some of these appearing for the von carsteins or mousillon?
grantgiblin 7 Dec, 2016 @ 9:49am 
hey i love this mod but could you do a pack without the heroes please :D
Lance 4 Nov, 2016 @ 11:19am 
I love your mod, especially dismounted vampiric and blood knights, but could you reduce a little the red color intensity on the background of blood knight (dismounted) unit card? It hurts my eyes :/ Nice work though
Rys 29 Oct, 2016 @ 12:42am 
Would it be possible to get a compatibility patch for Lorehammer and Resized Lords? Vlad looks like a midget when standing next to Isabella :/
Harambe2016  [author] 20 Oct, 2016 @ 12:55pm 
Will fix once I get home guys, as always during these annoying updates
Megaladave 18 Oct, 2016 @ 9:24pm 
hey man love your mod especially the blood knights but i noticed that my vargheists loose the red color of their fur and is instead replaced with dull black fur everytime i use your mod could you pls fix this issue it would be much appreciated
Harambe2016  [author] 11 Oct, 2016 @ 4:32am 
ahh thanks man, thats the only thing thats difficult for me to do, I am no pro at it either but I agree shitty cards are shitty cards. You should have seen what my bretonnian ones had before, lol. half are still reminants of the crappy days but the really bad ones are gone atleast :)
Noob 11 Oct, 2016 @ 1:48am 
really nice work on the unit cards too, they fit right into the game, I appreciate the work. I've unsubbed from decent mods before just because the unit cards don't fit and look amaturish.
Noob 11 Oct, 2016 @ 1:46am 
removing the range units was a great idea, as it keeps the vampire faction with its vanilla flavour.
Sneaking viper 3 Oct, 2016 @ 9:11am 
Is there a possibillity that you could change Isabella, Krell and Konrad to be actual heroes (with rank and skill tree) (maybe use Vampire as template for Isabella and Konrad, and Wright for Krell)?
Harambe2016  [author] 26 Sep, 2016 @ 7:55am 
Other vamp civs should be able to make these.
AlBlitz 24 Sep, 2016 @ 7:27pm 
Can you make it work for the other factions, I'd love to use it in co-op withe the same race as my friend, but we can't both be Vampire counts. >_<
Harambe2016  [author] 23 Sep, 2016 @ 10:02pm 
Bobbtom 10 Sep, 2016 @ 3:53pm 
I really like this mod. it's fantastic. Could you please make a version that only keeps the warlock ranged units but only removes the archers?
Mango 10 Sep, 2016 @ 2:27am 
@richardnround It's as easy as making a submod in PFM and cutting, pasting, and deleting values. Maybe 10 minutes if all you're doing is removing units, because you don't actually have to remove the units, you just make them unrecruitable instead. Feel free to message me if you want some help.
RoundAbout0 9 Sep, 2016 @ 2:57am 
How hard is it to remove units from a unit collection mod? Is it something I could do with no experience or not?
Lokerian 8 Sep, 2016 @ 9:48am 
Yeah very much appreciated lol :D
Harambe2016  [author] 8 Sep, 2016 @ 9:42am 
haha, I figured, some people might hate the vamps having ranged units so this for all of you :)
Lokerian 8 Sep, 2016 @ 9:38am 
Oh god Spankage! thanks for this submod :D