Total War: ATTILA

Total War: ATTILA

Realistic Battle Pack
485 Comments
Kralrambo 1 Jul @ 8:37am 
Is this mod compatible with medieval 1212?
RebelBuffoon 26 Apr @ 3:27pm 
it seems you cannot use Loose formation when using this mod pack.. they dont loose formation when you toggle it. and ive tried with only this mod installed
Amadour 14 Dec, 2024 @ 7:46pm 
This is a decent mod.
The Attila total war AI is a hit or miss, sometimes it'll put up a good fight, sometimes it'll just do a moshpit, exhaust its troops, and you'll do the encircling very easily.
This mod does things quite well, despite the mention of "fights being more slow", it does not keep it grindy. The biggest improvement is hands down the archery and missile focus, archers have a far greater range and shoot in an arc like in shogun II. This can be inconvenient if you play the base game with a unit number modifier, as archers won't find the right spot to shoot their arrows at you, but with this mod, they can be right behind units at close range and shoot their stuff at the enemy.
I'd recommend it to people who wants to try and see for themselves if they'd find battles to be more enjoyable as i am so far.
lIlIIIlIlIlIlIIIlllIll 6 Dec, 2024 @ 6:02pm 
Good mod.
joemontana5d 25 Sep, 2024 @ 2:09am 
think it would work with dawnless days
Leroy Sinclair 31 Jul, 2024 @ 9:13am 
work with radious ?
Delta12X 6 Jan, 2024 @ 12:39pm 
Hey just curious, is loose formation turned off with this mod? When I activate it it does nothing. I had heard loose formation in ATW is broken, is this why or?
Geardirector 17 Oct, 2023 @ 1:31pm 
This mod is quite well put together. I really like its changes and thank you for making it. Good work.
Dux Mamalakis 22 May, 2023 @ 12:31am 
Can you make it compatible with 1212 ?
Arlou9876 11 Dec, 2022 @ 12:05pm 
i played with these and during a siege (on hard) and single enemy skirmisher unit on the walls killed of almost 2 of infantry units coming at the walls, you should've seen them go down... also the towers killed like one solder per 2 seconds wtf archers are EXTREMELY OP with this mod...
DxG6767 9 Dec, 2022 @ 3:02am 
Does this work with Medieval 2 fluent combat system?
Choice 14 Nov, 2022 @ 8:03pm 
does this work with aoc?
Snoo Snoo 1 Oct, 2022 @ 1:11pm 
crashing with FOTE
Fred Venturi 12 Sep, 2022 @ 6:58am 
Its compatible with battle animations mod ?
Lateralus 1 May, 2022 @ 5:05pm 
I disagree that this mod creates a 'grind fest'. You should try some of the other realism battle mods. Those are slow and tedious. This one gets the balance right.
dontaskwho 20 Feb, 2022 @ 9:33am 
i like the mod, but battles now are grindfests that take longer than they should. can you release a faster battles version but keep everything else
noob ED 18 Dec, 2021 @ 6:53pm 
This is what I would like to see the most battle images, the cavalry should have a powerful impact.
Malata Societa' Official 5 Aug, 2021 @ 5:57am 
comrade
Malata Societa' Official 5 Aug, 2021 @ 5:57am 
thanks!
Itaewon Rat  [author] 5 Aug, 2021 @ 12:15am 
@Malata Societa' Official This mod, Realistic Battle Pack is the one you should run.
Malata Societa' Official 2 Aug, 2021 @ 10:46pm 
@Comrade Maarten
Malata Societa' Official 2 Aug, 2021 @ 10:46pm 
"And no Realistic Charge Impacts is just a part of this mod so no need to run both." so which i must run?
Itaewon Rat  [author] 2 Aug, 2021 @ 4:20am 
@Malata Societa' Official no my guy it does not work with 1212 as that mod is under active development and I am not following their updates. And no Realistic Charge Impacts is just a part of this mod so no need to run both.
Malata Societa' Official 28 Jul, 2021 @ 6:09pm 
its compatible whit medieval 1212???
and have a sense if i use whit Realistic Charge Impacts???
HISTORYNOBLE 8 Jul, 2021 @ 12:39pm 
historically accurate
-military formations
pros
-trajectory
cons/historically inaccurate
-slower paced combat
I like to do cinematic battles and the con is way to big for my liking
Malata Societa' Official 12 Jun, 2021 @ 5:24pm 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 12 Jun, 2021 @ 5:23pm 
its compatible whit medieval 1212???
Ludwig_der_Deutsche 24 May, 2021 @ 10:24am 
With this mod, loose formation is deactivated.
Razgrizz 22 May, 2021 @ 6:46pm 
hoping this works with radious
Malata Societa' Official 29 Apr, 2021 @ 10:30pm 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 29 Apr, 2021 @ 10:30pm 
its compatible whit medieval 1212???
Malata Societa' Official 9 Feb, 2021 @ 10:10pm 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 9 Feb, 2021 @ 10:10pm 
its compatible whit medieval 1212???
biv86 9 Feb, 2021 @ 2:02am 
Hello! What is load order for your mod? Playing with Ancient Empires, Medieval 1212 and FOTE. Add to description, please.
Ulfric Sombrage 23 Jan, 2021 @ 6:55am 
Does it work with Ancient empires mod ?
jschex456 30 Dec, 2020 @ 2:04pm 
could this work for 1212? or is there one like it for 1212?
Malata Societa' Official 25 Dec, 2020 @ 6:29pm 
its compatible whit medieval 1212???
LegalMind 21 Oct, 2020 @ 4:40am 
Hi. Is this mod compatible with 'Battle' category mods like 'return to glory', 'cinematic combat', 'realistic charge impact' and etc...?
MF Shroom 13 Sep, 2020 @ 7:25am 
is this compatible with 'return to glory'?
NightBall06 25 Jul, 2020 @ 7:56am 
Your mod is pretty astonishing - As of now I really have to rethink battles...
But one question: Why does spacing not work anymore?

AND: Could you make it compatible with the Dark Ages AD257 (4.0) Mod?
Would be great - Thank you in advance.
Metta Worldpeace 12 Jul, 2020 @ 9:07am 
is this compatible in all mods?
von Langen 14 Jun, 2020 @ 4:00pm 
Did you just give +5 defense and +10 armor to all units? But this reduced the effectiveness of the missiles, right?

And what does "Better veterans" mean?
von Langen 12 Jun, 2020 @ 7:45am 
Hail :)
If I install this mod, will I need to additionally install "Realistic Cav Charges"?

What has been done for longer battles? Increased armor? If the armor is increased, are they in the same proportions for all units?
Badger BrownCoat 10 Jun, 2020 @ 3:55am 
aw,, and her ei thought i was talking to Professor Hank Pym ;)
- couldn't resist.
but yeah, again- apart from that pet peeve, ya'll addressed alot of things i think has gotten more-fantasy (mp focused? ) in the game, luckily we have quite the mod community to address such differences in tastes; so I should end with a "bravo" :skyeooh:
Itaewon Rat  [author] 10 Jun, 2020 @ 3:51am 
@Badger BrownCoat not henry haha, but yeah no worries. Have fun!
Badger BrownCoat 10 Jun, 2020 @ 3:48am 
@antman ( Henry? is that you! ) : i understand- i quit modding myself, only recently playing TW games again-
I'll see what ya'll did, i was just curious; as it doesn't seem a lot of folks noticed they "snuck in" that change ( from trained to troops almost all ) - and few share my conclusion that doing so ( as the original rome2 crew seem to have; before the new-crew change, judging by the name "expert" & the units as had it.) ...that setting vs a charge takes... some grit.
-I was just curious, but sure, why would u remember that offhand?
Sorry to bug you about an old mod; thanks for the response, and I'll check it out ;) :Bucco:
Itaewon Rat  [author] 10 Jun, 2020 @ 3:38am 
@Badger BrownCoat Haven't worked on this for a year, but I do remember that I changed charge effectiveness of cavalry on unbraced troops. If you want your inf unit to withstand a charge you have to manually put them in a shieldwall or any similar position. And heavy inf is heavier while light inf is lighter.

Cant really answer your question fully but just experiment with the mod and see if you like it or not.
Badger BrownCoat 10 Jun, 2020 @ 3:01am 
what Dalathor said ( 3 down !)
- i've a question tho'-
since ATW on, it seems ALL spear men get "set spear vs charge" ( expert charge reflection/defense ) - which may go with mp and rock-scissor-paper-
but doesn't very well reflect how much discipline, training, and raw *courage* receiving a charge w/ spears *took* - does this mod address this?
Andy's Take 1 May, 2020 @ 6:05am 
Sounds great, does it make arrows more deadly at all? the vanilla arrows in every TW game are so weak!