Kenshi
[Outdated] New castle + faction: Castle Libra & The Knights of Grey
98 Comments
Noonga 25 May, 2021 @ 1:44am 
Mod still works fine, Its just that the stats need changing for knights of grey, you loot their weapon and they switch to martial arts mode and destroy anyone, way better with their weapon. which is too OP
Lazer Lancer 12 Mar, 2019 @ 7:00pm 
@Sir Luis agreed, btw, what's your profile picture from...?
Sir Luis 5 Mar, 2019 @ 7:12am 
someonen update this
Marlon 18 Dec, 2018 @ 8:06am 
Cadê a atualização?
Sweet-n-Spicy 12 Jul, 2017 @ 10:46am 
Hiya, I'm sorry, this is probably obvious but, where can I purchase the beak things and accept bounties?
Temper 12 Jun, 2017 @ 10:57pm 
This mod needs to be updated to the latest iteration of the map.It re-adds the map marker for the Stone Camp in the farthest south east location of the latest iteration of the official map release.I do not know what other issues it may cause as I didn't have time to test further.

Any mod that adds buildings and/or structure placements into the world of Kenshi needs to be kept up to date when ANY new official physical map changes are made.
Grizzly Bear 8 May, 2017 @ 6:31pm 
I mean, powerful knights are great, I only have an issue with the fact that they've damn near emptied Blister Hill after killing heaps of guards. I wish I could have screenshot the carnage.
Demar6194 8 May, 2017 @ 6:03pm 
ah ok
thaboone  [author] 8 May, 2017 @ 12:28pm 
@Oso and Demar The knights are very high skilled. I will nerf them if I have the time. Originally they were thought as an opponent for very high level players who do not see the other factions as a challenge anymore
Demar6194 8 May, 2017 @ 9:17am 
Do the grey knights break out of all holding cells for everyone else?
Grizzly Bear 22 Mar, 2017 @ 7:42pm 
This is a great mod, but the shame is that the Knights of Gray have this habit of raiding the Holy Nation, this is okay on it's own but it's nowhere near a fair fight. The knights are tough as hell and I often come to the Holy city to see nothing but Chaos. It's a pain in the ass when I want to trade to have to worry about them storming the shops.
thaboone  [author] 13 Dec, 2016 @ 2:32pm 
The point is that there were some changes in the last weeks, and some tuf did not work anymore. I have to wait until the devs have fixed some errors in the vanilla game, I guess.
Billiejoe Jimbob 13 Dec, 2016 @ 12:27pm 
men i go to castle libra and cant find him and the armor vendors in waystation there are anyone
Jyruz 12 Dec, 2016 @ 7:20pm 
@Pancarcho Clasmerdeles buy it from me... I will be happy to serve all your Beak Thing needs... I am located at Castle Libra. :steamhappy: Buy your very own Beak thing. :3
Billiejoe Jimbob 12 Dec, 2016 @ 12:53pm 
where i buy a beak thing?
Jyruz 29 Nov, 2016 @ 1:44pm 
@Blank just go west of post-ancient workshop.
Obscure-Reference 29 Nov, 2016 @ 1:26pm 
Where is Castle Libre located.
Marshalo 26 Oct, 2016 @ 1:41pm 
@thaboone I tried rebuilding navmesh and updating snaps, and making a new game but everything's the same.
Marshalo 26 Oct, 2016 @ 12:24pm 
@thaboone Alrighto, Thank yeh fer looking.
D.Cub3d 26 Oct, 2016 @ 7:40am 
@thaboone all you'd need to do is upload the file (s) made in the FCS to somewhere like Nexus Mods
thaboone  [author] 26 Oct, 2016 @ 1:22am 
@Marshalo I tested the mod yesterday and today and I could talk to tthe doc, the food librarians, book librarians, metal librarians, the grey squad that you could hire as bodyguards, and the two guys that you could hire to join your squad. And I also could go into the library and leave it. Maybe you could try to "rebuild navmesh" to deal with the library problem, but fr now I have no clue what could be the reason for the other problem
thaboone  [author] 26 Oct, 2016 @ 12:58am 
@Transflux The problem is that I do not have any experience with mods in GOG. I will have a look at it when I have more time but now I just do not have this time. Sorry
D.Cub3d 25 Oct, 2016 @ 9:39pm 
Hi, I have this game on GOG and can't use the workshop. I was wondering if there was a way I could get your mods, they all look awesome and I would really like to give them a go. Thanks
thaboone  [author] 25 Oct, 2016 @ 2:53pm 
@Marshalo yes, the problem is that I have no time for dialogues now. But I did not know that the library is broken. WIll try to fix that
Marshalo 25 Oct, 2016 @ 1:55pm 
I can't find anyone to talk to in castle libra except for the appearance changer, the guys for hire, and the guy selling food. Also the library tower is kinda broken, as in when I walk in, I can never get out, and can't interact with anyone/anything in it.
thaboone  [author] 9 Oct, 2016 @ 7:33am 
@Miku There is a town building guide in the Kenshi forum. It is a bit outdated but you can follow the general patterns.
VonGott 2 Oct, 2016 @ 8:14pm 
How did you create the city, Ive made a faction as well, everything is laid out except the physical in-game town...
thaboone  [author] 1 Oct, 2016 @ 2:25am 
Ther toughness is high to mirror the circumstances they live in in Purple Sands
thaboone  [author] 1 Oct, 2016 @ 2:24am 
@ZombiePotatoSalad The skill level of the Templars and Knights are not that high. But their toughness is. So it takes a time, until you cut down a Grey Knight or a Templar. And she/he will use this time. I guess it is more important that they have different types of weapons in their patrols and they have Beak Things.
thaboone  [author] 1 Oct, 2016 @ 2:21am 
@M4nHun73r You are right. There are 8 change notes that include the main changes with effects on the gameplay.
Ronnie Platt 30 Sep, 2016 @ 9:41pm 
@thaboone i didnt miss anything, its just helpful for seeing what content is in a mod when you're looking from it as a new player.
ZombiePotatoSalad 30 Sep, 2016 @ 6:24pm 
@thaboone What about their skill levels? The ones I've seen have such high skills and roll with such force, that they destroy everything. Is this an intentional design aspect (wouldn't be much of a crusade without a bunch o' doods), or are you still adjusting this?
thaboone  [author] 30 Sep, 2016 @ 12:33pm 
@ZombiePotatoSlad Look near the Poast-Ancient workshop or you could also choose the "Man in the Middle" or the "Grey Wanderer"-game starts to visit it )
ZombiePotatoSalad 30 Sep, 2016 @ 8:50am 
@thaboone Sadly, I have not seen this fortress yet, as I started a new game after the weapons update (so I have only seen the Knights and Templars, I believe). I do find it interesting that you already have diverse classes and a lore set up. I especially like the "proving ground" method of becoming a Templar. (One of the Templars got knocked out in the World's End Purge, and I *yoinked* his gear)
thaboone  [author] 30 Sep, 2016 @ 8:48am 
Weapons:

Grey Novices fight with Iron Clubs, Grey Apprentice - Ninja Blade, Grey Squire Long Sword, Grey Knight - Plank, Grey Templar - Plank, Librarians - choose weapons they like, Grand Grey Master - Marie-Antoinette
thaboone  [author] 30 Sep, 2016 @ 8:38am 
@ZombiePotatoSalad Have you visited Castke Libra? There are novices, who do the daily work but also fight with iron sticks. They still have their names. Next level is the Grey Apprentice, fighting with a Ninja Blade, Grey Squire, Grey Knight. The highest grade is the Grey Templar. You have the Librarians who are Templars but without daily fight practise, they are in charge of running the Library, the Armoury, the Temple of the Libra etc. The heads of the branches can choose names again. Grey Castellan Marlies is the most experienced fighter in Castle Libra. The Grand Grey Master has no name because he or she should always remember that she/he is nothing but a servant of the fight for the cause of the Knights of Grey. He is out there and leads the Grey Crusade, a big army that can appear everyhwere in the world. Yesterday you have seen what happened if this army approaches a city. )
ZombiePotatoSalad 30 Sep, 2016 @ 8:28am 
@thaboone I personally would not know the complexities of modding, so I do not know what you have to do to make this work. I will however, say that this is an awesome mod, and I enjoy seeing the Holy Bucketheads get knocked down a peg.

What about their combat skills? As far as I have seen, they wipe the sand with anything they come across. Will there be different classes with varying skill levels (Initiate, Adept, Vanguard)?
thaboone  [author] 30 Sep, 2016 @ 8:25am 
@ZombiePotatoSalad As I wrote I do not want to have a war between Grey Knights and Tech Hunters, because the Tech Hunters are not an empire. So yes, you are right. The relationship between Grey Knights and Tech Hunters is a bit more complicated because they are competitors in collecting ancient knowledge and artifacts. But that is RPG stuff. In the FCS I have set a coexistence between Grey Knights and Tech Hunters to avaoid that they wipe out each other.
ZombiePotatoSalad 30 Sep, 2016 @ 8:17am 
@thaboone Aren't Tech Hunters not a "empire" faction? They seem more like organized scrappers to me, and would probably be useful to the Grey Knights, and they could recover repair parts for their Skeletons (unless the Grey Knights already do that themselves).
thaboone  [author] 30 Sep, 2016 @ 8:16am 
About the missing mod, I will have a look. For now I do not know why it appears but I am sure you can just play with the mod.
thaboone  [author] 30 Sep, 2016 @ 8:15am 
@ZombiePotatoSalad I saw the massacre in World's End, too. It happened because the devs opened an Empire PoLice station in World's End. There is a Grey Crusade led by the Grand Master whcih can appear everywhere in the world and attack cities of the Holy Nation, the Empires and the ShekKingdom because the Knights do not like big empires. But they will not spawn in Wend and Arm of Okran anymoe, because I do not want them to be in a war with Tech Hunter Cities. I will have a look for Brink when it is on the map.
ZombiePotatoSalad 30 Sep, 2016 @ 7:53am 
Apparently it syas there is a missing mod, "North Point."
ZombiePotatoSalad 30 Sep, 2016 @ 7:51am 
I was playing yesterday, and the Grey Knights came and wiped out World's End.
thaboone  [author] 30 Sep, 2016 @ 12:34am 
@M4nHun73r I try. I write changes notes for the bigger updates, I do not write them if I correct a weapon or delete one npc. What did you miss?
Ronnie Platt 29 Sep, 2016 @ 8:50pm 
any chance we can have actual change notes from now on :3
thaboone  [author] 27 Sep, 2016 @ 7:18pm 
@Mr. T I have changed their weapons. It should work now
thaboone  [author] 27 Sep, 2016 @ 1:22pm 
@Mr. T. Ok. Other players have experienced the same. It seems like the new weapons update has changed something crucial. I will take care
thaboone  [author] 27 Sep, 2016 @ 12:38pm 
I would suggest that you do not go out there and search for the GM. Just take a picture if you meet him by coincidence.
thaboone  [author] 27 Sep, 2016 @ 12:35pm 
@CaptainGunner Mayvbe it is just too hard to find the GM. If you find him he will wear the same clothes as Grey Castellan Marlies in Castle Libra, a Templar's Coat and an Improved Tin Can. He has a unique weapon called Marie-Antoinette that looks like a Fragmented Axe. It is mde from Star Metal.
thaboone  [author] 27 Sep, 2016 @ 12:33pm 
@Mr T. No damage? Somebody wrote me that maybe the weapons are overpowered because their cutting damage s quite high. They are produced by The Forge of the Libra and that manufacturer gives a plus to cut and a minus to blunt. It also reduces weight, therefore the Short Cutter (modified Niinja Blade) has a weight of 0 kg. I do not know if this causes a problem, I will have a look.