Arma 3
Tanoa Volcano DEMO
35 kommentarer
ALIAScartoons  [ophavsmand] 24. aug. 2021 kl. 10:18 
@Benni
Far as i can tell the error you get is not script related.
Check these out to see how to implement my script, or just do what i did in my demo mission:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Benni 23. aug. 2021 kl. 16:19 
Good day,

thanks for this beautiful script.
I was able to test the mission and it looks very good.

But, when I open the mission in the editor to put the script on my Tanoa mission, I get the following error message:

...\Mission.sqm, line 0:'. Its':'w' encountered instead of ́= ́

What do I have to do to pack your Vulcano script into my Tanoa mission?

Thanks in advance.

Benni
NyteMyre 23. mar. 2021 kl. 12:01 
I want the volcano to be lethal though, i want my mission to have something like "Find heat resistant clothes" and then "Retrieve truck near crater"

Alternatively, i could just SAY the volcano is lethal :P
ALIAScartoons  [ophavsmand] 23. mar. 2021 kl. 6:48 
@NyteMyre
Far as i remember the script "cleans" the surrounding area. You could either decrease the radius of that area or remove it. I don't remember how is set up but look for the lines where i gather nearest objects or something and comment those lines.
I don't remember, didn't i set up a variable to make the volcano non-lethal?
NyteMyre 22. mar. 2021 kl. 13:33 
Trying to make a mission concept with the volcano (really cool btw....just like all your other stuff ;).

But i'm running into 2 issues.

1) I want players to retrieve a vehicle near the research station. But as soon as the volcano script runs, the vehicle explodes.. even if i give the vehicle 'allowDamage false;

2) You're volcano is so stronk.... it kills even the Zeus player
LumièreL(Frank) 10. mar. 2020 kl. 2:52 
I have tried this method,volcano=true; publicVariable "volcano";But this does not work, including re-executing "[30,true,true,true,true,["U_C_CBRN_Suit_01_Blue_F"]] execVM "AL_volcano\alias_volcano.sqf";"
ALIAScartoons  [ophavsmand] 10. mar. 2020 kl. 1:15 
@lumièreL
In principle yes, tho i don't remember how i set it up, i think there is a public variable you can use to stop the script, i don't remember if you can use it to restart it, but you could try to run the script again i suppose.
LumièreL(Frank) 9. mar. 2020 kl. 23:00 
Can this script be used repeatedly in the same mission? In my previous attempts, it only ran once
ALIAScartoons  [ophavsmand] 24. sep. 2019 kl. 1:56 
@Bringer Of The Loli-ocalypse
Either you set up a variable as false and the via trigger you make it true and public and have an waituntil {yourvariable}; before the exec of the volcano, or you can have a sleep with a random or fixed value before running volcano script
Thagomizer 23. sep. 2019 kl. 13:16 
@ALIAScartoons i mean instead of it exec after a specified time, it would exec at random. Maybe if there is a RNG.
ALIAScartoons  [ophavsmand] 23. sep. 2019 kl. 3:12 
@Bringer Of The Loli-ocalypse
what exactly you want to randomize?
Thagomizer 21. sep. 2019 kl. 21:20 
Is there any way of making the script execute at random?
ALIAScartoons  [ophavsmand] 21. sep. 2019 kl. 7:25 
Video update covering the changes in the script
https://www.youtube.com/watch?v=qtfPawYxr9g
TistheOnecalledJon 2. sep. 2019 kl. 13:57 
Good stuff! Will have a look.
ALIAScartoons  [ophavsmand] 1. sep. 2019 kl. 17:48 
Script update. Syntax, SFX and functionalities changed. Until i manage to release a video tutorial check out ini_volcano.sqf, i am pretty sure most of people already using my scripts will find it helpful enough.
The direct download link is NOT updated yet!
ALIAScartoons  [ophavsmand] 9. maj 2018 kl. 0:27 
@CrimsonTemplar
Thanks for pointing that out. Is one way of doing it, i had something else in mind with particles only and i think is less CPU stressing, but i will have to do some tests
TistheOnecalledJon 8. maj 2018 kl. 14:08 
Was wondering if you saw these https://www.youtube.com/watch?v=C5-CeKHwHTM

https://forums.bohemia.net/forums/topic/216594-wip-lava/

Might provide some ideas or inspiration.
ALIAScartoons  [ophavsmand] 1. feb. 2018 kl. 7:40 
@CrimsonTemplar
Thank you mate! Let me know if you have suggestions.
I have some tweaks in mind for those 2 scripts but nothing critical, just some minor changes, anyways the update is not going to happen sooner than 4 weeks or so.
Have fun!
TistheOnecalledJon 1. feb. 2018 kl. 7:00 
Awesome. Also like to say that I've implemented your Thunderstorm and Monsoon scripts onto my gaming community server's current default map and people have been loving them. Keep up the good work.
ALIAScartoons  [ophavsmand] 31. jan. 2018 kl. 22:19 
@CrimsonTemplar
Yes, i made some experiments but i didn't have time to balance and implement it in script.
I will go back to it ASAP.
TistheOnecalledJon 31. jan. 2018 kl. 16:50 
I remember in the script files, you wrote TODO "lava flow" or something like that. Did you ever experiment with something like that as that would be a pretty awesome feature.
ALIAScartoons  [ophavsmand] 12. juli 2017 kl. 6:03 
Script update
* Fixed sounds broken by last Arma update and few tweaks
ALIAScartoons  [ophavsmand] 22. nov. 2016 kl. 7:37 
@Spirtcooking
Good you found a solution. Keep it up! :)
I will do some tests as well ASAP.
[T_T] DeadManWalking.exe 22. nov. 2016 kl. 7:22 
I guess from a mission standpoint I could initialize the volcano on an area trigger, or mod the script to go whole map. It's just a first run initialization problem but as a complete newb it was fun to figure out why the error was throwing.
[T_T] DeadManWalking.exe 22. nov. 2016 kl. 7:19 
I think I have one on my phone, but it was just "undefined var li_exp line 157ish" and after I fixed that "undefined var fum_obj..." in alias_volcano_effect.sqf

My player happend to spawn beyond 2000 so the var's never initialized, it ran the ELSE before the main IF section. I'm sure the propper solution is *not* to set the lighting and create the volcano helipad only to delete them imediatly afterwards like I kludged tho. lolz
ALIAScartoons  [ophavsmand] 22. nov. 2016 kl. 6:51 
@Spirtcooking w/ walnutsauce
Thanks mate!
If you get an error try to take a screen shot.
[T_T] DeadManWalking.exe 22. nov. 2016 kl. 5:48 
steam fubar'd the url for pastebin in previous comment: http://pastebin.com/xtYRjZxf
[T_T] DeadManWalking.exe 22. nov. 2016 kl. 5:46 
Wow Alias, just found your scripts & loveing them.
One issue I had with volcano. Integrating into a MP mission it threw a undefined var script error on alias_volcano_effect. I kludged it by repeating the var def's for li_exp and fum_obj from the distance <2000 IF to the ELSE (like this: http://pastebin.com/xtYRjZxf) . Should those defs be moved to the head of the script?

Still a newb so I missed the class def's in description.ext first time but I figured that out on my own. again.. lolz ;)
ALIAScartoons  [ophavsmand] 20. nov. 2016 kl. 21:29 
@SgtNickFury
Thank mate!
There are raining boulders and fire in this but within a limit i considered safe for everyone to have a smooth experience in MP. I will tweak it more when i have time to do more tests on a crowded server.
SgtNickFury 20. nov. 2016 kl. 5:47 
wqould be great if it shows up on a mp server some day. not sure why BI didn't do this in the first place. It doesnt add a bit of realisim to the map. great work, and look forward to the raining boulders and fire. :2016roasted:
ALIAScartoons  [ophavsmand] 17. okt. 2016 kl. 0:30 
@RueLight
Yup. i can be done, but needs a lot of testing so mission is still playable and particle count is an important factor cuz once you go beyond the limit the particles will not be visible anymore.
RueLight 16. okt. 2016 kl. 11:50 
Looks pretty nice!
Like how the big stones slung away. Would be realy cool when the not only disappear after few seconds. They should fly much longer and explode when the hit the ground with add fire too.
And it's possible to add random pyroclastic clouds which run down the hill in random different direction with a big boom?! :)
ALIAScartoons  [ophavsmand] 19. sep. 2016 kl. 1:38 
Thank you guys!

@mozartheart
Yeah, you cannot go to close :), however you can change that, you can even change the damage radius over time or the amount of damage.
When i have time i will add more effects to this script, all i need is time to do more tests
PHANTOM 18. sep. 2016 kl. 8:25 
Awesome work!
moz9rt-art 17. sep. 2016 kl. 9:39 
need a chopper, wish i could check the top out. I ran to the top and died though, 10/10 realistic haha.