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keep up the good work though!
i would like to know that as well, i kind of consider this mod essential to start a new game with the current 1.4 update :I
Because the file adds multiple races and 3 new government types for machines. Androids are also a "species" and it automatically makes all worlds 0% habital and I'm wondering if any file changes could conflict.
Its the way the mod spaces the players out, it leaves no room for FE's. Unless you turned clustered starts off, which means its the regular non clustered spacing.
This is the same proportion as the base game (21 empires in a 1000 star galaxy), so im pretty sure its a problem with the mod.
If you decrease the empire count or increase the galaxy size they spawn again.
Tough I have a question, in the game generation options before you start a game (where you select number of AI empires and habitable worlds etc) the Fallen Empire slider doesn't seem to work.
I have tried multiple times now and I have tested it from everything from 1 too 145 fallen empires yet it seems like it only generates 4-5ish of them every game, so I believe this feature is bugged.
Also I can't seem to find Enclaves or Guardians, maybe it's because I selected the Quite Small option so that the galaxy is so huge they are hard to find, but any case they don't seem to spawn.
Any help would be appriciated, cheers!
used 1500 star galaxy, about 35 empires.
One question, did you download "Cybrxkhan's Assortment of Namelists for Stellaris"?
Playing without it may cause the problem you said.