Stellaris

Stellaris

(OUTDATED!)More Galaxy Setups(with Fallen Empires)
95 Comments
Stoic⁧⁧Sirius 12 Mar, 2017 @ 7:35am 
Whoops
Otty  [author] 12 Mar, 2017 @ 7:07am 
I accidentally uploaded the latest edition as a different mod lol so those who using this mod, get the latest one please. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=881964520
Otty  [author] 12 Mar, 2017 @ 6:27am 
Re-subscribing the mod might help....
Velot 12 Mar, 2017 @ 6:25am 
Just get a wa rning in the launcher saying that it's out of date, even though it's working fine. Not sure why.
Otty  [author] 12 Mar, 2017 @ 6:25am 
velot, You mean my mod says it's compat with only 1.3.x in the game? I've updated the file so that it should say it's compat with 1.4.x. maybe I failed to do so?
Velot 12 Mar, 2017 @ 6:01am 
Works great. Going to play a 5000 star game as Fanatic Spiritualist Collectivists. Might want to sort the 1.3 out of date warning though.
Otty  [author] 12 Mar, 2017 @ 5:21am 
Velot, Hope you like it! ;D
Velot 12 Mar, 2017 @ 5:10am 
I'll give it a try now. Been trying to find an extended galaxy mod all day.
Otty  [author] 11 Mar, 2017 @ 11:01pm 
Hello gents, I checked the compatibility with ver1.4.1 and it should work!
NoShotz 14 Jan, 2017 @ 8:08am 
Is this mod ever going to be updated?
Stoic⁧⁧Sirius 2 Jan, 2017 @ 10:34am 
This mod still works without any problems for those who don't know
Pagz 1 Jan, 2017 @ 10:16pm 
We need an update to this, would be amazing!
PewPewsAlote 29 Dec, 2016 @ 4:38pm 
update to 1.4 please!
Gojira 怪獣 21 Dec, 2016 @ 5:13am 
Fix screenshot in preview.
Aimanfire 18 Dec, 2016 @ 2:45pm 
An update on it would be nice. No rush :)
facciola007 10 Dec, 2016 @ 2:04pm 
Hope you find the time need bigger setups :)
Joshua Norton 9 Dec, 2016 @ 6:59am 
no problem, just want to know if it will happen ;D
keep up the good work though!
Otty  [author] 9 Dec, 2016 @ 6:56am 
Joshua, Not yet updated. Sorry guys, but I'm kinda busy these days.... I'll update it when I find some time for the work.
Joshua Norton 9 Dec, 2016 @ 6:51am 
"Are you going to update this for 1.4? Or does it still work?"

i would like to know that as well, i kind of consider this mod essential to start a new game with the current 1.4 update :I
Stoic⁧⁧Sirius 9 Dec, 2016 @ 6:24am 
Ring galaxies work for me
raouls 8 Dec, 2016 @ 1:37pm 
it doesnt work for ring galaxies it doesnt spawn properly
Stoic⁧⁧Sirius 7 Dec, 2016 @ 8:26am 
It works
God 7 Dec, 2016 @ 8:04am 
Are you going to update this for 1.4? Or does it still work?
Otty  [author] 12 Nov, 2016 @ 4:30pm 
You need a custom namelist read the description ; )
peterhoepfner 11 Nov, 2016 @ 3:12pm 
The lack of system names make the galaxies larger than 1k unplayable :(
Choopi 7 Nov, 2016 @ 11:59am 
Briefmarke70, SHHHHHHHH I want it... It so bad, as the Americans want bigger and bigger of life and enslaving.
4e6f626f6479 7 Nov, 2016 @ 11:51am 
I would not reccomend using the quite small galaxy because after the first 10 years when things start to get interesting you will have like 1 frame per minute (with a quite high end PC)
R3n@n8R 5 Nov, 2016 @ 10:50am 
Weird...i set up habitable worlds to 25% but i'm surrounded by habitable worlds...no matter how many times i start a game, im always surrounded by habitable worlds...
Otty  [author] 4 Nov, 2016 @ 6:45pm 
Hi, Ridnah, I checked your mod and I can say that my mod is combatible with your mod. happy exploring!
Handiry 4 Nov, 2016 @ 3:07pm 
This mod looks just..fantastic. A question I have however, is would this mod be compatable with "IIC - Revival - Extra Playable Races"?
Because the file adds multiple races and 3 new government types for machines. Androids are also a "species" and it automatically makes all worlds 0% habital and I'm wondering if any file changes could conflict.
Otty  [author] 4 Nov, 2016 @ 4:17am 
Hello, guys I added the quick fix for the FE issues to the description!
The Hat 4 Nov, 2016 @ 2:27am 
*'Every game' I will correct and say it of course depends. If you are using smaller galaxies with huge amounts of players, well your mileage may vary. I use 2k stars personally, but 1500 for the spacing should be fine.
The Hat 4 Nov, 2016 @ 2:25am 
Turn clustered starts off. - FE's will spawn just fine. I am using 60+ regular empires +extra primitives, I get 4-6 FE's in every game. Type observe to quickly make sure they are spawning.

Its the way the mod spaces the players out, it leaves no room for FE's. Unless you turned clustered starts off, which means its the regular non clustered spacing.
Krelian 3 Nov, 2016 @ 6:39pm 
yea... I tried this time with 31 empires on 1500 stars... no FE's.
This is the same proportion as the base game (21 empires in a 1000 star galaxy), so im pretty sure its a problem with the mod.
jAN 3 Nov, 2016 @ 4:48pm 
Same problem for me, it always seems like the more empires you have, the less FE's seem to appear, up to the point where they don't spawn at all - depending on galaxy size (Krelians setup for example, 1500 stars, 35 empires)

If you decrease the empire count or increase the galaxy size they spawn again.
Boo Hassan 3 Nov, 2016 @ 12:47pm 
Hey man great mod been having a lot of fun with it!

Tough I have a question, in the game generation options before you start a game (where you select number of AI empires and habitable worlds etc) the Fallen Empire slider doesn't seem to work.

I have tried multiple times now and I have tested it from everything from 1 too 145 fallen empires yet it seems like it only generates 4-5ish of them every game, so I believe this feature is bugged.

Also I can't seem to find Enclaves or Guardians, maybe it's because I selected the Quite Small option so that the galaxy is so huge they are hard to find, but any case they don't seem to spawn.

Any help would be appriciated, cheers!
Krelian 2 Nov, 2016 @ 9:25pm 
damnit... I just noticed this spawned no FE on my game... 100 years into it :(
used 1500 star galaxy, about 35 empires.
Yandlegaming 1 Nov, 2016 @ 4:19pm 
Not all galixies are spiral galexies.
Zinogre 31 Oct, 2016 @ 12:34pm 
Love how stars are generating at the core of the galaxy. Would it be feasible to add the SMBH to the center?
Kencko 30 Oct, 2016 @ 4:23pm 
Ignore last post, everything seems fine now.
Kencko 30 Oct, 2016 @ 4:04pm 
Started a 4 spiral 1500 map with 4 fe, on observe there was only one and it was called "Combine of" I was using Cybrxkhans namelists aswell =S
Elanthir 26 Oct, 2016 @ 4:23pm 
I seem to be having an issue where, when setting the ftl to hyperlane only, groups still have warp drive available to them. I'm not sure if it's this or the names list I have added, but somethings not right somewhere.
Otty  [author] 26 Oct, 2016 @ 6:35am 
It changes some files in "map" folder so if the other mod's gonna change something in there, that one wouldn't be compatible with this one.
Nobelissimos 26 Oct, 2016 @ 6:28am 
Does this mod change any vanilla files? Is it compatible with all mods?
Otty  [author] 26 Oct, 2016 @ 5:09am 
Chazzy, I tested on the same setting you said and seems no problems except no more than 4 FEs didn't spawned. Max of 4 FEs no matter what number I choose is due to the vanilla game's hard coded value, which is the max number of FEs is set to 4.
One question, did you download "Cybrxkhan's Assortment of Namelists for Stellaris"?
Playing without it may cause the problem you said.
Malekith 26 Oct, 2016 @ 1:02am 
Just doing some tests, it may be due to clustered starts
Malekith 26 Oct, 2016 @ 1:00am 
Hey, nice mod, but I had noticed that fallen empires don't spawn if you have quite a few AIs. Even 20 Ais only spawn 1 fallen empire on a 2k map I think.
Brød. 22 Oct, 2016 @ 10:13pm 
Namelists do fix it as it seems.
Otty  [author] 22 Oct, 2016 @ 8:09pm 
The glitch is aknowledged, and will be fixed. :D
Brød. 22 Oct, 2016 @ 2:16pm 
Playing with 3k Stars, many of them are nameless. Could a namelist mod fix that ?