ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Research Table [OPEN SOURCE] (Discontinued)
221 opmerkingen
Bastet 30 mei 2020 om 5:43 
Any way that the blueprints craft in the research table had only 3 uses? Like the blueprints of the tek suit
mwriege 12 mei 2020 om 1:11 
Hallo ,die Capitalism Mods tauchen alle nicht im Spiel auf , ausser Player Trader .
Ist aber alles koreckt instaliert und wird im Server auch angezeigt.
Vysse 17 apr 2020 om 13:04 
Having the same issue as many others where you put enough coins for it to say it is 100% chance but it then fails. Can this be looked at when you get a chance?
DeadMe 13 apr 2020 om 2:20 
hey,i play in server that use this mod, its amazing. but is there cap for items that can be made?
like if max dmg on wepons is 755% i cant get my pick more then 240%. all time upgrade fail at100%
Vysse 6 apr 2020 om 22:35 
Might I add a suggestion: Adding items to correlate to Weapons, Armor, and Saddles that can be used to allow an increased chance at upgrading? Then servers can add them as drops or give them out at events.
Impulse  [auteur] 3 apr 2020 om 12:33 
@Vysse, if you can use bps as research payment or not
Vysse 3 apr 2020 om 11:52 
DisableResearchThroughBlueprints

What does this refer to exactly?
Acheronx 4 mrt 2020 om 17:58 
We have a user that's getting a loop for researching gear which ends up breaking it, even though it claims to be 100%. Is there a way to disable or to allow users to know if their gear will break even at 100% chance?
Arccadon 2 feb 2020 om 22:14 
Hi Impulse. Thanks it Works now.
Jerro 2 feb 2020 om 14:11 
i had a a few items with no durabilty and i want to upgrade them, but i get the message damaged or blacklisted, any solution?

i like your mod, he is more balanced as the upgrade station, but the upgrade station works with no durabilty items modded items...

can we get a option for ignor durabilty check? maybe this can solve it :D
Impulse  [auteur] 2 feb 2020 om 5:25 
please follow the currency mod comment section, there i'll post updates
Arccadon 2 feb 2020 om 5:21 
Hello impulses. I'm sorry if I get on your nerves, but the Experimental Table doesn't work even after the update. It is shown that you push the item in, but if you let it go, it won't go in.
Arccadon 1 feb 2020 om 5:24 
Hi Katzenopa. Du kannst in der INI bei ExcludeResearchItems=
Nur die Sättel eintragen, dann werden nur diese akzepiert.
klabauterkater 1 feb 2020 om 1:38 
hello, is there a way to make only saddles researchable?
Arccadon 30 jan 2020 om 22:07 
Hello impulses. Also in the experimental version of the Research Table we cannot put any items in.
Impulse  [auteur] 30 jan 2020 om 2:00 
@all, concerning the locked items in Table/Terminal inventories issue. You guys could test the EXPERIMENTAL version of e. g. NPCTrader, if the changes i made did solve the issue for you, since i'm still not able to reproduce it and can't verify myself if it got solved or not.
Arccadon 29 jan 2020 om 6:07 
OK. Sorry didn't know it was known. Didn't read anything about it.
Impulse  [auteur] 29 jan 2020 om 5:54 
@Arccadon, yes that issue is known and i'm currently looking for what exactly is causing this issue. Engrams are not shown? There are only engrams for PlayerTrader tables/terminals per default. You'd only get engrams for the other actors if you have the engram mod active too.
Arccadon 29 jan 2020 om 5:01 
Hallo nochmal. Ich habe auch gerade festgestellt, das die Engramme auch nicht im Spiel sind. Wenn dir das weiter hilft.

Hello again. I also just noticed that the engrams are not in the game either. If that helps you further.
Arccadon 29 jan 2020 om 4:00 
Hallo Impuls. Seit dem Update funktioniert unser Table nicht mehr. Man kann keine Items mehr rein legen. Hast du eine Idee wieso das sein kann?

Hello Impulse. Our table has not worked since the update. You can no longer insert items. Do you have any idea why this can be?
khisanth 13 sep 2019 om 4:53 
It is possible to block the max rarity possible to reach with the research table? Like not being able to improve to get yellow rarity?

Was wondering if it was possible to get cheated item with over the top stat like with default setting for Improved station?
I am thinking of using the research table as a replacement of improved station as this mod is a bit too strong for me but i still need a way to upgrade stuff notably for modded items which are no dropped in vanilla loot crate.

Was thinking of acquiring gold only by killing Rare Sighting creature (easy to set the reward drop) and selling dino trophy drop (like tooth, skin, tentacle etc..., with custom buy table) to not have to parametrize the ini file with group dino loot etc.... Does people have try that already or have other nice way to add coins (we will not be a lot of people playing on server and want more a hunting feeling reward).
BoxOfSharpObjects 16 aug 2019 om 18:27 
104.192.227.2:27035 <===== Server IP

New Ark Modded Server: ECO,CURRENCY,IMMERSIVE TAMING,ECT

I made a collection of the server mods 1 click and you'll be ready to join :smile:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836753431
Impulse  [auteur] 16 jul 2019 om 5:43 
@J@ger, you could use wildcards vanilla game.ini override settings to increase the material costs. If you mean, that you want to add aditional stuff to the tables offerings... then please use the Custom Trade Actors.
J@ger 16 jul 2019 om 4:53 
@Impulse, I'm using the mod on my server. And I would like to increase the order of materials for each table. How do I have to do it? Could you help me.
Fellemir 8 feb 2019 om 9:18 
yea i figuered it out after i got really pissed xD
awesome mod btw
and i think you should add like a table for element but one element costs alot
Impulse  [auteur] 7 feb 2019 om 5:07 
Fellemir 7 feb 2019 om 4:30 
where do i get the codes for all the tables i cant find it
Flex 18 dec 2018 om 14:20 
@Impulse, Started a discussion here about some settings that i find confusing, and read in another discussion that you don't get notified of new discussions so i'd just let you know here.
Impulse  [auteur] 27 okt 2018 om 14:17 
@Vince, i have to reproduce this, which will be hard without your crash log and might take a while
Vince 27 okt 2018 om 9:02 
yes
Impulse  [auteur] 27 okt 2018 om 8:34 
@Vince, is this also your mod load order?
Impulse  [auteur] 27 okt 2018 om 6:57 
@Vince, crash report? Mod list?
Vince 27 okt 2018 om 6:56 
I'msorry but Big crash when I use this mod with all servers I have.
Impulse  [auteur] 17 feb 2018 om 12:53 
@Emigo, check your ResearchComplexity gus.ini setting
Emigo 16 feb 2018 om 10:39 
primitive items get to 100% but fail the research. is it just me or someone else is having this problem?
Kaptaan 13 feb 2018 om 18:18 
Impulse  [auteur] 1 feb 2018 om 10:20 
@Kebinite, you could tell me where it really lacks information and maybe even propose a possible solution/explanation. Generally i'm open to feedback.
Kebinite 1 feb 2018 om 10:06 
Your mods are great; but your documentation and instructions leaves a LOT to be desired...
Impulse  [auteur] 21 jan 2018 om 10:55 
@1517, nobody stops you from developing a chinese version of this mod, quite the opposite, i'd encourage you to do so. ^^
I might be able to learn something from it ;)
Impulse  [auteur] 21 jan 2018 om 10:53 
@Toma, you could modify the research complexity and reduce it to ~ 0.6 to counteract the changes.
123 21 jan 2018 om 8:12 
t would be better if it could be made in Chinese; ah autho
Toma 20 jan 2018 om 10:46 
Hi Kätzchen :),
is there a way to restore the old values for the item rating prior to the the last update?
Looks like the max item rating is reduced to 1/3.
Impulse  [auteur] 20 jan 2018 om 2:28 
@PAL-18, added this as feature request to my list ^^
Paradox 42 19 jan 2018 om 21:21 
Can you add the ability to disable the blueprint creation system completely?
Impulse  [auteur] 18 dec 2017 om 23:22 
@Temil2006, i'll add feedback for this. So that if you select a broken or blacklisted item, you'll get a disabled button which says "DAMAGED OR BLACKLISTED", with the next update.
Temil2006 18 dec 2017 om 19:26 
@Impulse :: sorry for overlooking that part, yea it was because the item was at 118 out of 120, lol. was so close i couldn't tell that it was below the max ;) as a recomendation, maybe a message that displays in place of the Research button that says "repair the armor before proceeding" or something. just an idea ;)
ImPaKt_7 18 dec 2017 om 18:13 
cant get the spawn command to work
Impulse  [auteur] 18 dec 2017 om 9:04 
@Temil2006, please check if your equipment has 100% durability
Impulse  [auteur] 17 dec 2017 om 23:41 
@Temil2006, i'll look into it.