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Also added the Rage Mechanic to some Chaos units.
And gave Kholek the unique Lightning Spell from quest battles of Norsca.
You can check the change notes to see which units got regen. But generally only RoRs and the most Elite units got regen.
And i think i later updated it to nearly all Vampire units, since CA nerfed regen again.
Keep us updated ^^
I do have a quick question however, would it be possible to make this mod compatible with the lords from the All Tabletop Lords mod?
If not, that is cool, but it is somewhat annoying to see some lords healing and others that are incapable of doing so,
Either way, thanks again for this great mod!!!
Thank you for doing all this
Might have to test it to balance it later. I feel adding 5% or 10% Fire weakness should be fair, but further testing will be done!
I need to modify the actual Regeneration skill, and remove the Fire Weakness all together.
This means Regen no longer has a fire weakness. This will probably make regen super strong.
So i really don't know if i should do this. Might make the vampires OP.
and the OP Lords mod reduces Branchwraith, Ancient Treeman and Durthu fire resistance to -20.
I really don't want to remove tables. Might have to create a new compilation mod that combines the 3 mods.
The other alternative is to use my OP Lords mod, that has edited the resistance of those units. Hate promoting my own stuff, but if i add a table it will conflict with my other mod.
So I think the tree's now have -60% fire resistance, youch
The mod should be ready soon, i am now just modding the base factions. The DLC factions are done.
maybe split those into a seperate mod?
Also want to give the regen to the Spirits of the forest units, as i feel they get rekt too easily.
The Wood Elves definitely need this buff, their lords are incredibly squishy.