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It did not go well for him.
Yes. Please don't ask how I know (shudder)
Finally, raids don't usually get that bad until well after you're intended to have finished the game; there's always going to be a point where we kind of throw our hands up and say "okay, we can't balance this thing forever, you're welcome to keep playing but things are going to start getting weird", and it sounds like you're past that point.
Basically you've found a known issue with raids and ultra-post-game colonies. :)
My save file has a few mods attached to it, mostly QoL additions, and is from A17. Recently, I've been abusing the Inspired Art modifier to boost my colony's wealth to ridiculous levels.
Manhunter packs have stopped spawning altogether at my primary colony, even through Dev Mode. The only way to get them to spawn is the 'Execute Incident with...' option, selecting Manhunter Pack, and selecting the highest point value. This only spawns the aformentioned bears, rhinos, and Boatmurdered hellspawn elephants.
I know you wanted to limit the Manhunter pack size for performance reasons, but the standard Raids have no such limitation. My primary colony has been getting Pirate Raids of over 200 pawns. My last Infestation spawned 50-60 Hives inside this large underground space I've dedicated to such an event.
If Raids by any faction reach this level of ridiculousness, why must Manhunter packs be limitted to such an extreme?
Note that both the mod and the in-game implementation limit manhunter packs to species that are OK with the map temperature; you won't get, say, manhunter iguana packs spawning on an ice sheet. Also, the in-game implementation, unlike the mod, tries to keep pack size down for the sake of performance - if you have a late-game colony, you won't get manhunter packs of hundreds of chickens. (It also won't allow manhunter thrumbo packs.)
I think that's what's going on here - the highest-combat-power races are bears, elephants, and rhinos, and in fact with a *very* late-game colony that's all you'll ever see. (Which is sort of unfortunate but it's also unclear how it could be reasonably fixable.)
If you can post a link to your savegame I can take a quick look at it, but I'm willing to bet it's a combination of these two issues. :)
I tried to use Dev mode to force-spawn manhunter packs, but the event took multiple tries to actually work. When it did work, all I recieved in a Temperate Forest Biome were Rhinos, Elephants, Grizly Bears, and Polar Bears (somehow). Another colony in the same save file located in a Boreal Forest also recieved Rhinos, Elephants, and Bears, as well as Elk and Caribou from the native wildlife list.
I know this mod is outdated and won't recieve any more updates, but since you're a Rimworld Developer now, do you think you could take a look at this potential bug? I miss having hoards of Iguanas and Cats descend upon my colony.
Whoa whoa whoa, wait what?!
.....sorry, I was just at the "Space Weed" mod
I'm gonna miss the army of Yorkshire terriers and The Vermintide destroying my colonies....
Thanks.
https://steamuserimages-a.akamaihd.net/ugc/806551261329557856/5305D9D35D13773A1AA2FCB074C6E40B01F73CFF/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=882741916
1. Restrict everyone to stay within the walls & save your game
2. Visitors enjoyed their stay & leave to die ... & you get blamed
3. Use jogger in power armor to rescue survivor. Learn possible, but thrumbo chase & 6 break a granite door very fast!
4. Reload
5. Build wall to block door. Watch pack move to next door. Repeat 2 & 4
6. Watch a visitor overdose & die rather than leave. Repeat 2 & 4
7. Start building walls to block every door. Watch someone haul stone just outside a door for no reason. Watch thrumbo attack. Repeat 4
8. Repeat 4 until RNGods keep visitors inside long enough for most thrumbo to leave.
9. Attack when numbers are similar to rare thrumbo visits. Butcher dead thrumbo
10. Build a few animal beds OUTSIDE your walls. Try to rescue & treat surviving thrumbo. Watch colonist bond with one while treating it. Feel glory of being selected as RNGods' chosen one! :D
If you get hit with a manhunter thrumbo pack, you may want to do that.
But on the bright side if you survive, you get rich.
Read through a few previous pages to see manhunter mashgon packs! (Mashgon are added by Rikiki's FishIndustry mod
Will this spawn packs of mod-added critters?
Most attacks in the game are point-based - that is, the attack generator gets a number of points to spend on attackers, and it spends points until it's out of points. Manhunter packs work the same way. Creatures are (in theory) tuned so that the point costs are roughly accurate; this means that, say, a 1000-point attack might be four rhinos or literally a hundred squirrels.
In general, you'll get smaller numbers of big animals, and bigger numbers of small animals.
The performance hit with all of them was severe, though. Bad enough to cause glitches to occur throughout the time they attacked - frustrating, but still fun.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=887438930
~Joseph Stalin
The horde of walking corpses surrounds and eats the five supersoldiers. Every time.