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Rapporter et oversættelsesproblem
Thanks for all your mods, tiny but so big!
There is one problem that comes up in some rare situations where I'm building things from 3 or more different categories at the same time where the bars overlap. It's a bit annoying is it fixable? Could the individual planet entry be dynamically expanded 1 row to accomodate more parallel build progress bars?
2. It might be possible to make it 0-100% using a custom animation, but Paradox has not documented this stuff, and if you make a tiny mistake in the UI code, the game crashes instantly, so it's a real *pain* to figure out how anything works. I've already crashed enough trying to figure out the UI mods I've made so far. I don't want to do it any more.
I like the % idea, so if someone else makes it work, I would not be opposed to adding it.
If anyone else shortens the bar widths, I might be willing to add that as well, depending on how it looks.
All my addon code is on github, so feel free to work with me there.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837087907
Autor of that mod said that outliner_folk.gui needs to be renamed. I tried but no good result.
The only "problem" now is that if you have more than 2x constructions on a planet (army+ship+building, for example), the progressbars will overlap.
The change I did that "broke" checksum was that I limited the number of active construction progress bars to 2, so that they would not overlap.
Anyway, not a big issue I guess.
Thank you for the fantastic mods, in any event!
I'm thinking that already by clustering colonies in outliner according to system name would be a big improvement, as mentioned in comments here (and even if the system name would not be visible as in this mod - although I'd still want to have it).
So, even if the list contents would be gathered with colonize_date -variable, the order on the list could instead of colonize_date be based on planet ID no. This would result into all colonized planets from a specific system being then listed on the right order, because a given system's planet id's are sequential, for example for earth between 0-35 on my Sol Expanded (I guess depending on what star you begin from).
Wonder how difficult this would be? Thanks again!
And the winner is:
http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016
If you can give me a good reason, I might add it back in.
But I might not, it's my choice.
If you want it there, take my mod and change it, it's very simple. Or try to convince me, but dont get butthurt when I disagree or stand fast.