Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyone is free to enter. Have a nice week now.
- 𝕸𝖎𝖈𝖍𝖆𝖊𝖑 [Tester]
@bignavy - Yep, its in the works, after Daemon Princes!
@The Running Man - I'll look into it after this round of updates, thanks!
- Michael [Tester]
@Housie123 - Fixed this today with Emcdunna. We adjusted the naming structure on some of the tables, should now load in the correct order to ensure that there's full compatibility :)
@Les Gold - Me too!!!!!!! Pour one out for the Runelord. On the plus-side, he's being reworked into something else we're working on, and I think you'll find the changes very (Wait for it... hint hint). I hope you get the reference, if not I apologize for the cultural joke, but rest assured there are plans to make the most of this!
@M.D.Dragon - Thanks so much, really appreciate it!!! Yeah it would be tough haha, will probably have to wait for some more assets.
We're getting better and better at this :) In addition to getting it working again post-patch, there are some other updates, some bug fixes, etc. we've been waiting for the DLC patch to change.
Big Changes:
- Runelord Removed
- General of the Empire RE-TEXTURE ADDED
- Bright Wizard Lord RE-TEXTURE ADDED
- Light Wizard Lord RE-TEXTURE ADDED
Smalll Changes/Bugs:
- Hide (grass) icon fixed
- Doombull unit description text fixed
- Breeder starting trait on Doombull fixed
- Apocalyptic Vision skill fixed for Beastmen Shaman Lords in Custom Battle
- Wysan's Wildform skill frixed for Great Bray Shaman (Beasts)
All of the changes for the main mod are tracked in the Changelog - All Tabletop Lords (as best as I can!)
Enjoy :)
Check out some options in the Strawpoll, and cast a vote!
http://www.strawpoll.me/11451276
Oh, and you can vote for more than 1.
Infantry: .95
Heroes: 1.0
Lords (default): 1.0
Ungrim: 1.0
Thorgrim: 1.0 (I tossed around the idea of him being 1.025 or 1.15 because of his throne but then I decided to scale the dwarfs carrying him to be similar to the dwarfen army around thorgrim. Which is why he's a 1.0
Cool mod! I thought I'd drop by and leave my two cents.
I made a resize mod for personal use that is scaled to be lore appropriate.
My orcs are as follows:
Orc Warboss: 1.2
Azhag: 1.3 (he's a legendary orc boss he's gotten large)
Grimgor: 1.4 (he's a biggest and meanest)
Human infantry stands at 1
Lords/Heroes (all human factions) stand at 1.05
This works out because of the model differences in lords and heroes they are already varied in height.
Of course all of them have custom skills and abilities, but it sounded like you were asking specifically about ones that buff groups of units in your army, and so I wanted to give you two examples of that. You'll find some of this info in the images at the top of the page, or check them out in campaign!