Total War: WARHAMMER

Total War: WARHAMMER

All Tabletop Lords - Resized Lords Sub-Mod
61 Comments
Michael {United Critics} 21 Jan, 2018 @ 3:42am 
Tomb King's DLC Giveaway on the Discord [discord.gg]!
Anyone is free to enter. Have a nice week now.

- 𝕸𝖎𝖈𝖍𝖆𝖊𝖑 [Tester]
Ca Bong 1 Nov, 2017 @ 11:03am 
Can you bring this mod to Mortal Empires, sir?
Ludremex 3 Sep, 2017 @ 2:32pm 
Do i only need all tabletop lords mod or should i subsribe to other resized lords and heroes mod too?
Swerto 26 Aug, 2017 @ 4:38am 
The only thing that needs an update on this is bugfixes. Currently the lords recruited with this do not have their picture in the army viewer, and the avatar for a few like the bright wizard are bugged and are missing bits like the head.
Mumion der Unsterbliche 10 Aug, 2017 @ 4:02pm 
Update pls.
jdharrow  [author] 30 Jul, 2017 @ 11:22am 
@Omni - New content will get dropped in the main mod of course, but it's in the works! IRL balance has been very challenging and we working on it literally as much as possible. I'm glad everyone is excited for the new content, I really do appreciate the patience, just remember that we are doing our best and it will be here as soon as it is ready!

@bignavy - Yep, its in the works, after Daemon Princes!
jdharrow  [author] 30 Jul, 2017 @ 11:21am 
@Omni - New content will get dropped in the main mod of course, but it's in the works! IRL balance has been very challenging and we working on it literally as much as possible. I'm glad everyone is excited for the new content, I really do appreciate the patience, just remember that we are doing our best and it will be here as soon as it is ready!
Omni 27 Jul, 2017 @ 11:45am 
Guys, com'on! Drop some new content! Pretty please :3
Soccer4llStar 22 May, 2017 @ 5:04am 
Can you add Wood elves next that would be awsome!
PoorLittleTrex 27 Apr, 2017 @ 8:57am 
Your Mod is great :) Please add some Chaos Lords, like Aekold Hellbrass or Arbaal *-*
Good Joe 4 Apr, 2017 @ 3:26pm 
man just one thing, cant you chose other pictures for the lords ? they all look the same in the unit card, thank you
jdharrow  [author] 27 Feb, 2017 @ 3:03pm 
Just updated for the new patch, let me know if anyone has any issues, should be working 100%

@The Running Man - I'll look into it after this round of updates, thanks!
MarshallDL 20 Dec, 2016 @ 2:55am 
waiting for the elf :steamhappy:
The Running Man 10 Dec, 2016 @ 2:06pm 
I realized the blood dragon lord is smaller then the red duke and vampire lord....im using daelin re size
jdharrow  [author] 9 Dec, 2016 @ 10:56am 
Yep :) As Michael said, we're back online!!! :steamhappy:
Michael {United Critics} 9 Dec, 2016 @ 10:52am 
Hello everyone! I wanted to tell you all that the mod now works again after Jdharrow fixed it and it has been tested, this sub-mod works again as it should. Have fun :D
- Michael [Tester]
SkyServer87 8 Dec, 2016 @ 12:39pm 
Great Work jdharrow!! Don´t hurry with updates! Always fun to play TWW with your mods! Keep on your good work and thanks! :steamhappy:
jdharrow  [author] 8 Dec, 2016 @ 10:54am 
Please relax Joao, no caps needed. I'm aware, a lot of time is spent planning and making sure I have the time to invest in updates, it can take a lot of time and effort, so please just be patient.
Ioannes Avgvstvs 8 Dec, 2016 @ 10:32am 
UPDATE PLZ
jdharrow  [author] 24 Nov, 2016 @ 8:12am 
@The Radude - Cool idea! However, we're currently not making any changes to the vanilla lords in this mod, just adding, also this provides each of them a unique role. where you might choose malagor for his LL items/quests, or the Great Bray Shaman (Wild) for the Double Cygors. Maybe something I'll hold on to for the future tho! ;)
The RADUDE 12 Nov, 2016 @ 6:34pm 
Can you add in an update so Malagor can summon two cygors too? Or three?
jdharrow  [author] 4 Nov, 2016 @ 2:12pm 
@housie123 - Thanks for your patience, I just updated it to include the new Vampire Lords! :)
Housie 31 Oct, 2016 @ 4:38am 
Will this be updated with the new vampire lords? :D:D:D
jdharrow  [author] 22 Oct, 2016 @ 9:52am 
@Viking_Lord - Thanks, I agree he does look pretty awesome :) Emcdunna did the majority of the re-texture on him, which he did an amazing job on!

@Housie123 - Fixed this today with Emcdunna. We adjusted the naming structure on some of the tables, should now load in the correct order to ensure that there's full compatibility :)

@Les Gold - Me too!!!!!!! Pour one out for the Runelord. On the plus-side, he's being reworked into something else we're working on, and I think you'll find the changes very (Wait for it... hint hint). I hope you get the reference, if not I apologize for the cultural joke, but rest assured there are plans to make the most of this!

@M.D.Dragon - Thanks so much, really appreciate it!!! Yeah it would be tough haha, will probably have to wait for some more assets.
John Xina 21 Oct, 2016 @ 10:04am 
Soooo The doombull is a biiit op (u did a screen shot look at it ):steamhappy:
Housie 21 Oct, 2016 @ 7:45am 
Oddly enough using this mod with all lords resized and lorehammer part 2 makes the all tabletop lords having the original size, witch is kind of weird
Antetix 21 Oct, 2016 @ 3:12am 
I loved the old runelord so sad
M.D.Dragon 20 Oct, 2016 @ 1:47pm 
true i understand that it would be more challenging as in the table top it basically a mini steam tank i used to use one in my rieks guard keep up the mod love everything your doing atm :D
jdharrow  [author] 20 Oct, 2016 @ 1:46pm 
JUST UPDATED for new Patch (King and the Warlord)

We're getting better and better at this :) In addition to getting it working again post-patch, there are some other updates, some bug fixes, etc. we've been waiting for the DLC patch to change.

Big Changes:
- Runelord Removed
- General of the Empire RE-TEXTURE ADDED
- Bright Wizard Lord RE-TEXTURE ADDED
- Light Wizard Lord RE-TEXTURE ADDED

Smalll Changes/Bugs:
- Hide (grass) icon fixed
- Doombull unit description text fixed
- Breeder starting trait on Doombull fixed
- Apocalyptic Vision skill fixed for Beastmen Shaman Lords in Custom Battle
- Wysan's Wildform skill frixed for Great Bray Shaman (Beasts)

All of the changes for the main mod are tracked in the Changelog - All Tabletop Lords (as best as I can!)

Enjoy :)
jdharrow  [author] 20 Oct, 2016 @ 1:44pm 
@M.D.Dragon - Yeah, not sure I can pull that one off yet haha, there IS a limit to what retexturing can do. Also no guarantees on Engineers yet, there's a lot of content to do for factions that don't have one yet, like the VC and Chaos!
M.D.Dragon 20 Oct, 2016 @ 1:42pm 
was mainly thinking about his mout the awsome mech steed ;P
Roque the Rogue 19 Oct, 2016 @ 3:40pm 
+1 on Master Engineers, my wet dream is to have a sniper/sharpshooter lord, maybe he could also buff other ranged units too, missile units and artillery
Unhappy Cupcake 19 Oct, 2016 @ 2:20pm 
So, since the Runelord is being added in the DLC: The King and the Warlord, you think you're gonna add the Master Engineers to replace the Runelord?
jdharrow  [author] 19 Oct, 2016 @ 12:13pm 
@Ryan - We believe it won't be too long before Bretonnia becomes a complete playable faction. We are as excited as you about seeing them with more diversity, but with so much other important content like lords for all of the main factions, it makes sense to wait for now (VC & Chaos still need some love right now too)! Once they do make them a main faction, you better believe we will help make them better with more Lords any way we can! :steamhappy:
jdharrow  [author] 19 Oct, 2016 @ 11:35am 
@M.D.Dragon - Yeah we've discussed it, perhaps! Its tough because in TT there's really only the 3, Dwarf Lord, Runelord, and Daemon Slayer. Master Engineers are Heroes there as well, but it's not off the table, we've got some interesting ideas of how to do something with them if we decide to stick strictly to tabletop!
jdharrow  [author] 19 Oct, 2016 @ 10:20am 
@Irongut - There's even more about this in the All Tabletop Lords - Google Doc [docs.google.com], but for new lords its not quite as simple as regular units, or we would have changed the unit cards in the recruitment window long ago :), but we're working on it! Many many hours have already been spent on this issue. The image you see is actually customized, without it you'd be seeing an image of Karl Franz for every new lord in recruitment regardless (effectively a placeholder image the game uses), we've replaced this with a scene of lords from each of the factions fighting, which is better for immersion than the Karl Franz until we can figure out exactly how to get their cards to display properly in the recruitment tab. But rest assured it we will solve it eventually!
Housie 19 Oct, 2016 @ 9:22am 
The dwarf lords look bigger then other dwarfs, is that intended?
sarin555 19 Oct, 2016 @ 6:27am 
what are you going to do with runelord now that they're going to be in game?
M.D.Dragon 18 Oct, 2016 @ 3:53pm 
can i sugest a master engineer for dwarf and empire
Ryan 18 Oct, 2016 @ 3:48pm 
Please get some Bretonnian Lords created, would love to see Grail Lords and other heros displayed for the under-utilized faction.
Irongut 18 Oct, 2016 @ 5:55am 
the icons in the recruitment list. Just Use the Unit Icons.
jdharrow  [author] 17 Oct, 2016 @ 3:46pm 
There's a lot of things in development at the moment, and it's always tough to decide what we should focus our time on with so much work to do! What would you all like to see us focus our efforts on releasing first??

Check out some options in the Strawpoll, and cast a vote!
http://www.strawpoll.me/11451276

Oh, and you can vote for more than 1.
Daelin 17 Oct, 2016 @ 12:10pm 
Good job though this mod is superb! As is litharions!
Daelin 17 Oct, 2016 @ 12:09pm 
I decided to go with a slightly larger appearance for lords/heroes because I wanted them to stand out but not by the degree that CA had in mind. Because on the table the lords and heroes models stand out. At least to me. This is a personal use mod I might consider releasing but with two mods already out that do the same I'm like meh.
jdharrow  [author] 17 Oct, 2016 @ 11:50am 
Yeah you aren't far off! That's almost identical to the precedent Litharion and this one are using so looks good. The Orcs are @1.2, the Dwarfs are @0.95, the Beastmen are @1.1, Empire is @1.0, VC is @1.0, and Chaos @1.05!
Daelin 17 Oct, 2016 @ 11:03am 
Oh and my dwarfs:
Infantry: .95
Heroes: 1.0
Lords (default): 1.0
Ungrim: 1.0
Thorgrim: 1.0 (I tossed around the idea of him being 1.025 or 1.15 because of his throne but then I decided to scale the dwarfs carrying him to be similar to the dwarfen army around thorgrim. Which is why he's a 1.0
Daelin 17 Oct, 2016 @ 10:59am 
@jdharrow
Cool mod! I thought I'd drop by and leave my two cents.
I made a resize mod for personal use that is scaled to be lore appropriate.
My orcs are as follows:
Orc Warboss: 1.2
Azhag: 1.3 (he's a legendary orc boss he's gotten large)
Grimgor: 1.4 (he's a biggest and meanest)

Human infantry stands at 1
Lords/Heroes (all human factions) stand at 1.05
This works out because of the model differences in lords and heroes they are already varied in height.
jdharrow  [author] 17 Oct, 2016 @ 10:33am 
@Chubbyninja - Yes several of them do. It depends on the intended role, and references from tabletop/Warhammer lore. For example The Grand Master has a skill Knights of the Inner Circle that buffs Knightly units, and the Savage Orc Warboss has a skill called Savage Hordes for buffing Savage Orcs in his army.

Of course all of them have custom skills and abilities, but it sounded like you were asking specifically about ones that buff groups of units in your army, and so I wanted to give you two examples of that. You'll find some of this info in the images at the top of the page, or check them out in campaign!
Sviss 17 Oct, 2016 @ 10:03am 
Yaaaaas! Been waiting for this for ages. Thank you so much :)
jdharrow  [author] 17 Oct, 2016 @ 9:55am 
@TorriderKnave - So I looked into it, and just put in an update. The Orc Lords have been adjusted from 1.0 to 1.2, slightly larger than normal vanilla of 1.15. This is the same value as Litharion has. Also, the Beastmen have been increased, from 1.0 to 1.1 for the Great Brays, and the Doombull has been increased to 1.3. This should help, good catch!