Arma 3
BB Raptors & Zombies & more
153 Comments
Zerø 9 Feb @ 1:37pm 
I was wondering if it can work with Antistasi Ultimate
replacing the zombies to create a Primitive war / Guerrilla fighting scenario
is it possible to do that? Even if it's manually made?
Reticuli 18 Jan @ 12:27pm 
I also notice that with ACE Max Zombies won't die now. Not sure what happened.
Moshow 20 May, 2023 @ 7:50am 
A good mod but it's not work for me :(

- When I try to kill one he don't die, I use ACE..
- There is no sound of them when they kill me
- When they kill animal or something the animation don't stop
...
honger 17 Jan, 2023 @ 3:59pm 
@mivan404 they do attack, but because of Arma AI they will try to flank you instead of going straight at you. So they can run in circles for some time if you don't move
mivan404 16 Jan, 2023 @ 10:39am 
they arent attacking,why?
KIANA ℡ 6 Mar, 2022 @ 10:04am 
Why doesn't it attack, just run away?
andrew 10 Jan, 2022 @ 4:22am 
This is a great mod but doesn’t work on the server does anybody have a fix
Giggs 24 Sep, 2021 @ 8:23pm 
when are you ever going to add the t-rex?
Bartoneye 4 Sep, 2021 @ 11:27pm 
@sparkothemage420 I may know someone who got a working compatibility patch working.
Predator14 18 Aug, 2021 @ 2:53pm 
MOD DEAD
sparkothemage420 19 Jul, 2021 @ 4:48pm 
Is there a way to make these work correctly with ace? Everything is fine with them except they are tanks with ace loaded. If anyone has a workaround plz let me know
Owcałowca 21 Mar, 2021 @ 2:40pm 
Where is this module?
Captain 28 Feb, 2021 @ 10:25am 
how does the escape radius work? lower = there is no escape?,,,, or lower means you can always escape?
Captain 28 Feb, 2021 @ 10:07am 
found it, was just stupid didnt even load the mod /:, how do i add sound to this, there is no sound when i get eaten to bits?
Ironkoldo 28 Feb, 2021 @ 6:52am 
@Captain, it is called Agent Manager, or something about "Agent".
It is in the Bad Benson's Modules category
kserks96 22 Feb, 2021 @ 10:42pm 
My came crushed 5 min after mission start when i tried to spawn some zombies. There also some error messages when i launch module with zombie spawn.
Ironkoldo 9 Feb, 2021 @ 4:17am 
I used it yesterday, it does! (You have to put a module, to make them appear)
lem0nium 9 Feb, 2021 @ 4:07am 
Does this still work?
Spectreblitz 24 Oct, 2020 @ 12:58pm 
@PAPACHARLIE

you probably spawned a non-ai raptor. As mentioned above, raptors only spawn VIA modules in the "systems" section of the editor.

Hope this helps :)
PAPACHARLIE 25 Sep, 2020 @ 5:51am 
the raptors are not killing anything or attacking(2):steamsad:
DEH4NK 14 Aug, 2019 @ 1:42pm 
Stopped working with the latest update ARMA 3
{
_agent = createAgent [selectRandom _agentclasses,>
23:22:09 Error position: <createAgent [selectRandom _agentclasses,>
23:22:09 Error Type Any, expected String
23:22:09 File \babe_am\func\AM\fn_am.sqf [babe_am_fnc_am]..., line 192
23:22:09 Error in expression <_i" from 1 to _agentcount do
{
_agent = createAgent [selectRandom _agentclasses,>
23:22:10 Error position: <createAgent [selectRandom _agentclasses,>
23:22:10 Error Type Any, expected String
23:22:10 File \babe_am\func\AM\fn_handleagents.sqf [babe_am_fnc_handleagents]..., line 231
23:22:10 Error in expression <time;
deleteVehicle _agent;
};
WarBoy 18 Jul, 2019 @ 5:13am 
This mod have error. Can't kill the tactical gunner with head shots.
大刀-关胜 23 Apr, 2019 @ 10:22am 
The raptor did not attack me or kill my teammates.
Pouchtre 28 Feb, 2019 @ 1:44pm 
Hey everyone, how would one proceed to add the raptor module to an exile mission ?
I went to the editor, put the spawner module where I want it, but after clicking "export to sqf" I don't know where I should paste the code I got, in my mission files... Kinda lost here...
Mcnutty 9 Feb, 2019 @ 8:39am 
the raptors are not killing anything or attacking
Custodes 19 Jan, 2019 @ 9:37am 
I cant find the modules in zeus
[MT] Rammaras 26 Nov, 2018 @ 1:52am 
@Birgkitt You need to disable ace to be able to kill them... just found out today
[MT] Rammaras 25 Nov, 2018 @ 1:04pm 
ok raptors need 200 50cal rounds to die cool... even if i change the stettings
Sgt. Max 6 Oct, 2018 @ 12:06am 
can u make the zombie units placeable with zeus?
The_Illuminati_Confirmed 30 Aug, 2018 @ 12:58am 
is this addon still being worked on in the background or is it dead?
Cheese Mang 24 Aug, 2018 @ 8:29pm 
can i disable the raptors
Sutixela 19 Aug, 2018 @ 5:12am 
Why my raptors dont die when I shot them?
Ironkoldo 10 Aug, 2018 @ 12:46am 
Predatory chickens, predatory chickens!!! :steamhappy:
Major1Nut 7 Aug, 2018 @ 3:35pm 
Thanks for the info DarkExcalibur442, that's gotta be cool to see.
DarkExcalibur42 6 Aug, 2018 @ 2:22pm 
I've made the Zombies & Demons zombies fight raptors.... it works.
AppleCalypsoNow  [author] 6 Aug, 2018 @ 12:57pm 
@Major1Nut: no idea. have you tried?

@Ironkoldo: hmmmmm. why not? i'm getting very close to finishing the base now. i'll definately have some presets in there for ambient civs and animals too.

although actual predatory chickens could be interesting ;D
Major1Nut 5 Aug, 2018 @ 9:24am 
Is it possible to use this mod in conjunction with the Zombies and Demons mod by Ryan?
Ironkoldo 20 Jul, 2018 @ 12:46pm 
Raptors, zombies, and CHICKENS PLEASE!!!!!!!!
DarkExcalibur42 19 Jul, 2018 @ 2:44pm 
Do you know if there's a way to make this placeable as Zeus?

Also @Hot Shot, the single raptors you spawn don't have attached AI. You can only spawn them in using the module that controls them.

Go to

Systems -> Modules -> Bad Benson's Modules
place the agent manager. That will create a spawn point that spawns raptors, with a variety of controls on how they're spawned. .
Hot Shot 217 14 Jul, 2018 @ 10:55pm 
Also, the ones I spawn in Eden Editor don't seem to attack anything. They just run away. For what it's worth though, their pathfinding is totally on point!
Hot Shot 217 14 Jul, 2018 @ 10:44pm 
I'm having difficulty spawning raptors with the module. I'm also unable to spawn them in Zues, which is extremely disappointing.
TheDragon117 14 Jul, 2018 @ 3:49pm 
Benson, I know you said this is going to be completely rewritten at some point, so I just thought I'd put in a suggestion if possible, any way to have at least a version that is compatible with ACE? I've fooled around with both of the previous iterations of your mods and found them fun but in the long run ACE has become such a cornerstone of my Arma gaming its hard to live without. Just a suggestion thanks for all of the great mods you've contributed!
nicgoffin 21 Jun, 2018 @ 6:38am 
how do u spawn a raptor spawn module
Rully_ 19 Jun, 2018 @ 10:41pm 
gr8 mod 10/10
willy_b_coyote 19 Jun, 2018 @ 12:47pm 
are there more dinosaurs to come?
Panin Black 29 Apr, 2018 @ 5:44pm 
ah yeah, thanks for the heads up!
AppleCalypsoNow  [author] 29 Apr, 2018 @ 5:12pm 
this version is experimental and very outdated. there will be an update as pointed out. damage modifier should work fine then. it'll be different overall though so no need to report bugs on the old version since it will be pretty much rewritten.

again. no ETA though. just stop thinking about it and you'll be pleasantly surprised when it actually happens.
Panin Black 28 Apr, 2018 @ 6:06am 
Is there a way of adjusting the health of the raptors, at the moment they are tanking full squads of troops and 50.cal :/
AppleCalypsoNow  [author] 10 Apr, 2018 @ 2:12pm 
still working on this from time to time. but my arma time is very limited these days. just experimenting from time to time. if i come up with something good i'll defo release an update. but no ETA or something.
🌈大橘为重 4 Apr, 2018 @ 5:07am 
Good luck!