Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
my new map pls have a look at it :)
Добавляйтесь в друзья
Добавляйтесь в друзья
Greetings from the Austrio-Hungarian Leader
The assets have been made available to the community and I have credited the creators. That's how it works.
KEEP UP THE GOOD WORK
continue on that way
bye
Then just iteration and discovering new models & textures. This was the first version a while back: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=573869514 So a lot has changed.
And then a small degree of perfectionism, 'placement intuition' and being dissatisfied with it constantly. Additionally, tutorials, tutorials, tutorials. (Forums, TopHatWaffle and 3kliksphilip)
There's always more to learn, and more still as CS:GO is moving forward in fidelity.
it's like a clusterfuck of assets everywhere
but there's obvious sense to it, and i fucking adore that