XCOM 2
[Vanilla] H&K USP/Match
26 Comments
marshmallow justice 30 Aug, 2017 @ 4:37am 
megapack HyPEEEEE
∑3245  [author] 18 Aug, 2017 @ 7:09pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
∑3245  [author] 22 Mar, 2017 @ 9:40pm 
@Key980
Probably after the weapon megapack releases.
EchoKrow 22 Mar, 2017 @ 8:18pm 
@E3245
I understand where you're coming from on the primary pistols issue. Will there be a point any time in the future that you make this pistol able to be a primary?

I'll have to check my engineering again. Worst case scenario I check if reinstalling fixes the issue. Thanks for the quick response!
∑3245  [author] 22 Mar, 2017 @ 4:23pm 
@Key980
It works for me. I went to Engineering > Build Items, and the build schematic was there for both tiers. I don't know what's going on with your game.

Anyways, I won't support Primary Pistols or any other mod atm while the weapon megapack is in development. I'm focusing only on critical bugfixes for my weapon mods.
EchoKrow 22 Mar, 2017 @ 3:42pm 
The magnetic variant doesnt show up at all in game. I looked where the unupgraded version is, nothing. I looked in engineering, nothing. Any ideas?
EchoKrow 22 Mar, 2017 @ 3:41pm 
Is there a way to get this to work with the primary pistols mod?
Utaraptor_Red 30 Dec, 2016 @ 11:42pm 
@E3245
Hey, thanks a lot!
∑3245  [author] 30 Dec, 2016 @ 5:26pm 
@Utaraptor_Red
<steam>\steamapps\workshop\content\268500\783835314\Config

All workshop items are located in <steam>\steamapps\workshop\content\268500\.
Utaraptor_Red 30 Dec, 2016 @ 9:45am 
@E3245
No, not at all! I'm speaking about stats such as: demage, piercing etc. I remember it was easy to change all in-game wepon stats throught .ini file, but now i can't figure out how to change it.
∑3245  [author] 30 Dec, 2016 @ 8:53am 
@Utaraptor_Red
Are you trying to modify how the weapon looks? That's coded into the scripts and the package itself. There's no ini value for it, just the stats.
Utaraptor_Red 30 Dec, 2016 @ 7:03am 
Is there any possible way to modify weapon assets? Can't find any .ini file.
Arkan 5 Nov, 2016 @ 11:05pm 
Nice! :sphere:
Agent Coxack 23 Oct, 2016 @ 10:45am 
@VertigoJockey
I didn't think about that, seems like a good idea though. The one I was thinking of fired four shots, with a pause between the second and third shots. I wouldn't really blame anyone for using animations from other mods so long as they were credited.
(do tell me if I can disclose the mod in question, I don't want to get my comments removed or something, cheers)
ApocalypseMeows 23 Oct, 2016 @ 9:42am 
will you add more sniper rifles and shotguns?
VertigoJockey 23 Oct, 2016 @ 6:43am 
@E3245
I think the mod that Agent Coxack mentioned used the animations for fan fire for the regular shooting animation.
Agent Coxack 21 Oct, 2016 @ 12:13pm 
@E3245
Yeah I did say it could be difficult, I've certainly never made a mod. Just an observation, thanks for getting back.
∑3245  [author] 21 Oct, 2016 @ 11:08am 
@Agent Coxack
It might be difficult to make new animations for firing the pistol correctly. Until someone creates new animations for firing the pistol, we'll just have to work with what we got.
Agent Coxack 21 Oct, 2016 @ 10:04am 
I love the USP and I think it's really well-made, but I do have one question that may already have an answer:
The firing animation. Why use the Beam Pistol? The recoil may be a case, and I don't know how complex this is to do, but it's kinda strange to see my Sharpshooper "charge up" a conventional ballistic weapon. A certain other mod (which I'm not sure I can mention passively) includes a custom animation that fires 4 shots in quick succession in a realistic way.

Like I said, I love the mod, just a little observation I made.
Great work!
Wet Dog Squad 20 Oct, 2016 @ 10:22pm 
Yesss, this'll be perfect for my Gordon Freeman squaddie!
cortomaltes 20 Oct, 2016 @ 1:15pm 
Congratulations E3245, your contributions are really valuable!
Kind regards.
azrael502 20 Oct, 2016 @ 9:35am 
nice one i love that gun
∑3245  [author] 19 Oct, 2016 @ 10:12pm 
@Beagle @Destroyer1101
Thanks you guys! Really appreciate it!

Just to let everyone know, this is my 50th mod that I either published, collaborated in, or did both.

Here's to another 50 mods!
Destroyer1101 19 Oct, 2016 @ 10:02pm 
Nice hair and face *wink*. Great job on the guns my friend.
Beagle 19 Oct, 2016 @ 6:53pm 
Thanks for porting the best pistol.

Thanks for all your work porting *all* these guns really, you're doing an amazing job and you've been doing it constantly for ages. I really appreciate it.
∑3245  [author] 19 Oct, 2016 @ 5:04pm 
The mods that I used in the screenshot are in the description.