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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
Probably after the weapon megapack releases.
I understand where you're coming from on the primary pistols issue. Will there be a point any time in the future that you make this pistol able to be a primary?
I'll have to check my engineering again. Worst case scenario I check if reinstalling fixes the issue. Thanks for the quick response!
It works for me. I went to Engineering > Build Items, and the build schematic was there for both tiers. I don't know what's going on with your game.
Anyways, I won't support Primary Pistols or any other mod atm while the weapon megapack is in development. I'm focusing only on critical bugfixes for my weapon mods.
Hey, thanks a lot!
<steam>\steamapps\workshop\content\268500\783835314\Config
All workshop items are located in <steam>\steamapps\workshop\content\268500\.
No, not at all! I'm speaking about stats such as: demage, piercing etc. I remember it was easy to change all in-game wepon stats throught .ini file, but now i can't figure out how to change it.
Are you trying to modify how the weapon looks? That's coded into the scripts and the package itself. There's no ini value for it, just the stats.
I didn't think about that, seems like a good idea though. The one I was thinking of fired four shots, with a pause between the second and third shots. I wouldn't really blame anyone for using animations from other mods so long as they were credited.
(do tell me if I can disclose the mod in question, I don't want to get my comments removed or something, cheers)
I think the mod that Agent Coxack mentioned used the animations for fan fire for the regular shooting animation.
Yeah I did say it could be difficult, I've certainly never made a mod. Just an observation, thanks for getting back.
It might be difficult to make new animations for firing the pistol correctly. Until someone creates new animations for firing the pistol, we'll just have to work with what we got.
The firing animation. Why use the Beam Pistol? The recoil may be a case, and I don't know how complex this is to do, but it's kinda strange to see my Sharpshooper "charge up" a conventional ballistic weapon. A certain other mod (which I'm not sure I can mention passively) includes a custom animation that fires 4 shots in quick succession in a realistic way.
Like I said, I love the mod, just a little observation I made.
Great work!
Kind regards.
Thanks you guys! Really appreciate it!
Just to let everyone know, this is my 50th mod that I either published, collaborated in, or did both.
Here's to another 50 mods!
Thanks for all your work porting *all* these guns really, you're doing an amazing job and you've been doing it constantly for ages. I really appreciate it.