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The only downside is there's so many ammo crates and armor that there's no much challenge in terms of using your ammo efficiently, but it's a damn fun and good map regardless. Easily one of the better custom maps out there, at least for solo.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Has anyone done the central village from 1-1 yet?
I'm not sure if I'll be making another RE4 maps in near future at the moment.
Personally want to make the first part of catsle where ganados try to kill you using flaming trebuchets though.
Thanks for the kind comment.
It goes for those who have registered the server at the workshop ;)
Hopfully it will fix the lagging issue on large servers.
Please let me know if the lagging is still happening.
@Forbearance
Yeah I was thinking that too.
I reduced cooldown time for some spawns.
Thanks for the fast reply.
After some googling.It seems that the lag is caused by Spawn Locations being too close to each other.
(The neon cube defense map had two spawn volumes at the exact same location.)
I'm not sure why it only happens when there are many people on the server though...
https://forums.epicgames.com/archive/index.php/t-716779.html
http://forums.tripwireinteractive.com/forum/killing-floor-2/technical-support-ae/dedicated-server-support-ac/112201-failed-to-spawn-warnings
Maybe It can possibly happen on some official maps?
I'll tweak the spawners a little bit and update the map soon.
[11300.19] Warning: Warning, Failed to spawn KFPawn_ZedGorefast at X=-4915.301 Y=121.866 Z=1685.000 (Marker Index 6) in volume KFSpawnVolume_74
[11300.19] Warning: SpawnActor destroyed [KFPawn_ZedGorefast_647] after spawning because it was encroaching on another Actor
This is from a different map, but reason appears to be the same.
I can get you one for your map so that hopefully you can located where it is happening.
This was happening on the neon cube defense map.
Thanks.It'll be a huge help for me.
Does the console give you more detailed info on it?
Hmm I didn't notice that much lag when I had a chance to play this map on a large server(ranked).
not full 30 people though.
Does the lag start as soon as the level is loaded?
I'm aware of the lagging issue that happens when a zed gets stuck between objects.
But anyway I'll try to fix the performance.
Thanks for the report.
05:29 - xxxxx*: i had a look at the cabim map its his geomentry :(
05:29 - xxxxx*: it the way he imported it into the map
05:29 - xxxxx*: when he did the models
05:29 - xxxxx*: he hasnt draw culled them
05:30 - xxxxx*: the original assets he has have to be redone in 3d modelling again
05:30 - xxxxx*: thats why it laggs over the net,with many players
05:30 - xxxxx*: solo is great
05:30 - xxxxx*: 6 players is good
05:31 - xxxxx*: but many many players makes lagg yes
You can improve the map for a 30 player server ?
I didn’t find any bug (Normal – Short).
You’ve got my up-vote.
Take care.
What are you selling
Not enough Cash Stranger
eh eh Thank you stranger
I got a new weapon for you stranger