Cities: Skylines

Cities: Skylines

Miyagi Motors rail back
Počet komentářů: 21
StayHungryStayFoolish 17. lis. 2022 v 12.00 
@LemonsterOG thx, I changed to the other one, and now the LSMR report looks fine.
LemonsterOG 17. lis. 2022 v 7.37 
@StayHungryStayFoolish -- This is the original version of this asset and it requires NExt2, which is where that road comes from. After the community started moving away from NExt2, @Avanya created a new version without any road, so players can use anarchy to place whatever road they like.

Link to New Version: Miyagi Motors rail back - No tiny road
StayHungryStayFoolish 16. lis. 2022 v 12.07 
Assets that are missing
Nets in buildings and parks
Two-Lane Alley
Used by:
Miyagi Motors rail back
Alecthelm 13. srp. 2021 v 4.21 
ill simply did sub next2, alterered the street in editor(of more as one asset), private save, next unsub, done. for all who do not want to wait, and there is no legitimate argument to rush the author
Avanya  [autor] 10. čvn. 2021 v 10.32 
@LemonsterOG: No, I won't be updating this. Like I said on the front part I'll consider releasing a new version that doesn't use NExt2. But if I update this one, I screw over everyone using this who hasn't subscribed to whatever road I replace it with. And we're talking "save won't load" kinda stuff.

It's on my to-do list, but I don't have a ton of time for asset creation these days, and tbh it isn't the highest priority atm since nothing is broken.
LemonsterOG 7. čvn. 2021 v 10.24 
@Avanya -- Is there anyway you would consider updating this asset to replace the currently required Network Extensions 2 (NExt2) roads with suitable replacements from either this collection or one of the collections found in this guide? The roads in this collection and guide are 98% one-to-one replacements for the roads generated by NExt2.

NExt2 not only has conflicts with some other mods now, the roads themselves aren't really road assets, because the mod creates them. So the Loading Screen Mod provides no benefits to sharing textures, materials or meshes, thus using more RAM and potentially lowering performance (fps) for some players.

Thank you for your consideration.
saintkhawnan 21. říj. 2017 v 16.09 
Actually, I am subscribed to the NE2 mod... Not certain which mod yet crashes my city; but your asset is just one of around 50 that did load with just an error since 1.9... I will have to try and place your asset later once my city stops crashing:(... Nonetheless, it's a beautiful asset-- thanks for all your hard work on this
Avanya  [autor] 21. říj. 2017 v 2.28 
@saintkhawnan: You're missing Network Extensions 2 - make sure it's installed and enabled in the content manager.
saintkhawnan 20. říj. 2017 v 20.57 
Broken: Custom Assets: 787497079.Miyagi Motors rail back_Data: NetInfo missing
Synthtronic 8. led. 2017 v 14.59 
Pretty good, now it is in the RICO-menu. Thank you very much for all the wonderful content you made. :steamhappy:
Avanya  [autor] 8. led. 2017 v 13.35 
@Synthtronic: You're totally right - I'll fix that now. Ty for letting me know :)
Synthtronic 8. led. 2017 v 13.23 
I think the RICO-file is missing, I found the asset in the parks-menu
Chris Favreau 10. lis. 2016 v 18.05 
You're freaking awesome...haha...thank you soooo much for taking the time out of your day to figure out my placement issue...I sincerely appreciate that you are actively supporting your asset(s). My hat's off to you Avanya. :)

Now I'm off to complete "my" Miyagi Motors Facility (great stuff btw)... :)
Avanya  [autor] 10. lis. 2016 v 15.56 
@cfav78: After messing around with it a ton and changing the road loads I figured it out! :P It's refusing to connect as the tiny road from Network Extensions is ½ a square off the zoning on the road. The zone modifier tool from Network Extensions can fix it, just upgrade the road you're placing it on while holding shift. It shifts the zoning and then the road will happily connect.

Ofc shifting the zoning tiles like that will mess up the building being placed in the right spot, which doesn't help us at all. :P I've just updated this with the road moved in further, so nothing is in the way now. This means you'll have to connect the tiny road after placing it, but at least it works and road anarchy isn't needed.

Let me know if you have any problems with it still and ty for your patience helping me figure this out :D
Chris Favreau 10. lis. 2016 v 13.36 
I made a video of an attempt to place it, and put it on YouTube. I didn't try to use Road Anarchy this time (I can place it with Anarchy still, but I can get the road itself to connect...it just overlaps). https://www.youtube.com/watch?v=ZXg3j0z9yvE&feature=youtu.be
Avanya  [autor] 10. lis. 2016 v 7.41 
Hmm, strange. This didn't cause me any pain when testing - at least on a small road. For this just a nice long stretch of road should work so there's no snap points it's trying to connect to. Have you tried placing it on another road with nothing else around?
Chris Favreau 10. lis. 2016 v 7.08 
I can place it using anarchy..but the assets road overlaps the existing road and I cannot make it look "normal"...I hope this helps.... :)
Chris Favreau 10. lis. 2016 v 7.06 
THIS is the asset that's crushing my soul (lol)....again, my apologies
BrowncoatTrekky 26. říj. 2016 v 13.57 
@Avanya... so you mentioned. I love these more and will try adapt to progress with my hub. Many thanks.
Avanya  [autor] 26. říj. 2016 v 10.37 
@BrowncoatTrekky: Thank you ^^ I didn't create a back for the CIM distribution cargo station as the track is outside and the building is the same width as the long piece. I do have some ideas for other cargo station buildings, but they will have to wait a little bit. Got other projects to do first :)
BrowncoatTrekky 26. říj. 2016 v 10.18 
Unfortunately only allows for one thumbs up. Will there be a similar one for your CIM Distribution modules or will this style suit both?