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https://steamhost.cn/steamcommunity_com/profiles/76561198101090663/myworkshopfiles/?appid=268500
There are crazy new types, like Assissinate 1 Officer among 46 Aliens! (-:
I did uninstall this, which seemed to fix the problem.
I'm guessing that just like with the LW2 version, removing the '+LWClasses' line from the XComGameCore.ini will allow the normal classes to start spawning again?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=872274632
I don't suppose you could make a mod containing the Shadow Ops specific perks only, for use in the AWC for Long War 2?
i moved my post into:
discussions > bug reports
i had a problem in LW2, after installing some mods, and also this one.
(stupid, i know. cause the author said, that for LW2 better just install just the class mods single-way.. but i missread it >.<)
Thanks a lot!
Is there a way to expose these as just normal perks that soldiers can get from promotions? Kinda like putting Digital Warfare on every soldier's final promotion option.
Combat Engineer captain: Packmaster. Limited-use items in utility slots gain a bonus use.
Combat Engineer brigadier: Extra Munitions. All soldiers gain a free standard grenade on each mission.
Dragoon captain: Digital Warfare. Gain a second PCS slot.
Dragoon brigadier: Charge!. All soldiers get one use of Run and Gun each mission.
Hunter captain: Stalker. Gain +3 Mobility and +10 Aim while concealed.
Hunter brigadier: Survival Instinct. Injured soldiers gain +20 Defense and +10 Crit chance.
Infantry captain: Adrenaline Surge. Nearby squadmates get +10 Crit and +3 Mobility when you get a kill.
Infantry brigadier: Against the Odds. All soldiers gain +1 Aim per enemy the squad can see (max +15).
I tried looking at the individual mod links itself but the GTS skills don't seem to be listed. What are they?
Thanks for the mod, its plenty of fun!
1, backup these files before you start.
2,Edit XComClassData.ini by notepad.exe, replace all the lines from ApplyToWeaponSlot=eInvSlot_SecondaryWeapon
to
ApplyToWeaponSlot=eInvSlot_Utility, UtilityCat="pistol"
All pistol perks should work after replacement.
3,Edit XComGameData, remove this line
Items[1]=(Item="Pistol_CV")
This make you could remove pistol in secondary weapon slot.
Can't live without my Dragoon and Combat Engies. :3
I LOVE these classes. And would be far more than pleased to have them in my new campaign.
Go to your Steam installation address:SteamLibrary\steamapps\workshop\content\268500\790582498\Config. Find a files names "XComGameCore.ini", edit it by notepad.exe. Delete following lines:
+LWClasses="LW_Assault"
+LWClasses="LW_Shinobi"
+LWClasses="LW_Sharpshooter"
+LWClasses="LW_Ranger"
+LWClasses="LW_Gunner"
+LWClasses="LW_Grenadier"
+LWClasses="LW_Specialist"
IMO, hidden LW classes should not be a default setting. Lots of players would be confuse about losing LW classes, when they try this mod. Especially lack of guidance tell them why they are gone and how to get they back.
As a suggestion still I think all offencive abilities that give free actions still should go. I'm not sure about coup de grace (i think ponentially its still OP) but one time I got death from above on Dragoon and it was kinda snowbally, I killed 15 aliens in one turn once. I suppose getting it on Infantry will be just as devastating. Maybe limit it to 2 or 3 kills max.
Same should be done do CCS I think.
Other than that I cant stress what you did for me, its almost a second EU long war thanks to your mod.