Killing Floor 2

Killing Floor 2

KF-Asylum
23 Comments
Kranot 11 Apr, 2019 @ 12:26pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10 Feb, 2018 @ 11:20am 
this map is decent
RockMax  [author] 27 May, 2017 @ 2:40pm 
New update + updated screenshot slideshow
RockMax  [author] 3 Jan, 2017 @ 4:37pm 
Renamed the map back to KF-Asylum, more in description
zachjd 29 Dec, 2016 @ 1:57pm 
Thanks
RockMax  [author] 29 Dec, 2016 @ 9:23am 
V4 is now final
zachjd 27 Dec, 2016 @ 11:06pm 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [author] 26 Dec, 2016 @ 8:08pm 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25 Dec, 2016 @ 4:43am 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [author] 14 Dec, 2016 @ 1:18pm 
Scooter-Tan: Where exactly? can you send me a pic?
Telly Gomi 14 Dec, 2016 @ 1:11pm 
I noticed that the rear courtyard the pathing breaks.
Atlaimond 23 Nov, 2016 @ 2:32pm 
Okay, I'll let you know as I've been able to try it. :happy_creep:
RockMax  [author] 23 Nov, 2016 @ 1:03pm 
Ok new update ready, let me know if you have some problems with anything :)
Atlaimond 20 Nov, 2016 @ 8:15am 
Okay. Don’t forget to let me know if you needed the screen-shot or anything which could help you to solve the issue.
Take care. :pet::envelope:
RockMax  [author] 20 Nov, 2016 @ 6:28am 
Atlaimond: Strange the ground should be ok. Well I´m working on new update so I will re-check that, thank you
Atlaimond 16 Nov, 2016 @ 2:54am 
Nice map.
I found one bug.
:yellowbeat: The outside ground was whole purple.
I can show you a screenshot if you like.
You’ve got my up-vote. :gearthumbsup:
Take care. :pet::envelope:
Shiro Ashtalon 4 Nov, 2016 @ 2:17pm 
Nice map. The upper floor makes enemies and characters bounce a bit oddly when walking on it, but still very cool.
Scarbeus 3 Nov, 2016 @ 10:07am 
Hey RockMax, great job. Here's another review for you, there's quite a few things I wanted to talk about with scaling and detail. I hope you find it useful: https://www.youtube.com/watch?v=3SLwtXQrj-w
bizzyJEDI 2 Nov, 2016 @ 11:28am 
Looks bad-ass, great job!!! Let me get this on the Bizzy Playhouse servers... :steammocking:
Windows11 1 Nov, 2016 @ 11:19pm 
Nice
RockMax  [author] 1 Nov, 2016 @ 2:09am 
Same like in KF1, little bit bigger but almost the same
Jam 1 Nov, 2016 @ 12:33am 
The scale is a bit big, like the players and zeds are tiny people
zachjd 1 Nov, 2016 @ 12:10am 
Cool map, reminds me of Outlast.