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I uploaded the repacked mod mod to GitHub, use green "Code" button and select download "zip" https://github.com/OldEnt/stellaris-advanced-terraforming . Feel free to use I guess.
I tested this mod and found no reason for the alternation. Now I updated the version number thus no longer making red flag.
It is just my health failing me. I may be able to update in next 2 days. See my comments on the main mod, Advanced Weapons to find out what's going on.
Unfortunately this will take some more time, hopefully I get better so I can use my main computer, but it seems I am not going to able to finish it today or tomorrow.
That said, maybe I will updat this mod by this weekend, provided the patch is great and not too buggy.
Yeah, so, after 60~70 game years, this game simply becomes unplayable. I tested via cheat codes and etc, but it is never enough for testing.
Hopefully everything is ok.
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202
Your scripts may be doing the wrong thing silently if you need to update them and don't.
for example: https://pp.userapi.com/c831408/v831408511/d5ad6/lrgI48rpXik.jpg
Imho, bringing up the prices to Ringworld-levels ought to help balance things out. A good starting point would be around 50,000 energy for barren/cold/toxic, 60,000 for frozen/molten, and 70,000 for gas/asteroid. If going for gaia, slap on 20,000 energy to all values. Wide empires and empires with Dyson spheres can easily collect this much energy in the late-game.
Again, just my two cents.
And can i disable the ability to terraform gas giants and asteroids? cause im worried that if i install the mod my expansion planner tab will show way too many items lol :P
Maybe I'll make a patch sometime or create a new mod with build-in compatibility.