Space Engineers

Space Engineers

Howitzer & AP Cannon (BETA) (Now Upgrading ....)
317 Comments
sven.pilarczyk 18 Oct, 2024 @ 6:14am 
Is there an way to aim
Han Brolo 8 Jun, 2023 @ 7:25pm 
Can't find ammo in production menu
aulus_jpn  [author] 7 Apr, 2020 @ 7:51pm 
(Broadcast to each board) Sorry,recently i'm heavy work. Now, Fixed And Upgrade,Make Other New MOD. So,wait a minute
JustSpiffy 28 Jan, 2020 @ 6:03pm 
Love it
The ejecting shells are sexy
Klime 13 Oct, 2019 @ 4:58am 
Hi. I would like to a make a custom version of the flak gun with my own script. Can I do this? I will credit you of course
Armistice840 21 Sep, 2019 @ 7:06pm 
i think the shell eject script is broken or something
Ice1 2 Mar, 2019 @ 4:54am 
the shells dont eject anymore
˙·٠•●Adam●•٠·˙ 19 Jan, 2019 @ 1:47pm 
The author of this mod is just weird.
Brazilian_Soldier 18 Jan, 2019 @ 5:36am 
@CharlieDingus: Thank you!
Nonexistent 17 Jan, 2019 @ 3:54pm 
Clawsin 25 Nov, 2018 @ 3:28am 
please update
Xecutor 21 Nov, 2018 @ 12:30pm 
animation and howitzer arc fix?
RoasterToaster(Jet) 28 Aug, 2018 @ 2:56am 
i might fix this mod even if i have no idea how to fix it.
Smegmagician 14 Aug, 2018 @ 9:41am 
so ive encountered an issue where it fires two shells every time it should only shoot one and even if i only mount one gun instead of two i still have that issue and i can set both shells to and from the two kinds of ammo
Roboman5e15YT 11 Aug, 2018 @ 9:34am 
sorry wrong cannon was looking for the 8.8 flak
Roboman5e15YT 11 Aug, 2018 @ 9:28am 
i cant fire it
kris220b 29 May, 2018 @ 2:22am 
@Drea0


It has a different name ingame now, and the thumbnail for the ingame item is broken, so its just an invisible square, took me a while to find it.
Queue 29 May, 2018 @ 12:58am 
this mod still work? the howitzer doesnt apear in the menu or on dupes
Hello, i would like to made multiple launch rocket system, how i can adaptate u script for this gun to my gun? Can u help me with that? Advance thanks.
Quantum23 26 Apr, 2018 @ 12:32pm 
Hmmm... Not sure if ur aware but in MP this doesn't work. Shells are fired, has shell drop, and explodes on target. But the M777 howitzer doesn't do any damage... Which is strange as the flak 88 does...
Анафема 18 Apr, 2018 @ 5:45am 
tell me why the mod does not work with the AI turret script?
MattPlaysSimulations 12 Apr, 2018 @ 12:40am 
@aulus-jpn, Me and my mate have looked at this mod and found that this has been assembled correctly. Would we be aloud to rebuild this mod to fix it?
Анафема 11 Apr, 2018 @ 3:19pm 
why in the production menu there are no shells?
MattPlaysSimulations 10 Apr, 2018 @ 1:26pm 
Does this mod still work? Im using it in survival, "G" menu has no icons and i cant manufacture the ammo? Thanks!
Анафема 10 Apr, 2018 @ 6:09am 
Yeah
aulus_jpn  [author] 10 Apr, 2018 @ 6:07am 
Анафема 10 Apr, 2018 @ 5:49am 
"Excuse me!
An error occurred while processing your request:

This item does not exist. Perhaps it was deleted by the author."
aulus_jpn  [author] 10 Apr, 2018 @ 5:46am 
Анафема 10 Apr, 2018 @ 3:35am 
I know very well the classification of military equipment, but only you make guns with ejection of cartridge cases
Brazilian_Soldier 9 Apr, 2018 @ 6:51pm 
@aulus-jpn: No problem! I was just asking it to see if someone else had the same problem or if it was just me :)
aulus_jpn  [author] 9 Apr, 2018 @ 5:05pm 
日本語で申し訳ないが、ちょっと忙しくバグチェックする余裕がないです(T ^ T)もう少しまって・・・・
Brazilian_Soldier 8 Apr, 2018 @ 5:18pm 
Anyone having problems when creating the ammo on survival? My game crashes if i try to create some ammo.
kris220b 2 Apr, 2018 @ 2:32pm 
@Richard

Why would you want a howitzer/artillery peice on a tank anyways?
Then its not a tank, then its an SPG.
Анафема 2 Apr, 2018 @ 10:02am 
please make a short-barreled howitzer, M777 because it is not very convenient to put on the tanks
kris220b 27 Mar, 2018 @ 6:18am 
@Valykry

That sounds like a massively overcomplicated solution, why not just add a stick along the mount your placing it on? and then remove the stick ones the gun has been placed.
Thats what i allways do with blocks that has this sort of issue.
Valykry 25 Mar, 2018 @ 12:28am 
Got a few issues. There's no icon for these in the 'G' menu. It appears you've mixed up the Flack guns and the cannon, as the cannon spits out flack rounds, and the flack gun fires a solid projectile. Placing these weapons is a pain; as when placing them, when placing them, the cursor is focused on the weapons center of geometry, but only the rear of the cannons can be attached to a block, so I have to place one on the ground, and make a copy of it with my cursor on the appropriate position before I can place it. And last but not least, as far as Programmable Blocks are concerned, the weapons seem to be built backwards, and think the front of the weapons are the back, and vice versa.
Bruce LeedleLeedleLeedleLee 16 Mar, 2018 @ 10:37am 
I got a little ... request of sorts. Can you make a rocket launcher model use rockets that are affected by gravity? For a katjusha rocket launch system for example
NTSFMagellan 8 Mar, 2018 @ 4:13pm 
So waht Setting would I need to Input if I want a range of 10 km.
NTSFMagellan 8 Mar, 2018 @ 11:49am 
I am Presuming the first set meant X and Y Pos in Meters. Or the other way around. So 200 meters vertical, 600 meters horizontal. Then the next set which is -3, -3, would be The Spread, or Deviation. And then the next one might effect how fast it drops.
NTSFMagellan 8 Mar, 2018 @ 11:42am 
Rather than me doing Trial an Error.
NTSFMagellan 8 Mar, 2018 @ 11:42am 
Basically, i would like you to Explain Quickly what each set of 2 numbers in those 3 Segments meant, and what they effect.
NTSFMagellan 8 Mar, 2018 @ 11:32am 
Like, I know String 634 is related to The Curve, But I need the Speed Value as well, to affect the arc. Where is that in the script. Please Respond oh Great master.
NTSFMagellan 8 Mar, 2018 @ 11:05am 
What Values Change the Range in the Script. Don't need a Whole Scriptin thing, But I need to know the difference Between Values on String number 634
Анафема 7 Mar, 2018 @ 3:20am 
there are plans to create guns of 120 and 125 mm?
The spanish inquisition. 6 Mar, 2018 @ 8:01am 
What's it's projectile velocity? I'm trying to calculate projectile motion.

Анафема 6 Mar, 2018 @ 1:51am 
you gonna give it back to the gun?
aulus_jpn  [author] 27 Feb, 2018 @ 3:08pm 
Fucking Japanese company ! i'm becoming "KAROUSHI". too Busy too Many Job too few Engineers!! i cant play!
sorry, i havent time......
if you can,please itemize your request an write........
killertron 27 Feb, 2018 @ 3:06pm 
For those who the items are not showing in the building menu, it is there, in the weapons tab, but the icons are invisible, if you put you cursor over the invisible icon, it will show the name of the item, it will remain invisible after you drag into the quickbar, but it still works fine.
NTSFMagellan 26 Feb, 2018 @ 6:10pm 
This should give yo uan Idea. It justs needs a basic formula based on the Gs and it velocity.
NTSFMagellan 26 Feb, 2018 @ 6:09pm 
I think this thing Is missing some stuff. maybe you should team up with others. Also, There are some values missing in the script, like distance Trajectory arc. Heck you could just set it to function based on the bullet drop formula. http://www.dreamincode.net/forums/topic/82975-trajectory-calculation/