Space Engineers

Space Engineers

PZK Atmospheric Lander v1
30 Comments
ZebulonHH 25 Dec, 2019 @ 9:06am 
Do you think you have the time and motivation to revise the model appropriately at the beginning of 2020?
PeterHammerman  [author] 20 Dec, 2019 @ 12:26pm 
probably scripts broke after updates, its very old
ZebulonHH 20 Dec, 2019 @ 11:56am 
Hello Peter, are you still answering questions about your productions?

The PZK Lander V1 is always used with activated engines and always "rolls" to the side when landing on a planet. Basically the aircraft seems to be unstable.
Can you give hints or helpful statements how to get this under control?
Xaaeon 17 Dec, 2016 @ 10:36am 
There should be a way to replace the default landers with this?
weasel 1 Dec, 2016 @ 1:01pm 
Is it balanced like the original or does it have more resource therefore makes the game easier?(with I don't like)
Bloxn 21 Nov, 2016 @ 10:19am 
great job!
Dardomor 14 Nov, 2016 @ 5:12am 
how do you mix small and large grid, just with rotors? or is there another option, without using mods? (because rotors are dangerous XD)
THE CHURROSAUR 11 Nov, 2016 @ 2:58pm 
ahh. mixed grid interior design :)
LeL 11 Nov, 2016 @ 8:48am 
Why?
Svarzter 11 Nov, 2016 @ 3:24am 
@stratovariant

Well, you have to try. I was able to past some of them today. I think it's random.

Peterhammerman - Hey, it's a great lander! I really like it, I love this combination of large and small blocks! 10/10 :-) I hope to see it as a mod to change original lander for this, one day.
Racerexia 10 Nov, 2016 @ 8:42am 
@andigogo Its an unfortunate bug, but ships made in DEV cannot be pasted in Stable for some reason.
andigogo 10 Nov, 2016 @ 3:30am 
i get the comment that it is for dev. give me error in stable. any idea?
Dardomor 9 Nov, 2016 @ 2:50am 
you can load scripts and lcd screens without mods, so it is vanilla
Vermillion 9 Nov, 2016 @ 12:06am 
@ghostwarrier10 both scripts and lcd screens are vanilla. mods are not vanilla
Major_P0tat0 8 Nov, 2016 @ 9:13pm 
this ship is very nice but it is technicaly not vinilla since it uses scripts and lcd screens
Dardomor 8 Nov, 2016 @ 5:07am 
Cool lander!! How did you manage to stick small blocks to large ones this way? :O
slayer of time 7 Nov, 2016 @ 4:24pm 
i like that you actually realized that there are any number of ways to essentially make small to large grid ship connections basicly entirely stable now though
slayer of time 7 Nov, 2016 @ 4:24pm 
smexy ship i however question the ramps safety always remember when attempting to foolproof something youll always undestimate the compacity to screw up of a truly incompitent fool
jtfroh 6 Nov, 2016 @ 7:52am 
Will you be redoing the Big Red ship in this half-large/half-small building style?
Arbiter411 6 Nov, 2016 @ 6:07am 
Also this is a great design
Arbiter411 6 Nov, 2016 @ 6:06am 
Both could
Zeratul 5 Nov, 2016 @ 11:56pm 
phoenix dawn, im sure you mean w4stedspace right...:steamsalty:
Nioreux 5 Nov, 2016 @ 7:42pm 
Arron (LSG) needs too start reviewing some of your builds mate!
Nioreux 5 Nov, 2016 @ 7:41pm 
noice
CONS 5 Nov, 2016 @ 1:38pm 
Very nice job mate, master of double-grids! :D
zeroGhost 4 Nov, 2016 @ 10:28pm 
like becouse even if its spawn ship you made it cool and coz i am gona steal the idea for my builds, by the way i dont give thumbs up easy
Brickster22 4 Nov, 2016 @ 6:15pm 
I mean did you start making the ship before or after your last ship, as I was wondering how long it takes you to make these types of ships.
xpgx1 4 Nov, 2016 @ 3:47pm 
It's amazing how much more detailed big, small ships look - especially with your skill. :2016watermelon:
PeterHammerman  [author] 4 Nov, 2016 @ 2:20pm 
Its a fresh creation with some scripts discovered
Brickster22 4 Nov, 2016 @ 2:16pm 
Did you make this after you made the brick (sorry, I forgot what it was actually called) or was it already started?