Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Added both.
physgun_timeToArriveRagdoll 0.05
?
It changes the force of the physgun, very useful
Water is one of the dodgiest functions of the engine so it's not possible.
Most of the console commands don't have the archive flag so you'll have to either manually set the every time you load the game, or put them in your autoexec.cfg file.
They're part of the compiled C++ binaries that come with the game, so I can't fix that, as Lua-created console commands are blacklisted from recreating existing commands to prevent abuse.
Probably just the engine having a hiccup. This script does nothing except provide a UI for console commands that come with the game.
Getting over Covid still, but I'll see about changing the slider labels themselves to it.
I cannot. You'll have to add them to your autoexec.cfg file manually.