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Miss this class.
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
I've changed that, recompiled mod and now a new Shinobi has first slot available too. The old one seems bugged and still locked. Thanks for helping Me xylthixlm !
My modified Shinobi has some perks borrowed from LW Dragoon Mod and with his Corporal Rank BOTH slots are Locked. Rest of class soldiers has first slot available and works well.
Seems sth goes wrong then i put your perks from LW Dragoon into another class tree.
You can't disable the combat sim UI changes because they're necessary for the Digital Warfare GTS unlock which gives all Dragoons an extra combat sim slot.
It also adds a new tactical consideration: while a permanent shield simply blocks a set number of hit points and cares nothing for where they come from a decaying shield is at its most effective when it's taken down in one turn: the fewer rounds it lasts for the fewer points of shield are lost to disappation. Getting the most out of your shields then involves predicting which unit is likely to take a full shield of damage /then/ rather than anticipating which unit will be hit at some point.
I believe that handling time delay by decay rather than Shieldbearer-esque outright expiration would resolve both, although without an effect to stop the decay at the permanent shield value if damage is taken the permanent shield would be effectively lost first.
That sort of approach might also work quite well for Shields Up: it could shield the entire squad at full Shield Protocol strength but only last one alien turn. There are a lot of uses for such an ability.