XCOM 2
LW Infantry
50 Comments
Gnasty Gnome 24 Oct, 2020 @ 8:11pm 
stuck with pistol
superman81906 25 Sep, 2020 @ 9:26pm 
WHY DIDN'T YOU INCLUDE THE SRC FILE!!!!!!!!!!!!!!!!
Forteity 4 Apr, 2020 @ 7:51pm 
Doesn't seem to be able to have anything but the basic pistol as their sidearm, intentional or bug?
Cherudex 8 Nov, 2019 @ 12:10pm 
i need this for wotc :(
Conefed 10 Mar, 2019 @ 1:14pm 
Great Corporal ability layout - always appreciate a choice selection that's not automatic.

However, doesn't wear Grimy's armors.
Wax 14 Oct, 2017 @ 8:23am 
<3 <3 WOTC? <3 <3
ijiwaru 27 Aug, 2017 @ 6:18pm 
Second Wind was picked up as a trainable ability in AWC mod and crashed my game. Not that it's big deal because the update happens in a few days, but FYI.
Kallistiopheros 7 Jul, 2017 @ 8:20pm 
@g0jira yeah came to report this same thing (not being able to change default pistol to laser). also interesting, if you click the 'x' on the CV pistol, it creates more
g0jira 5 Jun, 2017 @ 2:44pm 
ok, now i know what you mean by dodge, i was thinking about grazing.
xylthixlm  [author] 5 Jun, 2017 @ 11:49am 
@g0jira Good Eye prevents enemies from dodging, it doesn't prevent shots from grazing due to the graze band.
g0jira 5 Jun, 2017 @ 10:40am 
ok i had like few momtents that good eye didnt work when i was attacking. at least with LW mechanic
g0jira 5 Jun, 2017 @ 10:06am 
does "good eye" skill works also with overwatch?
g0jira 27 May, 2017 @ 5:14am 
hi, it looks like Infantry as a secondary weapon is using pistol, but any mod that change pistols do not change that one. so you cannot upgrade this pistol or change mods
Boisegangpc 3 Apr, 2017 @ 2:20pm 
....


I realize I derped up there. I meant to say "Does Second Wind work with Gremlin Heal?"
Spotter 3 Apr, 2017 @ 2:07pm 
@BOISEGANGPC Yes it does
Boisegangpc 3 Apr, 2017 @ 1:43pm 
Does the Medikit work with Gremlin heal?
Boisegangpc 10 Mar, 2017 @ 3:59pm 
As someone who uses the Vest And Ammo Slots Mod along with Tactical Rigging, what do you suggest I replace Bandolier with?
Rifle Man 16 Feb, 2017 @ 5:59am 
OMG, Shadow Ops for LW2? That is so awesome!

I will make a balance post about LWPP Shadow Ops in LW2 legend difficulty tomorrow. I playing Shadow Ops in LW2 legend these days. Some classes need improve into a little overpower states to match the diffculty in LW2.
Blooest 15 Feb, 2017 @ 11:52am 
Ah, cool. Thanks!
xylthixlm  [author] 15 Feb, 2017 @ 10:12am 
@ISky I am still working on LW2 versions, it takes a while because I have high standards. The source is in the Shadow Ops LW mod.
Blooest 15 Feb, 2017 @ 9:50am 
If you're not going to be coming back to this mod, would you at least include your source?
Swap Ammo is unsanitary and breaking some of the mods I'm making quite severely, and I want to keep this class...
Hunter 9 Feb, 2017 @ 1:51pm 
Ready for anything doesn't seem to be working... can you fix it? :)
xylthixlm  [author] 7 Feb, 2017 @ 11:43am 
@Enemy Infant Tree, that's "Elite". It got renamed.
Enemy Infant Tree 6 Feb, 2017 @ 7:48pm 
Curious...what exactly is the 'Paragon' skill listed in the LW2 .ini edit?
Rifle Man 5 Feb, 2017 @ 5:51am 
@touka No, this change just let you could remove tier1 pistol on secondary and equip utility pistol on utility. If you want to use secondary slot for pistol, try console command. EX. "additem AlienHunterPistol_BM 99"
Nitsah 5 Feb, 2017 @ 1:37am 
@Forest_noir is that to allow him to equip the pistol as secondary?
[WTS]DrewDawgofWar 4 Feb, 2017 @ 9:39am 
Thanks for the ini edits, folks. Working on adding this and the other classes back in.
dmc32 2 Feb, 2017 @ 7:20pm 
Thnaks for that Infantry edit. One of my favorites.
A Wizard Did It 2 Feb, 2017 @ 1:05pm 
I made some adjustments to give the arc stunner to this class and threw it up in the discussions tab if anyone wants it.
Rifle Man 24 Jan, 2017 @ 5:37pm 
I know how to make Infantry use pistol again in LW2. Go to Steam installation address:steamLibrary\steamapps\workshop\content\268500\796592388\Config,

1, backup these files before you start.

2,Edit XComClassData.ini by notepad.exe, replace all the lines from ApplyToWeaponSlot=eInvSlot_SecondaryWeapon
to
ApplyToWeaponSlot=eInvSlot_Utility, UtilityCat="pistol"
All pistol perks should work after replacement.

3,Edit XComGameData, remove this line
Items[1]=(Item="Pistol_CV")
This make you could remove pistol in secondary weapon slot.
xylthixlm  [author] 24 Jan, 2017 @ 4:11pm 
@A Wizard Did It, that's actually a good idea. I'm still working on LW2 classes but I might have to rearrange things a bit to fit that in. Thanks!
A Wizard Did It 24 Jan, 2017 @ 11:08am 
I love your Shadow Ops classes, especially how they fit in with the LW2 classes since they all fit a unique niche and are full of tons of unique abilities. I do think the Infantry has a little bit too much overlap with Long War2's Ranger, especially one investing in AWC pistol perks.

If I can make a suggestion, it might be cool to give this class the LW2 assault taser secondary and switch the current pistol perks to ones that support it and expand out on the healing perks of the class a bit more to make it a specialized support/CC class. That way you can sidestep the pistol issue entirely.

Just an idea, feel free to ignore. I appreciate the work you put into this :)
InterventoR 24 Jan, 2017 @ 1:42am 
Hello, apparently author Junk did manage to overcome this pistol issue for his LW2 Vanguard mod. You may want contact with him.
xylthixlm  [author] 20 Jan, 2017 @ 4:30pm 
It's going to be a bit before I have LW2 versions of my classes. Moving pistols from secondary to utility really messes things up.
Irøn Står Bru 20 Jan, 2017 @ 1:53pm 
Not that it's claiming compatability with Long War 2 yet, so currently unable to equip higher tiers than the basic pistol when LW2 is enabled. Hope it'll be updated or a LW2 version uploaded to the workshop. Great class all-in-all.
Nocata 20 Jan, 2017 @ 11:42am 
Is anyone else not able to equip any other pistol in Long War 2?
Sunwave 24 Dec, 2016 @ 12:02am 
- Have "First Aid" and "Second Wind" on an injured unit (no medpack equipped).
- Use the free medkit from first aid on self. Turn ends and I get no extra action point from second wind.

Either the description of either of the abilities is wrong/incomplete, or that's a bug.
Belhedler 11 Dec, 2016 @ 10:42am 
Conflicts with Ammo and Vest Slots on UIUtilities_Strategy according to AML.
xylthixlm  [author] 30 Nov, 2016 @ 3:17pm 
@MantLemon, that appears to be left over from a very early version where Infantry could take Covering Fire. I'll change it to refer to Fortify instead.
MantLemon 30 Nov, 2016 @ 6:40am 
Just noticed that Covering Fire is also mentioned in the LocPromotionPopupText of Rifle Suppression. :squirtooh:
MantLemon 30 Nov, 2016 @ 6:38am 
Maybe you mean combining Focus with Ready for Anything?
MantLemon 30 Nov, 2016 @ 6:36am 
Not a big deal, but LocPromotionPopupText of Focus mentiones Covering Fire, which I don't think Infantry could choose. Neither did I find Covering Fire available for any other shadow op (lw) class.
Is this leftover text from a previous version, or Covering Fire stands for some other perk? Just curious.
Lago 20 Nov, 2016 @ 5:09am 
Why does Airstrike have a Must Be Outdoors requirement? I don't see why it needs a restriction as to where it can be fired /from/ and if fired /at/ an indoor target it'll just hit the roof. It seems an unnecessary restriction and a buggy one at that: I've had Airstrike refuse to fire at critical moments when it is outdoors: you can't use it from a rooftop for example.
Nerhak 12 Nov, 2016 @ 3:12pm 
marshmallow -> not at all... was hoping someone here would know... :/
marshmallow justice 11 Nov, 2016 @ 10:55am 
Nerhak did you find out what causes the conflict
Lago 10 Nov, 2016 @ 3:56am 
@Col. Jack: Given it requires you to stay still in an often movement based game and chews through your ammo like nothing else I don't think Bullet Swarm needs a nerf in its own right. Its main problem is that it's a very strong competitor with other abilities. In the LW pack this doesn't look to be a problem as the other abilities are also great but in the original I find Suppression hard to justify.
=[NK]= Col. Jack O'Neil 10 Nov, 2016 @ 2:18am 
I run over 400 mods, and use the alternate mod launcher and nothing is showing up as conflicting with any of xyl's class mods.. Although I think there was a conflict with the old shadow pack and one of the other class packs
xylthixlm  [author] 9 Nov, 2016 @ 10:17pm 
Try the alternate mod launcher [github.com]. It should identify the conflict for you.
Nerhak 9 Nov, 2016 @ 9:16pm 
So... I tried this mid this time, and he's now the one causing slowing down on the geomap.. any idea where to look ?
=[NK]= Col. Jack O'Neil 9 Nov, 2016 @ 4:08pm 
Is there a way to throw in the ini so that light em up incurs a penalty if being used twice??